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Chained Echoes

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Chained Echoes
Developer(s)Matthias Linda
Publisher(s)Deck13 Spotlight
Composer(s)Eddie Marianukroh
EngineUnity[1]
Platform(s)
ReleaseDecember 8, 2022
Genre(s)Role-playing
Mode(s)Single-player

Chained Echoes is a 2022 role-playing video game created by Matthias Linda and published by Deck13 Spotlight for Linux, macOS, Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. The game is inspired by classic Japanese role-playing games from the 1990s, featuring turn-based combat, 16-bit-style visuals, and a multi-character narrative. Linda was influenced by games such as Xenogears, Terranigma, Secret of Mana, Suikoden 2, Breath of Fire, The Legend of Dragoon and Final Fantasy VI. The game has been praised by several reviewers as living up to the quality of its inspiration while offering modern advancements.

Gameplay

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Chained Echoes is a role-playing video game featuring pixel art visuals inspired by the 16-bit era and turn-based combat.[2] Unlike most older role-playing games that feature random encounters, enemies are visible on the map and trigger encounters on the same screen, similar to Chrono Trigger.[2] Battles are turn-based, and each character in the player's party has a standard attack, several special abilities, items, and a defensive stance.[3] In combat, party members use attacks and abilities that raise the "overdrive" meter, which reaches an optimal green zone where abilities are more effective.[2] However, the overdrive meter can overheat, and the party must discharge some of the excess by using specific abilities, such as defenses and "Ultra Moves".[3]

[3] Unlike other role-playing games, characters in Chained Echoes do not level-up, instead leveling up skills automatically through battle, with added skill point rewards.[3] The player controls a party of up to 8 characters.[4] The game's estimated length is up to 30 or 40 hours.[2][5]

Plot

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Chained Echoes is set on the continent of Valandis during the time of a multi-generational war between three kingdoms, Taryn, Gravos and Escanya. After a great catastrophe caused by grand grimoire shakes the continent, kingdoms agree to sign a peace treaty. One year later, an unknown force strives to begin a new war. Group of unlikely heroes join forces in order to stop it.

  • Glenn, sky armor pilot and the central protagonist.
  • Kylian, mercenary with great ambitions working alongside Glenn.
  • Lenne, the princess of Taryn, who ran away from home to see more of the world and sister of Frederik.
  • Robb, Lenne's childhood friend and bodyguard.
  • Victor, long lived, world famous playwright with strong connection to Glenn and Lenne.
  • Sienna, the "red succubus", infamous thief and former knight of the church.
  • Ba'Thraz, lizard man mercenary with an ability to summon weapons from thin air.
  • Amalia, princess of Escanya and the leader of rebellion with the power of healing.
  • Egyl, A Sova, bird knight who eagerly fights for justice and honor.
  • Tomke, elderly goat sailor with short term memory loss and Mikah's honorary uncle.
  • Mikah, martial artist who lost her family while searching for the ingredients to the Great Gratin.
  • Magnolia, the Radiant Diva of Equilibrium and former queen of fairies.
  • Frederik, ruler of Taryn, Lenne's brother and central antagonist.
  • Gwayn, Frederik's advisor, with ulterior motives.
  • Markas, Head of the Gandebrath Society, which funds the Church.
  • Raphael, An inquisitor of the Church, who upon discovering the truth behind the organization's actions leads him to doubt its cause.
  • Vaen, A group of powerful, god-like beings and the ultimate antagonists of the game.
  • The Harbinger, An ancient, powerful being that tried to destroy the world millennia ago before being sealed away inside the Maelstrom.

Development

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The game was made by the German developer Matthias Linda, who grew up making fan games with RPG Maker. His favorite games included Xenogears, Terranigma, Secret of Mana, Suikoden 2, Breath of Fire, The Legend of Dragoon and Final Fantasy VI, all of which influenced his development of Chained Echoes. He was mindful not to copy them, instead trying to capture his experience of playing them, which he remembers as "in my head, all these games look and play better than they actually did."[2]

The game's development nearly took 7 years, beginning in 2016 after a year of considering the story concept. The game had a successful Kickstarter campaign in 2019.[2] The game was published by Deck13.[4]

The music was developed over 4 years by Eddie Marianukroh and includes 50 tracks at 2 hours in length.[6]

Reception

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The PC and Switch versions of Chained Echoes have received "universal acclaim",[7][8] while the PlayStation 4 version has received "generally favorable" reviews on Metacritic.[9]

Rock Paper Shotgun said that "Chained Echoes has taken all the right lessons from its 16-bit inspirations... [feeling] modern and nostalgic at the same time".[2] Siliconera praised the game because "[t]he 16-bit art feels right for the style of the game, everyone in the large cast of characters feels distinct, the story is engaging, and the battle system feels familiar and unique at the same time."[3] Nintendo Life called it one of the best role-playing games of the year and "a wonderful mash-up of '90s JRPG tropes, masterfully woven together to produce an experience that feels simultaneously nostalgic and fresh".[13] Windows Central spoke positively about the combat system and story, saying that "for those players with ingrained nostalgia for classic SNES JRPGs, Chained Echoes is an absolute must have title".[4] Digitally Downloaded said that the game would reach the quality of the best classic Japanese role-playing games since "Chained Echoes not only meets that standard, but if it was released back on the SNES when Final Fantasy IV, V, and VI were flying high, people would have considered them comparable."[5] Screen Rant called the game "a must-play", because it is "a fresh, smart adventure that celebrates classic JRPGs while not being afraid to push into new directions".[16]

References

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  1. ^ Saver, Michael (2022-12-27). "Made with Unity: 2022 in review". Unity Technologies. Retrieved 2023-07-31.
  2. ^ a b c d e f g Castle, Katharine (2022-11-28). "Retro JRPG Chained Echoes has all the makings of a modern classic". Rock, Paper, Shotgun. Retrieved 2022-12-22.
  3. ^ a b c d e Haffen, Adam (2022-12-19). "Review: Chained Echoes is a Love Letter to Classic JRPGs". Siliconera. Retrieved 2022-12-22.
  4. ^ a b c Martin, Cole (2022-12-20). "Chained Echoes Xbox Review: A must-play 16-bit JRPG journey for a new generation". Windows Central. Retrieved 2022-12-22.
  5. ^ a b S., Matt (16 December 2022). "Review: Chained Echoes (Nintendo Switch)". Digitally Downloaded.
  6. ^ "Chained Echoes (Original Game Soundtrack), by Eddie Marianukroh". Eddie Marianukroh. Retrieved 2023-12-24.
  7. ^ a b "Chained Echoes for PC Reviews". Metacritic. Retrieved 2022-12-28.
  8. ^ a b "Chained Echoes for Switch Reviews". Metacritic. Retrieved 2022-12-28.
  9. ^ a b "Chained Echoes for PlayStation 4 Reviews". Metacritic. Retrieved 2022-12-28.
  10. ^ "Chained Echoes for Xbox Series X Reviews". Metacritic. Retrieved 2023-01-23.
  11. ^ Miller, Matt (2023-01-25). "Chained Echoes Review". Game Informer. Archived from the original on 2023-02-13. Retrieved 2023-02-17.
  12. ^ Lloret, Alberto (2022-12-07). "Análisis de Chained Echoes, un RPG que mira de tú a tú a los clásicos y leyendas de los 16 bits". HobbyConsolas (in Spanish). Retrieved 2022-12-28.
  13. ^ a b Vogel, Mitch (2022-12-15). "Review: Chained Echoes - One Of The Very Best RPGs Of The Year". Nintendo Life. Retrieved 2022-12-28.
  14. ^ Tekaia, Pascal (2023-01-27). "Chained Echoes Review". RPGamer. Archived from the original on 2023-02-05. Retrieved 2023-02-17.
  15. ^ Argyros, Caitlin (2022-12-24). "Chained Echoes". RPGFan. Archived from the original on 2022-12-26. Retrieved 2023-02-17.
  16. ^ a b King, Austin (2022-12-19). "Chained Echoes Review - What's Old Is New Again". Screen Rant. Archived from the original on 2023-01-19. Retrieved 2023-02-17.
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