Decision in the Desert
Appearance
Decision in the Desert | |
---|---|
Publisher(s) | MicroProse |
Designer(s) | Sid Meier Ed Bever |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, IBM PC |
Release | 1985 |
Genre(s) | Strategy |
Decision in the Desert is a computer wargame designed by Sid Meier and Ed Bever and published by MicroProse in 1985. Versions were released for the Apple II, Atari 8-bit computers, Commodore 64, and IBM PC compatibles (as a self-booting disk).
Gameplay
[edit]Decision in the Desert is a game in which five battles are depicted: Sidi Barrani, Crusader, Gazala, First Alamein and Alam Halfa.[1]
Reception
[edit]M. Evan Brooks reviewed the game for Computer Gaming World, and stated that "While DITD lacks a campaign scenario, the scale offers a reasonable explanation."[1]
Reviews
[edit]- Zzap! - Dec, 1985[2]
- Computer Gamer #8 (1985-11)[3]
- Computer Gaming World - Nov, 1991
References
[edit]- ^ a b Brooks, M. Evan (Nov–Dec 1985). "Microprose's Command Series". Computer Gaming World. Vol. 1, no. 23. pp. 34–38.
- ^ "ZZap_64_Issue_008_1985_Dec".
- ^ "Computer Gamer - Issue 08 (1985-11)(Argus Press)(GB)". November 1985.
External links
[edit]- Review in Antic
- Review in Commodore Power/Play
- Review in ANALOG Computing
- Review in Family Computing
- Review in Compute!'s Gazette
- Review in Page 6
- Article in Tilt (French)
- Article in Commodore Disk User
- Review in Ahoy!
- Article in VideoGames & Computer Entertainment
Categories:
- 1985 video games
- Apple II games
- Atari 8-bit computer games
- Commodore 64 games
- Computer wargames
- MicroProse games
- North African campaign
- Turn-based strategy video games
- Video games about Nazi Germany
- Video games developed in the United States
- Video games set in Egypt
- Video games set in Libya
- World War II video games