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Draft:Combat flight shooter

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Combat flight shooters are vehicle arcade[-style] games, use to entertain with the objective of "fly and shoot". The emphasis of the game design is based around the easy to play - high action design, setting aside questions of reality for enjoyability. These are distinct from Combat flight simulation game and dedicated flight simulators used by enthusiasts aand professional pilot and military flight training.

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Combat flight shooters have various elements that are less realistic than simulators, such as simplified controls and physics models, compressed or non-existent start up times, emphasis on close-range dogfighting over beyond-visual-range combat for modern jets, and the ability to carry a physically impossible amount of weapons compared to real-life aircraft loadouts. Examples of console or PC games include Ace Combat, H.A.W.X., and Project Wingman.

Some arcade combat flight shooters in amusement arcades are housed in cockpit arcade cabinets that use motion simulator technology, often incorporating hydraulics. Popular examples include the original arcade versions of After Burner, Thunder Blade and Air Combat. Sega's R360 motion simulator cabinet notably features full 360-degree rotation, used by the arcade games G-LOC: Air Battle and Wing War.

In combat flight shooters, aircrafts fly forwards as opposed to backwards or sideways, and when the aircrafts hits the ground the aircraft is destroyed. Those are about the only "realistic" aspects of the game.