Curb cut effect
The curb cut effect is the phenomenon of disability-friendly features being used and appreciated by a larger group than the people they were designed for. For example, many hearing people use closed captioning.[1] The phenomenon is named for curb cuts – miniature ramps comprising parts of sidewalk – which were first made for wheelchair access in particular places, but are now ubiquitous and no longer widely recognized as a disability-accessibility feature.[2][3]
The curb cut effect is a subset of universal design, which is the purposeful design of an environment so that it is accessible to all people regardless of ability or disability.[4] The curb cut effect differs slightly from universal design as the curb cut phenomenon is often unintentional rather than purposeful, but results in a similar outcome.
Examples
[edit]Below are some examples of the curb cut effect.[5]
- Closed captioning used by hearing people.
- Game accessibility features in video games used by players with no disabilities.[6]
- Text-to-speech applications used by people without visual impairment or mutism, whether as an alternative to a human voiceover or for artistic purposes (see Vocaloid).
Implications
[edit]The curb cut effect has become a prominent phenomenon as society focuses more on designing accessible and inclusive environments. Implications of the curb cut effect include an increased awareness around universal design within the general population. The fact that many features explicitly designed to be disability-friendly have been utilized and enjoyed by people outside of the initial target population has encouraged inclusive design. The curb cut effect has helped prove that there could be economic benefits derived from including or developing accessibility accommodations in a business setting.[7][8] Among positive implications, the curb cut effect has also resulted in negative changes, such as the lack of individualized design for disabled populations.[9][10]
See also
[edit]References
[edit]- ^ "Fueling the Creation of New Electronic Curbcuts". The Center for an Accessible Society. 1999. Archived from the original on 2018-12-20. Retrieved 2022-06-17.
- ^ Blackwell, Angela Glover (2017). "The Curb-Cut Effect". Stanford Social Innovation Review. Retrieved August 20, 2022.
- ^ Peterson, Julie (July 15, 2015). "Smashing barriers to access: Disability activism and curb cuts". National Museum of American History. Retrieved April 30, 2022.
- ^ "What is Universal Design | Centre for Excellence in Universal Design". universaldesign.ie. Retrieved 2023-11-28.
- ^ "The Curb-Cut Effect - NCI". dceg.cancer.gov. December 15, 2021. Retrieved 2024-05-22.
- ^ Heydarian, C. H. (2020). The Curb-Cut Effect and its Interplay with Video Games. Arizona State University.
- ^ Lawson, David Dyer (2015). "Building a Methodological Framework for Establishing a Socio-Economic Business Case for Inclusion: The Curb Cut Effect of Accessibility Accommodations as a Confounding Variable and a Criterion Variable". openresearch.ocadu.ca. Retrieved 2023-11-28.
- ^ GREVE, FRANK (June 11, 2007). "Curb ramps liberate Americans with disabilities—and everyone else". MCCLATCHY NEWSPAPERS.
- ^ Reid, Blake Ellis, "The Curb-Cut Effect and the Perils of Accessibility without Disability" (October 31, 2022). Feminist Cyberlaw, U of Colorado Law Legal Studies Research Paper No. 22-24, Available at SSRN: SSRN 4262991 or http://dx.doi.org/10.2139/ssrn.4262991. Retrieved 2023-11-28.
- ^ Blackwell, Angela (2017). "The Curb-Cut Effect (SSIR)". ssir.org. Retrieved 2024-05-22.