Dark Ages: Inquisitor
Designers | Matthew McFarland, Emily K. Dresner-Thornber, Myranda Kalis, Anthony Ragan, Sarah Roark, C. A. Suleiman, Adam Tinworth, Janet Trautvetter |
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Publishers | White Wolf |
Publication | September 1, 2002 |
Systems | Storyteller System |
Parent games | Dark Ages: Vampire |
Series | World of Darkness |
Dark Ages: Inquisitor is a supplement published by White Wolf, Inc. in 2002 for the horror role-playing game Dark Ages: Vampire
History
[edit]In 1991, White Wolf created the horror role-playing game Vampire: The Masquerade set in the modern-day World of Darkness universe. This was followed in 1996 with a historical version, Dark Ages: Vampire, set in medieval France around the year 1230.[1] When Dark Ages: Vampire was revised and updated in 2002, White Wolf also released a number of supplements for other magical groups, including Dark Ages: Inquisitor, a 237-page softcover book written by Emily K. Dresner-Thornber, Myranda Kalis, Matthew McFarland, Anthony Ragan, Sarah Roark, Colin A. Suleiman, Adam Tinworth, and Janet Trautvetter.[2] Artwork was provided by Jim DiBartolo, Marko Djurdjević, Eric Hotz, Becky Jollensten, Tom Mandrake, Rik Martin, Alex Sheikman, Adrian Smith, James Stowe, and Timothy Truman.[3]
Description
[edit]The book describes how players in Dark Ages: Vampire can create and play characters who are powerful members of a secret Shadow Inquisition, charged with discovering and destroying vampires and other "Get of Satan." The Inquisitor can be a member of one of five factions, each with special skills and magic.
Since many players of Dark Ages: Vampire join the game to play vampires and other non-human creatures, the Storyteller can alternatively use this book to create dangerous opponents who are actively seeking out the players in order to expose them and destroy them.[4]
Reception
[edit]Peter Holian was impressed by the abilities granted to Inquisitors that gave them the power to stand up to a vampire or witch, saying, "I quite like Dark Ages: Inquisitor." Holian did feel this should have been a stand-alone game, commenting, "I was extremely annoyed that you need Dark Ages: Vampire to be able to run a game, whether you want it or not, because only it contains the core rules." Holian concluded, "All in all, this game embodies (even if it appears otherwise) what all the [World of Darkness] games historically entailed."[5]
References
[edit]- ^ "Dark Ages: Inquistor". Guide du Rôliste Galactique (in French). 2015-01-04. Retrieved 2020-06-03.
- ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 224. ISBN 978-1-907702-58-7.
- ^ "Dark Ages: Inquisitor". Board Game Geek. Retrieved 2020-06-03.
- ^ Darker Days Radio Episode #3. "Dark Ages Inquisitor Overview". Darker Days Podcast. Retrieved 2012-02-26.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Holian, Peter (2004-09-20). "Dark Ages: Inquisitor Review". Flames Rising. Retrieved 2020-06-04.
External links
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