Draft:Jennifer deWinter
Submission declined on 1 September 2022 by Devonian Wombat (talk). This submission's references do not show that the subject qualifies for a Wikipedia article—that is, they do not show significant coverage (not just passing mentions) about the subject in published, reliable, secondary sources that are independent of the subject (see the guidelines on the notability of people). Before any resubmission, additional references meeting these criteria should be added (see technical help and learn about mistakes to avoid when addressing this issue). If no additional references exist, the subject is not suitable for Wikipedia.
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- Comment: Sourcing mostly consists of primary sources, be they publications by deWinter or by organizations that employ her, and the fact she has an h-index of 17 seems to suggest she doesn't pass WP:NSCHOLAR. Devonian Wombat (talk) 12:15, 1 September 2022 (UTC)
Jennifer deWinter is an American game developer and researcher. In her research, she studies anime, comics, and video games.[1]
Early life and education
[edit]Jennifer deWinter attended Eastern Washington University where she earned a BA in English Literature and Japanese Language and Culture and two MA degrees, one in Teaching English as a Second Language and a second in Rhetoric, Composition, and Technical Communication.[2] She holds a PhD in Rhetoric, Composition, and the Teaching of English from the University of Arizona.[3]
Career
[edit]Beginning in 2008, deWinter worked as faculty in Humanities and Arts at Worcester Polytechnic Institute (WPI) where she was affiliate faculty with the program in Interactive Media and Game Design.[4] At WPI, she served as associate head of Humanities and Arts before being appointed director of Interactive Media and Game Design in 2016.[5][6] Also at WPI, she cofounded and codirected the Intentional Design Studio (IDeaS).[7] IDeaS "brings together artists and developers to work on innovative projects" and has developed AR, VR, simulations, and mobile applications.[8]
In 2022, she was appointed Dean of the Lewis College of Science and Letters at the Illinois Institute of Technology.[9]
Research
[edit]deWinter is the author of Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda, a book about the career of game developer Shigeru Miyamoto, focused on his work at Nintendo. Critical responses to the book were generally favorable. For example, Patrick Scott Patterson wrote at SyFy Games, "As Influential Video Game Designers: Shigeru Miyamoto stands, the book is a must-read for young game designers and those who may be considering entering the field. The book provides the greatest insight I've ever read on the history, philosophy and creative process of perhaps the most beloved game creator in industry history."[10] Chris Kohler at Wired summarized the book: "Shigeru Miyamoto, the first in a new series on game designers from Bloomsbury, is an overview of the creator of Super Mario et al. that digs into the literature and into the games to paint a multi-faceted picture of Miyamoto as designer that's accessible even to laypersons."[11] Chris Lawrence at First Person Scholar called the book "an excellent work of games criticism."[12]
She co-edited the anthology Computer Games and Technical Communication: Critical Methods and Applications at the Intersection with Ryan Moeller.[13] With Steven Conway, she co-edited Video Game Policy: Production, Distribution, and Consumption.[14]
Selected works
[edit]- deWinter, Jennifer. "Neo-Bushido: Neomedieval Animé and Japanese Essence." Neomedievalism in the media: Essays on film, television, and electronic games (2012): 69-87.
- deWinter, Jennifer. Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda. Bloomsbury Publishing USA, 2015.
- deWinter, Jennifer, and Carly A. Kocurek. "‘Aw Fuck, I Got a Bitch on My Team!’: Women and the Exclusionary Cultures of the Computer Game Complex." Gaming representation: Race, gender, and sexuality in video games (2017): 57-73.
- deWinter, Jennifer, Carly A. Kocurek, and Randall Nichols. "Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play." Journal of Gaming & Virtual Worlds 6, no. 2 (2014): 109-127.
- deWinter, Jennifer, Carly A. Kocurek, and Stephanie Vie. "Managing community managers: Social labor, feminized skills, and professionalization." Communication Design Quarterly Review 4, no. 4 (2017): 36-45.
- deWinter, Jennifer, Ken S. McAllister, and Judd Ethan Ruggill. "Evoking the Inexpressible: The Fine Art and Business of Games." Eludamos. Journal for Computer Game Culture 4, no. 1 (2010): 109-115.
References
[edit]- ^ "Jennifer deWinter | WPI". WPI. Retrieved 30 August 2022.
- ^ deWinter, Jennifer. "Curriculum Vitae". Academia.edu. Retrieved 30 August 2022.
- ^ deWinter, Jennifer. "The rhetorics of context: An ethics of belonging". ProQuest. ProQuest 304684645. Retrieved 30 August 2022.
- ^ Vie, Stephanie (15 August 2015). "Interview with Jennifer deWinter". Kairos. Retrieved 30 August 2022.
- ^ "WPI Names New Leaders for Its Physics and Interactive Media and Game Development Programs". Worcester Polytechnic Institute. 15 September 2016. Retrieved 30 August 2022.
- ^ Bonacci, Sam. "WPI appoints game design director". Worcester Business Journal. Retrieved 1 September 2022.
- ^ "Meet the Team". Intentional Design Studio. Retrieved 30 August 2022.
- ^ "Intentional Design Studio". Intentional Design Studio. Retrieved 30 August 2022.
- ^ "Jennifer deWinter Appointed as New Lewis College Dean". Illinois Institute of Technology. Retrieved 30 August 2022.
- ^ Dewinter, Jennifer (21 May 2015). Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda (Influential Video Game Designers). Bloomsbury Publishing USA. ISBN 978-1628923889.
- ^ Kohler, Chris. "Two New Books Get You Inside the Mind of Nintendo's Game Master". Wired. Retrieved 1 September 2022.
- ^ Lawrence, Chris (2 November 2016). "Designer Lenses: A Review of Jennifer deWinter's Shigeru Miyamoto". First Person Scholar. Retrieved 1 September 2022.
- ^ "Computer Games and Technical Communication Critical: Methods and Applications at the Intersection". Routledge. Retrieved 30 August 2022.
- ^ "Video Game Policy Production, Distribution, and Consumption". Routledge. Retrieved 30 August 2022.