Jump to content

Clash Royale

Page semi-protected
From Wikipedia, the free encyclopedia
(Redirected from Clash royale)

Clash Royale
Developer(s)Supercell
Publisher(s)Supercell
Platform(s)iOS, Android
Release
  • WW: March 2, 2016
Genre(s)Real-time strategy
Mode(s)Multiplayer

Clash Royale is a real-time strategy video game developed and published by Supercell.[1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.[2][3][4] The game was released globally on March 2, 2016.[5][6] Clash Royale reached $1 billion in revenue in less than a year on the market.[7] In three years, Clash Royale made $2.5 billion in revenue according to market intelligence company Sensor Tower.[8] It is the first spinoff of Clash of Clans.

Gameplay

Clash Royale 1v1 and 2v2 gameplay
Screenshot of a 1v1 battle
A screenshot of a 1v1 battle
Screenshot of a 2v2 battle
A screenshot of a 2v2 battle

Premise

Clash Royale is a tower rush video game which puts players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy more towers than their opponent(s), with each destroyed tower being represented as a "crown". Destruction of the opponent's "King's Tower" results in an instantaneous "three-crown" victory.[9] Matches last three minutes, and if both of the players/teams have an equal number of crowns (or none at all) at that point, the match continues into a two-minute overtime period. Here, the player who destroys an opposing tower wins instantaneously. If no towers are destroyed during overtime, there is a tiebreaker, where the tower with the lowest health is destroyed. If two towers have the same health, there is a draw.[10] In rare instances, if the King's Tower is destroyed at the same time by both players, this also results in a draw.

In Clash Royale, players are ranked by their number of trophies which are won or lost through multiplayer battles. Players level up their accounts and King Towers by gaining Experience points through donating and upgrading cards. King Tower levels can reach level 15, and player levels can reach level 70; these factor into the competitive match-making system.

There are twenty-three playing arenas in total (excluding the Training Camp tutorial area): Goblin Stadium, Bone Pit, Barbarian Bowl, Spell Valley, Builder's Workshop, P.E.K.K.A's Playhouse, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, Spooky Town, Rascal's Hideout, Serenity Peak, Miner's Mine, Executioner's Kitchen, Royal Crypt, Silent Sanctuary, Dragon Spa, Boot Camp, Clash Fest, PANCAKES!, and Legendary Arena. Each arena corresponds to a certain trophy range.

The original Legendary Arena represented the final arena following Serenity Peak, and it consisted of "Leagues", which were added to the game in March 2017. In the League system, players played through nine different leagues above 5000 trophies ranging from Challenger I to Ultimate Champion.[11] At the end of each season, the player was reset to half of the trophies they gained above 5000 trophies. In the October 2022 update, this reset system was done away with in favor of a longer trophy road with more arenas, as well as a separate competitive gameplay mode (called Path of Legends) that would follow a similar model as the Legendary Arena.[12]

In June 2024, a limited time game mode was added introducing the Goblin Queen, replacing the central King Tower. As goblin-themed cards are played, the Queen's ability charges up, culminating with the release of several Goblin Babies across the opponent's side of the map. Progression in this game mode follows a similar trophy climb as the primary game mode.[13] It has now been removed.

Cards

Playable troops, buildings, and spells are represented as cards. Many cards are directly based on troops and buildings from Supercell's previous game Clash of Clans, such as Giants and Cannons, and the game uses a similar art style. Prior to each battle, players construct a deck of eight cards which they use to attack and defend against their opponent's cards. At the start of each battle, both players begin with four randomly chosen cards from their deck of eight. Each card costs a certain amount of elixir to play. In standard gameplay, players start the battle with five elixir points, and one elixir point is replenished every 2.8 seconds to a maximum of ten Elixir. Once a card is played, a new card is automatically drawn. In the last 60 seconds of a match, Elixir rate is doubled and is tripled during the last 60 seconds of overtime, there is a friendly 1v1 mode that has the Elixir generation set to 7x.

Clash Royale first launched with 42 cards, consisting of 14 cards for each of three levels of rarity: Common, Rare, and Epic. The February 2016 update added two new cards under a new rarity level: Legendary. In October 2021, a new Champion card rarity was added to the game, with three new cards being added. These cards differentiate from other cards as a player can only have one Champion in their deck, and each Champion has a special ability that can be activated by spending additional elixir (for example, the Golden Knight's Dash ability costs 1 additional elixir).[14] Subsequent updates have added cards to all the aforementioned rarity levels. As of October 2024, there are a total of 116 cards in the game.

All cards cap at level 15 with Common cards starting at level 1, Rare cards starting at level 3, Epic cards starting at level 6, Legendary cards starting at level 9, and Champion cards starting at level 11. All cards and crown tower levels are level 11 for all tournaments, except private tournaments, where card and crown towers are capped at a certain level.

The December 2018 update added Star Points to unlock special golden cosmetics for Max Level cards. In the October 2021 update, this was changed to be available from Level 7. Players also receive Star Points when gaining experience, which can be used to give their cards an updated visual skin, usually gold in colour. There are up to three Star Levels for most cards, which are unlocked when the card is levelled up to level 7 (for Star Level 1), level 10 (for Star Level 2) and level 13 (for Star Level 3).[15]

In the March 2022 update, Card Masteries were launched, which provided rewards for reaching specific milestones with cards in competitive matches. Statistics range from damage done, to troops destroyed, to towers tapped. Badges display a player's progress, and badges could be gained for other milestones as well such as wins in different game modes.[16]

In the June 2023 update, Card Evolutions and Elite Levels were launched. Card Evolutions added a new cyclical ability: once a card is played its respective number of times to complete a cycle, the evolved version of the card can be played, consisting of more powerful stats or mechanisms. After this card is played, the cycle resets. In addition, Elite Levels added level 15 to the game. This upgrade is not tied to gold; instead, 50,000 Elite Wild Cards are required to upgrade a single card from level 14 to 15, and these are accumulated by collecting excess copies of level 14 cards.[17]

In the December 2023 update, Tower Troops were announced. These allow for differences in strategy regarding the two smaller towers defending the primary King Tower. Previously, these were guarded by a princess archer archetype; this was converted to the Tower Princess, the first Tower Troop. New Tower Troops were periodically released starting with the January 2024 season. The first Tower Troop was the Cannoneer, which fired slow but high damage shots, and then the Dagger Duchess who shot rapid, low damage shots. [18]

Clans

Players can join or form clans with other players. Joining or forming a clan enables the player to engage in friendly battles and clan wars. It also unlocks the feature of requesting and donating cards when a player is experience level 3. Clan trading with the use of trade tokens unlocks when a player reaches level 8.[19] There are four different types of trade tokens: Common, Rare, Epic and Legendary, corresponding to those card levels. Trade tokens can be obtained by gaining trophies, through challenges, and from the in-game shop. Each can be used to trade a certain amount of cards with other players, depending on the rarity of the trade token.

Clan Wars I

On April 25, 2018, Clan Wars were added. Initially, a given war would be separated into two days: "Collection Day" and "War Day." Collection Day saw players battling in a variety of game modes which would rotate every month. Winning awarded cards to add to the Clan collection. If a minimum of ten players played one battle each, the Clan could progress to War Day, where a Clan was matched with four other Clans with a similar number of participants and Clan Trophies. Each participant would build a battle deck using only the cards unlocked on Collection Day. After the battles, each clan was ranked from 1st to 5th based on the number of Crowns awarded by wins. At the end of the War Day, all participating players received a War Bounty containing Gold or other items. Based on their war rank, Clans would then gain or lose a certain number of Trophies. Clans would progress through Clan Leagues by gaining Clan Trophies, with higher leagues granting better rewards. Clan Seasons lasted two weeks, and at the end of each season, a chest is awarded to every participating player based on the highest war rank and league the Clan had reached during the season.[20]

Clan Wars II

On August 31, 2020, Clan Wars II was added as a reworked version of its predecessor. Each week consists of three "Training Days" and four "Battle Days." During Training Days, participants can add troops to their respective Clan Boat, which mark the progress in the week's war and add movement bonuses based on surviving troops. Battles are fought with 32 total cards from the player's collection being used to make four unique war-decks with no overlapping cards. War-decks can be play-tested during these Training Days, though enemy Boats cannot be attacked until Battle Days. On Battle Days, players have the option of several battle variations, with medals awarded based on wins and participation. Like the original Clan Wars, Clan Trophies are still awarded for the clan's placement in the War, determined by which Clan Boat makes it the farthest in the River Race. After a week, the cycle will reset to Training Days, and each total War lasts five weeks, while each clan loses or gains trophies each week depending on where they finished that week. On the fifth week, the clan's boat stops at the Colosseum as the final round of battles before a new cycle begins against a new set of rival Clans.[21]

Release

The game was soft-launched in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand for iOS platforms on January 4, 2016.[22] The game was soft-launched on Android for those same countries on February 16, 2016, in the form of an Android application package.[23] Both platforms received a global release on March 2, 2016.[5][24] In correspondence with Google Play Games' PC beta launch, the game would soft-launch for PC on Canada, Chile and Singapore on October 10, 2023.[25]

Upon its release, Clash Royale became the most downloaded and top-grossing app on the U.S. iOS App Store.[26]

Reception

At the time of its release, Clash Royale mainly received positive reviews, with TouchArcade's Eli Hodapp calling it "absolutely phenomenal" in his five-star review.[4] Pocket Gamer's Harry Slater gave the game a score of 9/10, summing up "It's an incredible amount of rewarding fun, it's nail-biting at times, and there's content here that will keep you busy for weeks if not months."[28] Writing for Geek.com, James Plafke criticized "Clash Royale for being genuinely fun—more so than Clash of Clans—while the developer chronically interrupts the player from enjoying it."[29] Clash Royale has received a positive response from its players, with an average score of 4.3 out of 5 on the Google Play Store and an average score of 4.6 out of 5 on the Apple App Store.

Championships

Clash Royale League

Mugi (left) vs Pedro (right) in the Clash Royale League 2023 World Finals

The Clash Royale League was the official team esports world championship on a league format, developed by Supercell. It consisted of 5 leagues: North America, Europe, Latin America, Asia, and China. Season 1 started on August 20, 2018. After fifteen games per team during the regular season, playoffs were held in each region, after which the World Finals were held in Tokyo, Japan on December 1. The Finalists consisted of Nova Esports (China), KingZone Dragon-X (Asia), Vivo Keyd (Latin America), Team Queso (Europe), Immortals (North America), and Ponos Sports from Japan. Ponos achieved second in Asia and was allowed into the World Finals because of Japan's host status. A seeding tournament ranked the teams. After that the top two teams from the seeding tournament got a bye for the Quarter-Finals and automatically made it into the Semi-Finals. After the Quarter Finals it was the Semi-Finals then the Finals. The Season One World Champions are Nova Esports.[citation needed]

Edition Date Venue Champions Runners-up Prize money Ref
1 December 1, 2018 Japan Makuhari Messe Hall 6, Tokyo, Japan China Nova Esports   Vivo Keyd $1,000,000[30] [31]

[32]

2 December 7, 2019 United States The Shrine Expo Hall, Los Angeles, California United States Team Liquid China W.EDGM $400,000 [33]

Crown Royale Crown Championship

The Clash Royale Crown Championship was the official esports world championship of the game, developed by Supercell.[34] The tournament connects the best players all over the world from North America, Asia, Latin America, Europe, and more. The first edition had over 28 million participants all over the world, becoming the world's largest Clash Royale event.[35] The first world champion was Sergio Ramos who beat MusicMaster by three games to one on the Crown Championship World Finals.[36] The 2017 Crown Championship in London, top 16 “Clash Royale” players in the world competed for a $400,000 prize pool.[37] The 2018 Clash Royale Crown Championship is scheduled to be held in Asia.[38]

Edition Date Venue Champion Runner-up Prize money Ref
1 December 3, 2017 England Copper Box Arena, London, England Mexico Sergioramos United States MusicMaster $400,000 [35]

[39]

Asian Games

Clash Royale was part of an esport demonstration event during the 2018 Asian Games held in Indonesia. Eight countries are able to participate after having qualified from their respective regional qualification with Indonesia automatically qualified as host.[40]

Year Gold Silver Bronze
2018  Indonesia

Ridel Yesaya Sumarandak (Benzer Ridel)

 China

Huang Chenghui (Lciop)

 Vietnam

Huỳnh Đức Huy (Legend)

Awards and nominations

Date Awards Category Result
May 19, 2016 Google Play Awards Best Game Won[41]
December 1, 2016 The Game Awards Best Mobile/Handheld game Nominated[42]
April 6, 2017 British Academy Games Awards AMD eSports Audience Award Won[43]
March 15, 2016 International Mobile Gaming Awards Best Upcoming Game Won[44]
February 28, 2017 Best Multiplayer Game Won[45]
February 23, 2017 D.I.C.E. Awards Mobile Game of the Year Nominated[46]
March 1, 2017 Game Developer Choice Awards Best Mobile/Handheld Game Nominated[47]
March 16–18, 2017 SXSW Gaming Awards Mobile Game of the Year Nominated[48]
April 27, 2017 Finnish Game Awards The Small Screen Game of the Year 2016 Won[49]
The Main Award – The Finnish Game of the Year 2016 Won[49]
May 17–19, 2017 Nordic Game Awards Nordic Game of the Year – Small Screen Nominated[50]
Nordic Game of the Year Nominated[50]
April 12, 2018 British Academy Games Awards Evolving Game Nominated[51]
April 4, 2019 EE Mobile Game of the Year Nominated[52]
January 21, 2020 Pocket Gamer Mobile Games Awards Best Mobile eSport Won[53]

See also

References

  1. ^ Grundberg, Sven; Rossi, Juhana (March 8, 2013). "Finland's Newest Hit Maker: Supercell". The Wall Street Journal. Retrieved January 14, 2016.
  2. ^ Renaudin, Clement (February 8, 2016). "Supercell's mix of TCG and MOBA Clash Royale set for global release in March". Pocket Gamer. Retrieved March 14, 2016.
  3. ^ Squires, Jim (January 4, 2016). "Clash of Clans Goes MOBA in Clash Royale" Archived January 19, 2021, at the Wayback Machine. Gamezebo. Retrieved March 14, 2016.
  4. ^ a b c Hodapp, Eli (March 2, 2016). "'Clash Royale' Review – A Hybrid of Card Games, RTS, MOBA, and Awesome". TouchArcade. Archived from the original on August 13, 2018. Retrieved March 14, 2016.
  5. ^ a b (March 2, 2016). Clash Royale: Now available EVERYWHERE!. Supercell. Retrieved March 14, 2016.
  6. ^ Saxena, Himalaya (January 4, 2016). "Released* Release Date of Clash Royale in US, UK and other countries -Gammerson". Gammerson. Retrieved March 5, 2017.
  7. ^ "Supercell's Clash Royale reaps $1 billion in its first year | GamesBeat". venturebeat.com. February 16, 2017. Retrieved November 18, 2017.
  8. ^ Fogel, Stefanie (March 5, 2019). "'Clash Royale' Made $2.5 Billion in Revenue in Three Years (Analyst)". Variety. Retrieved March 19, 2021.
  9. ^ "'Clash Royale' Review - A Hybrid of Card Games, RTS, MOBA, and Awesome". March 2, 2016. Archived from the original on August 13, 2018. Retrieved June 21, 2018.
  10. ^ "What does Sudden Death mean?". Supercell. Archived from the original on September 6, 2018. Retrieved September 6, 2018.
  11. ^ King, Matthew (March 15, 2017). "'Clash Royale': Night Witch, Bats and Heal Cards Coming after Bandit on March 24; Special Draft Challenge Live Next Week". Telegiz. Retrieved May 10, 2017.
  12. ^ Liebl, Matthew (October 24, 2022). "Path of Legends: Clash Royale's new competitive ranked mode explained". App Trigger. Retrieved October 26, 2022.
  13. ^ "Clash Royale Goblin Queen's Journey: Unveiling New Chests, Emotes, and Exciting Rewards". India Today Gaming. Retrieved June 28, 2024.
  14. ^ "Clash Royale Champion patch notes — new season update". WePC | Let's build your dream gaming PC. November 2, 2021. Retrieved December 2, 2021.
  15. ^ Clash Royale CHAMPIONS UPDATE! ⚔️ NEW RARITY, LEVEL 14, & MORE! ⚔️ (TV Royale), October 25, 2021, retrieved October 31, 2021
  16. ^ Jones, Gary (March 29, 2022). "Clash Royale Miner update notes and Balance Changes news March 29". HITC. Archived from the original on October 26, 2022. Retrieved October 26, 2022.
  17. ^ "CARD EVOLUTION". Clash Royale. Retrieved June 19, 2023.
  18. ^ "Tower Troops | Supercell Support Portal". Supercell Support. Retrieved January 2, 2024.
  19. ^ "Trade Tokens | Supercell Support Portal". Supercell Support. Retrieved June 1, 2022.
  20. ^ "Clan Wars Update". Supercell. Retrieved October 21, 2024.
  21. ^ "Clan Wars 2 is Here!". Supercell. Retrieved October 21, 2024.
  22. ^ Alwani, Rishi (January 4, 2016). "Clash of Clans Developer Supercell Releases New Game, Clash Royale". Gadgets 360. Retrieved January 14, 2016.
  23. ^ (February 16, 2016). Android Soft Launch Announcement!. Supercell. Retrieved March 14, 2016.
  24. ^ "Supercell announces Clash Royale will launch globally in March". VentureBeat. February 8, 2016. Retrieved March 19, 2021.[permanent dead link]
  25. ^ Morris, Iwan (October 10, 2023). "Supercell's flagship title and spin-off will be available via Google Play Games". Pocket Gamer. Retrieved October 19, 2023.
  26. ^ Takahashi, Dean (March 2, 2016)."Clash Royale is already the top-grossing iOS game in the U.S.". Venture Beat. Retrieved March 14, 2016.
  27. ^ "Clash Royale". Metacritic. Fandom, Inc. Retrieved February 18, 2021.
  28. ^ Slater, Harry (March 2, 2016)."Clash Royale". Pocket Gamer. Retrieved March 14, 2016.
  29. ^ Plafke, James (March 2, 2016). "Clash Royale is the best game its own developer doesn’t want you to play" Archived July 12, 2017, at the Wayback Machine. Geek.com. Retrieved March 14, 2016.
  30. ^ "The Grand Prize for Clash Royale League (CRL) is set at 1 million USD". GamerBraves. April 18, 2018. Retrieved January 10, 2019.
  31. ^ "The CRL World Finals". The CRL World Finals. Archived from the original on October 31, 2018. Retrieved January 10, 2019.
  32. ^ Clash Royale Esports (December 2018), CRL World Finals, retrieved January 10, 2019
  33. ^ "The 2019 Clash Royale League World Finals". Clash Royale eSports. Archived from the original on October 31, 2018. Retrieved December 8, 2019.
  34. ^ "Clash Royale – Crown Championship – Global Series". crownchampionship.clashroyale.com. Archived from the original on December 1, 2018. Retrieved October 19, 2017.
  35. ^ a b "World Finals – Clash Royale". crownchampionship.clashroyale.com. Archived from the original on December 23, 2017. Retrieved October 19, 2017.
  36. ^ "Mexicano vence mundial de Clash Royale e leva prêmio de quase R$ 500 mil". TechTudo (in Brazilian Portuguese). Retrieved December 3, 2017.
  37. ^ Pei, Annie (September 2, 2018). "How 'Clash Royale' could play a big role in boosting mobile esports' already explosive growth". CNBC. Retrieved March 19, 2021.
  38. ^ "Open Qualifiers for the Clash Royale League Challenge Have Begun". Paste. March 14, 2018. Archived from the original on June 12, 2018. Retrieved May 30, 2018.
  39. ^ CCGS World Finals Grand Finals - SergioRamos:) vs MusicMaster on YouTube
  40. ^ "AESF Game Result" (PDF). Asian Electronic Sports Federation. July 11, 2018. Archived from the original (PDF) on August 31, 2018. Retrieved July 11, 2018.
  41. ^ "Clash Royale : Best Game in Google Play Awards 2016". Clash Advisor. June 1, 2016. Archived from the original on July 31, 2017. Retrieved April 29, 2017.
  42. ^ "Nominees - The Game Awards 2016". The Game Awards 2016. Archived from the original on November 14, 2015. Retrieved April 30, 2017.
  43. ^ Wagonut (April 7, 2017). "Clash Royale wins BAFTA eSports award". MoEsport. Archived from the original on June 6, 2017. Retrieved July 1, 2017.
  44. ^ "Clash Royale". International Mobile Gaming Awards. Archived from the original on July 31, 2017. Retrieved July 1, 2017.
  45. ^ "13th IMGA nominated and awarded games". International Mobile Gaming Awards. Archived from the original on May 6, 2017. Retrieved April 29, 2017.
  46. ^ "2017 Awards Category Details Mobile Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 30, 2023.
  47. ^ "Inside, Overwatch and Firewatch lead GDC 2017 Choice Awards nominees! - GDC News". GDC News. January 4, 2017. Retrieved May 1, 2017.
  48. ^ "2017 Gaming Awards Nominees". SXSW Gaming. Retrieved December 17, 2017.
  49. ^ a b "Clash Royale picks up two Game of the Year accolades at 2017 Finnish Game Awards". pocketgamer.biz. April 28, 2017. Retrieved April 29, 2017.
  50. ^ a b "2017 NG Awards nominees: GotY x 2 • Nordic Game Community". Nordic Game Community. April 20, 2017. Archived from the original on May 4, 2017. Retrieved May 1, 2017.
  51. ^ Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Archived from the original on April 25, 2018. Retrieved April 13, 2018.
  52. ^ Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Retrieved March 15, 2019.
  53. ^ "The winners of 2020". Pocket Gamer. Retrieved January 30, 2020.