Cursor*10
Cursor*10 | |
---|---|
Developer(s) | Nekogames |
Publisher(s) | Nekogames |
Designer(s) | Yoshio Ishii |
Platform(s) | Web Browser Adobe Flash |
Release |
|
Genre(s) | Browser game |
Mode(s) | Single-player |
Cursor*10 (pronounced "cursor times ten")[1][2] is a web-based browser game developed by the Japanese company Nekogames and designed by Yoshio Ishii. The game is Flash-based.[3][4]
Development
[edit]The game was inspired by the Flash-based browser game Finger Tracks made by Yugo Nakamura. It was developed by Yoshio Ishii over a single Japanese New Year's Holiday.[5]
Gameplay
[edit]The player must guide a cursor through a series of obstacles. Previous attempts are replayed as the player re-attempts each level and in some cases the player must attempt the level more than once with the assistance of their previous attempt.[4] This means that the player is assisted by and interacts with the "ghost" of their previous self in their previous attempt.[6] The game is thus a "one player co-op" game.[7]
An example of a task where the player must attempt the level more than once is a level where the player must click on a box 99 times within a specific time where the time is short enough to make the task impossible in a single attempt. Another example is a level where the player has to click on a plate to disclose a staircase where the plate is located so as to make the staircase unreachable from the plate.[3]
Reception
[edit]The game has been praised for its novel design. It was included in the book 1001 Video Games You Must Play Before You Die, though the book described it as "more a proof of concept than the finished work".[3] Writing for Rock Paper Shotgun, John Walker praised the game's one-player co-op design, calling it "The best possible form of co-op".[7] Writing for the Austin Chronicle, James Renovitch described the game as "A focus on innovative play and a unique artistic style".[8]
The game has been credited with popularising the "self-co-op" style of gameplay.[9] A sequel called Cursor*10 2nd Session was subsequently released.[4]
A greatly updated version of the game ported over to PlayStation Portable platform called (in Japanese) Onore no Shinzuru Michi wo Yuke developed by Silicon Studio was released in Japan by publishers From Software.[5]
References
[edit]- ^ "Indie Game Links: Stop Me If You've Heard This Before". April 1, 2010. Archived from the original on February 13, 2021. Retrieved February 9, 2021.
- ^ "A Stitch In Time – Postmortem". May 20, 2010.
- ^ a b c Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. Cassell Illustrated/Hatchette UK. p. 900. ISBN 9781844037155. Retrieved 10 January 2021.
(Nb. link is to e-book version which had different publisher and publication date to original)
- ^ a b c Rose, Mike (15 June 2011). 250 Indie Games You Must Play. Taylor & Francis. p. 221. ISBN 9781439875759. Retrieved 10 January 2021.
- ^ a b "Onore no Shinzuru Michi wo Yuke (己の信ずる道を征け) - PSP (2009)". Hardcore Gaming 101. Retrieved 10 January 2021.
- ^ Lankoski, Petri; Björk, Staffan (2015). Game Research Methods An Overview. ETC Press. p. 49. ISBN 9781312884731. Retrieved 10 January 2021.
- ^ a b Walker, John (4 January 2008). "Cursor * 10". Rock Paper Shotgun. Retrieved 10 January 2021.
- ^ Renovitch, James (27 May 2010). "This Week's Waste of Time An online game to challenge your mouse". Austin Chronicle. Retrieved 10 January 2021.
- ^ Boluk, Stephanie; LeMieux, Patrick (2017). Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames. University of Minnesota Press. ISBN 9781452954165. Retrieved 10 January 2021.