Jump to content

Lillymo Games

From Wikipedia, the free encyclopedia
(Redirected from Colin Moriarty)

Lillymo Games Inc.
Company typePrivate
IndustryVideo games
Founded20 December 2017; 6 years ago (2017-12-20)
Founder
  • Barry Johnson
Headquarters,
Canada
Websitelillymogames.com

Lillymo Games Inc. is an independent video game developer founded in Guelph, Ontario, Canada by Barry Johnson. Lillymo Games is best known for creating the shoot 'em up series Habroxia and brick breaker game Twin Breaker: A Sacred Symbols Adventure.[1]

Video games

[edit]

Lillymo Games was founded in December 2017 by Barry Johnson, developing his first video game Perils of Baking for the PlayStation 4 and PlayStation Vita, which released in April 2018.[2]

On 11 June 2019, Lillymo Games' released Habroxia on the PlayStation Vita and PlayStation 4, and in March 2020, Lillymo Games released Twin Breaker: A Sacred Symbol Adventure.[3] The game featured characters based on the likeness of podcast and YouTube personalities Colin Moriarty and Chris "Ray Gun" Maldonado,[4] selling 10,000 copies in three months.[5] Moriarty was credited as the game's writer and in June officially joined Lillymo Games as its Chief Creative Officer after acquiring a 49% minority stake in the company.[6][2] [7]

Habroxia 2 was released on PlayStation 4, Xbox consoles, Steam, PS Vita and Nintendo Switch in February 2021 to mostly positive reviews.[8][9]

Super Perils of Baking, a remake of the studio’s first game, was released on PlayStation 4, PlayStation 5, Xbox One, Steam, and Nintendo Switch on June 3 2022,[10] receiving generally favorable reviews. [11]

Support for PlayStation Vita

[edit]

Lillymo Games was one of the final developers to support the PlayStation Vita, primarily developing games for the handheld platform before porting them to consoles.[2][12] On March 29, 2021, IGN and other game industry outlets reported that Sony was closing the PlayStation Store on the Vita, with Johnson revealing that game developers had not been given any notice, forcing them to cancel planned upcoming releases for the Vita.[13][14][15][16][17] Lillymo Games also revealed Sony had been selling Vita dev kits just one month prior, without any further information about its intentions to close the storefront.[18]

Games developed

[edit]
Year Title Platform(s)
2018 Perils of Baking PlayStation Vita, PlayStation 4, Nintendo Switch
2019 Habroxia PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 edition newly released.
2020 Twin Breaker: A Sacred Symbols Adventure PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch, Steam
2021 Habroxia 2 PlayStation Vita, PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, Steam
2022 Super Perils of Baking PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, Steam

References

[edit]
  1. ^ "Lillymo Games Games". IGN.
  2. ^ a b c "Dev Diary: Episode 55: Barry Johnson (Habroxia 2, Twin Breaker)". Spotify. Retrieved 20 January 2022.
  3. ^ "Twin Breaker: A Sacred Symbols Adventure For PS4 Reviews". Metacritic. CBS Interactive. Retrieved 20 January 2022.[dead link]
  4. ^ Ty Sheedlo. "Twin Breaker: A Sacred Symbols Adventure Review - Fun Despite Itself". Screen Rant. Retrieved 20 January 2022.
  5. ^ Colin Moriarty [@notaxation] (26 May 2020). "We're proud to reveal that Twin Breaker: A Sacred Symbols Adventure has officially surpassed 10,000 copies sold on PS4/Vita. Thank you so much for your support. We couldn't do any of this without you. We'll have more details soon on ports, and the sequel comes out next year..." (Tweet) – via Twitter.
  6. ^ Khayl Adam. "Colin Moriarty to serve as chief creative officer for Lillymo Games". Twinfinite. Retrieved 18 January 2022.
  7. ^ Lillymo Games [@lillymogames] (29 June 2020). "Thrilled to have @notaxation as the Chief Creative Officer of Lillymo Games! We had been working to make this happen for some time, but it is finally official!" (Tweet) – via Twitter.
  8. ^ "Habroxia 2 For PS4 Reviews". Metacritic. CBS Interactive. Retrieved 20 January 2022.
  9. ^ "Habroxia 2 for Nintendo Switch Reviews". Metacritic. CBS Interactive. Retrieved 20 January 2022.
  10. ^ "Super Perils of Baking". IGN. Retrieved 5 June 2022.
  11. ^ "Super Perils of Baking For PS5 Reviews". Metacritic. CBS Interactive. Retrieved 10 July 2022.
  12. ^ Alex Santa Maria. "Habroxia 2 Review: Blasting Off Into The Future". Screen Rant. Retrieved 20 January 2022.
  13. ^ Matt Kim. "Some PS Vita Developers Weren't Properly Warned the PSN Store Would Close". IGN. Retrieved 20 January 2022.
  14. ^ Rebecca Smith. "Not All PlayStation Vita Developers Were Told of the Store Closure, Several Games Now Cancelled". PlayStation Lifestyle. Retrieved 20 January 2022.
  15. ^ Mary Osbourne. "HOW SONY CRUSHED THIS DEVELOPER'S DREAMS". SVG. Retrieved 20 January 2022.
  16. ^ Tom Phillips. "PlayStation Vita project cancelled in wake of store shutdown confirmation". Eurogamer. Retrieved 20 January 2022.
  17. ^ Joseph Yaden. "Sony's disregard for game preservation is bad for everybody, including developers". GamesRadar. Retrieved 20 January 2022.
  18. ^ Sammy Barker. "Many PS Vita Devs Cancel Projects After Sudden PS Store Closure". Push Square. Retrieved 20 January 2022.
[edit]