Calorie Kun vs. Moguranian
This article needs additional citations for verification. (November 2020) |
Calorie Kun Vs. Moguranian | |
---|---|
Developer(s) | Vic Tokai |
Publisher(s) | Sega |
Platform(s) | Arcade |
Release | 1986 |
Genre(s) | Platform |
Mode(s) | 1-2 players alternating turns |
Calorie Kun vs Moguranian is a platform game developed by Vic Tokai and published by Sega as an arcade video game in 1986.
Gameplay
[edit]The player controls "Calorie-Kun" an abstract, mole-like creature that must make its way around a number of tunnels with ladders, avoiding enemies and collecting the items placed around the screen; before quickly making its way to the exit. The player is armed with a limited number of bombs that can be used to destroy or disable enemies.
Calorie-kun faces a timer in the form of a calorie counter which is slowly counting down and may be replenished by fruit and other food items scattered throughout the level. If allowed to drop too low, Calorie-kun will grow anemic and slow down considerably. If raised too high too quickly, Calorie-kun instead becomes too fat to move around in most tunnels until the counter drops again, or may even explode if the counter reaches an extreme.
Reception
[edit]In Japan, Game Machine listed Calorie Kun vs. Moguranian on their October 1, 1986 issue as being the tenth most-successful table arcade unit of the month.[1]
References
[edit]- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 293. Amusement Press, Inc. 1 October 1986. p. 21.
External links
[edit]- Calorie Kun vs. Moguranian at Arcade History