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Cocoto Platform Jumper

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Cocoto Platform Jumper
Developer(s)Neko Entertainment
Publisher(s)BigBen Interactive
Neko Entertainment
Composer(s)Raphaël Gesqua
Platform(s)GameCube, PlayStation 2, Game Boy Advance, Windows, Wii
ReleasePlayStation 2
  • PAL: July 2, 2004
GameCube
  • PAL: December 10, 2004
Windows
  • PAL: December 7, 2006
Game Boy Advance
  • PAL: July 10, 2007
Wii
  • NA: April 27, 2009
  • PAL: June 12, 2009
Genre(s)Platform
Mode(s)Single-player

Cocoto Platform Jumper is a platform game developed by Neko Entertainment and published in 2004 in PAL regions by BigBen Interactive for PlayStation 2 and GameCube. Versions were later released for Microsoft Windows (2006) and Game Boy Advance (2007), then for Wii in North America and PAL in 2009.[1]

Gameplay

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The game sees players controlling Cocoto, a little red imp, across a number of spiraling levels. The gameplay is very similar to that of Taito's Rainbow Islands: The Story of Bubble Bobble 2, with the player using magma arches the same way as the rainbows in said game, collecting items and power-up, defeating enemies, and reaching the top of the level before time runs out. Cocoto can use his pitchfork as a projectile to defeat enemies, or use the arches. Fairy will appear as a checkpoint. The game features 40 levels spanning across 5 different worlds. There are 30 enemies that vary depending on the level, and the end of each world features a boss fight. There is a two player battle mode where both players defeat each other's imps, and a four player race, where the first imp that reaches the top is the winner.

The Game Boy Advance version has the game play in 2D due to technical limitations.

Development

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Cocoto Platform Jumper was created with the intent for the game to be "simple and easy" for everyone, and was inspired by the video game Nebulis. They spent weeks fine-tuning the levels in order to make them appropriately balanced for difficulty.[2]

The game was re-released on the Wii's WiiWare service. Initially, they considered adding new modes and refining old ones, but opted to simply add Wii Remote motion controls.[2]

Reception

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The Wii version received "mixed" reviews according to the review aggregation website Metacritic.[11]

References

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  1. ^ Calvert, Darren (December 14, 2008). "Neko Porting Two More Playstation 2 Titles to WiiWare". Nintendo Life. Gamer Network. Archived from the original on October 30, 2019. Retrieved October 30, 2019.
  2. ^ a b Olimar, Brody (April 27, 2009). "Interviews: Cocoto Platform Jumper - Neko Entertainment". Nintendo Life. Archived from the original on July 1, 2022. Retrieved May 14, 2023.
  3. ^ Ramsey, Andrew (May 1, 2009). "WiiWare: Cocoto Platform Jumper". GamePro Arcade. IDG Entertainment. Archived from the original on May 2, 2009. Retrieved October 30, 2019.
  4. ^ Watters, Chris (April 28, 2009). "Cocoto Platform Jumper Review (Wii)". GameSpot. CBS Interactive. Archived from the original on October 30, 2019. Retrieved October 30, 2019.
  5. ^ Thomas, Lucas M. (April 27, 2009). "Cocoto Platform Jumper Review (Wii)". IGN. Ziff Davis. Archived from the original on October 30, 2019. Retrieved October 30, 2019.
  6. ^ hiro (January 23, 2007). "Test: Cocoto Platform Jumper (GBA)". Jeuxvideo.com (in French). Webedia. Archived from the original on October 30, 2019. Retrieved October 30, 2019.
  7. ^ Jihem (December 16, 2004). "Test: Cocoto Platform Jumper (NGC)". Jeuxvideo.com (in French). Webedia. Archived from the original on October 30, 2019. Retrieved October 30, 2019.
  8. ^ Jihem (July 9, 2004). "Test: Cocoto Platform Jumper (PS2)". Jeuxvideo.com (in French). Webedia. Archived from the original on October 30, 2019. Retrieved October 30, 2019.
  9. ^ Schreiner, Paul (April 29, 2009). "Cocoto Platform Jumper Review (WiiWare)". Nintendo Life. Gamer Network. Archived from the original on October 30, 2019. Retrieved October 30, 2019.
  10. ^ "Cocoto Platform Jumper Review (Wii)". Official Nintendo Magazine. Future plc. August 2009. p. 103.
  11. ^ a b "Cocoto Platform Jumper for Wii Reviews". Metacritic. CBS Interactive. Archived from the original on 2023-02-12. Retrieved 2023-05-14.
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