Draft:DDCT
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DDCT(Digital Design and Creative Technology)
[edit]Digital Design and Creative Technology (DDCT) is a program under the Faculty of Multidisciplinary Program located at King Mongkut’s University of Technology Thonburi (KMUTT). This program is a result of a collaboration between three major parties which include KMUTT, Digital Innovative Design And Technology Center (DIDTC) and DigiPen Institute of Technology, USA.The program aims to teach students techniques and skills necessary for the game and animation industry. DDCT offers bachelor's degree programs of 2 Majors aimed at helping students build expertise in creating digital media:
- Digital Design Program (DD): Focusing on animation, visual effects (VFX), and game design.
- Creative Technology Program (CT): Emphasizing game engineering and interactive simulation.
Campuses
[edit]Thailand - KMUTT
[edit]DDCT is currently located on the 8th floor of Classroom Building 4 (CB4) at King Mongkut's University of Technology Thonburi. The program has dedicated PC labs that provide both Software and Hardware for programming and digital drawing classes, and multiple workshops provide spaces for students to share ideas and hold meetings.
International university partnerships - Digipen
[edit]DigiPen is a private, profit-driven university based in Redmond, Washington, with additional campuses in Singapore and Bilbao, Spain. It provides both bachelor's and master's degree programs.
Digipen Redmond campus in the US provides exchange programs for DDCT. With Digital art and animation, Game Design and development, Music and Audio, Engineering, and Computer science degrees.
Academic
[edit]Digital Design Program (DD)
[edit]Digital Design (DD) as a major is tasked to provide the students with essential artistic skills, including knowledge of technology, artistic techniques, and system design. Each class covers different topics such as character design and storytelling. The course is project based, throughout each semester students will be working on many projects both in group and individually. These projects can range from simple 2D animation to 3D game development alongside the Creative Technology students. Furthermore Digital Design can be divided into two paths; Animation & VFX and Game Design & Production.
- Animation and Visual Effect (AV) This track focuses more on the artist side, teaching students skills such as character design and storyboarding. The work for this path will range from animating scenes to rigging 3D models.
- Game Design and Production (GDP) Focusing more on different aspects of game design; topics such as designing game mechanics and immersive storytelling. Students are also taught to use tools such as Unity and Unreal.
Creative Technology (CT)
[edit]The Creative Technology (CT) program focuses on the development of digital innovations integrating knowledge of computer science and games, such as computer graphics, mathematics, and physics. Similar to Digital Design, students of this Major will work on different projects throughout each semester. Creative Technology is also divided into two courses, each concentrating on different areas of expertise.
- Interactive Simulation (IS) Specializing in software development for games and simulations.
- Game Engineering (GE) Centered on game development.
Collaborations and Partnerships
[edit]DDCT maintains connections to various organizations in the industry, allowing their students to take part in partnership.
- Thailand Animation and Computer Graphics Association (TACGA)
- Thai Game Software Industry Association (TGA)
- Digital Content Association of Thailand (DCAT)
Notable Faculty
[edit]Majority of the faculty members have experience in the Game and Animation Industry. The program also invited outside instructors to teach certain subjects as well.
Digital Design Program (DD)
[edit]- Mr.Tuang Dheandhanoo - Head of the DD program
- Mr.Tanat Jiravansirikul
- Ms.Kamkan Supabanpot
- Dr. Pavinee Pornsalnuwat Tanariyakul
Creative Technology (CT)
[edit]- Assoc. Prof. Pavadee Sompagdee - Director and Head of the CT program
- Asst. Prof.Dr.Sukanya Ratanotayanon
- Asst. Prof.Dr.Pongsagon Vichitvejpaisal
Guest Instructor
[edit]- Asst. Prof.Dr.Pisal Setthawong
- Mr.Saranpat Sereewiwattana
- Mr.Thanyathon Tayangkhanonn
Award/Publication
[edit]Year 2024
[edit]"Ghostology"
[edit]- Award-Winning Games at GAME TALENT SHOWCASE 2024
Ghostology is a thrilling 3D RPG Turn-based game for PC.
"TICKING TEA TIME"
[edit]- RISING STAR AWARD FOR GAME at Bangkok International Digital Content Festival 2024
- PlayPrime Award 2024 in Best Narrative at Thailand International Game Showcase 2024
TICKING TEA TIME is a 2D detective simulation,You must go undercover as a train waiter to solve this mystery. Serve afternoon tea to investigate suspect passengers, all while a bomb ticks down and a national catastrophe looms.
"SWORD N' SAUTE"
[edit]- BEST STUDENT’S GAME PROJECT AWARD at Bangkok International Digital Content Festival 2024
An action platformer where players take on the role of a chef knight .
"MASS SPRING MODEL WITH BVH CUTTING CLOTH TECHNIQUE"
[edit]- BEST STUDENT'S ANIMATION TECHNICAL PROJECT AWARD at Bangkok International Digital Content Festival 2024
Simulate cloth with specific material and calculate the spring coefficients of that material.
Year 2023
[edit]"Trust Your Ears"
[edit]- Best of Game Design and Best of Sound GAME TALENT SHOWCASE 2023
A unique mixture of on-rails shooter and audio horror game.
"Asuji: The Legend of You"
[edit]- Award-Winning Games GAME TALENT SHOWCASE 2023
“Epidemic Population Simulation based on SIR Model for Educational Purpose"
[edit]- Best Student's Animation Technical Project Award atBangkok International Digital Content Award 2023
"Encoded War"
[edit]- Best Student’s Game Project Award at Bangkok International Digital Content Award 2023
Publication
[edit]Staff and students have published a variety of papers regarding Video Games. Each publication explores many points ranging from level design to technical implementation. Most of their work is posted online and can be accessed by the public.
Examples of Publication
[edit]Year 2021
[edit]1. Thiparpakul P., Mokekhaow S., Supabanpot K.. "How Can Video Game Atmosphere Affect Audience Emotion with Sound",Conference Paper March 2021.
Year 2020
[edit]- Thiparpakul, Poom & Jiravansirikul, Tanat & Dheandhanoo, Tuang. (2020). The Satisfaction of Sword's Sound Effect in Game Design in Case of Metal Gear Rising and Sekiro: Shadow Dies Twice. 252-256.10.1145/3395245.3396406.
Year 2018
[edit]- P. Nakjan, S. Ratanotayanon and N. Porwongsawang, "Automatic Crochet Pattern Generation from 2D Sketching," 2018 10th International Conference on Knowledge and Smart Technology (KST), Chiang Mai, 2018, pp. 170-175. doi: 10.1109/KST.2018.8426123.
- Tayangkanon, T., Sompagdee, P. and Li, X. “3D Model Compression over ASCII Encoded Using Rotational and Reflective Symmetry”, The 2018 - 10th International Conference on Knowledge and Smart Technology (KST2018), Chiang Mai, Thailand, 31 Jan.-3 Feb. 2018, pp. 53-58.
- Thiparpakul, P. (2018). Comparison the best potential between doing a paper and a project base in UX class. Proceedings of the 6th International Conference on Information and Education Technology - ICIET 18. doi:10.1145/3178158.3178165
References
[edit]- https://www.dd-ct.kmutt.ac.th/dd-program
- https://www.dd-ct.kmutt.ac.th/ct-program
- https://www.dd-ct.kmutt.ac.th/publication
- https://www.dd-ct.kmutt.ac.th/faculty-members
- https://www.depa.or.th/th/article-view/20240726_01
- https://t.dailynews.co.th/news/2301083/
- https://www.dd-ct.kmutt.ac.th/awards
- https://dl.acm.org/doi/10.1145/3395245.3396406
- https://dl.acm.org/doi/abs/10.1145/3323771.3323784
- https://ieeexplore.ieee.org/document/8426123
- https://ieeexplore.ieee.org/document/8426067