Brian Green (game developer)
Brian Green | |
---|---|
Born | 1973 |
Died | (aged 46) |
Nationality | American |
Other names | Psychochild, T'arl Nunh |
Occupation | Game developer |
Notable work | Meridian 59 |
Website | http://psychochild.org |
Brian "Psychochild" Green (1973 – 6 August 2020)[1][2] was an American software engineer, game developer and game designer known for his work on one of the first 3D, MMORPG's in existence, Meridian 59 (released 1996). Operated now by open source volunteers, the Meridian 59 servers continue operation after more than nearly twenty-five years.
Youth
[edit]Culture and education
[edit]He first used the pseudonym Psychochild (sometimes shortened to just "PC") on a MUD called Genocide.[3] But among his most favorite MUD's was Kerovnia, which he played avidly in college (as well as others, such as Highlands, Farside, and Astaria). As he describes:
I went to college and wasted many nights sitting in front of a green monochrome screen connected to the university's Unix network, typing in the text commands into a text game that had several people playing at once. This was a MUD, the greatest game I had ever played in my life. I spent whole, sleep-deprived nights playing the game instead of doing homework. I became a 'wizard', a person able to add to the game. Being a programmer, I quickly learned the coding language and began gleefully adding to the game. I think the only reason I passed some of my programming classes is because I had programmed on the MUD. If you are curious about the MUD I worked on, it is called Kerovnia. I'm sure a bit of searching will turn it up. The administrator is a great guy and very, very dedicated to the game. But, after working and playing on MUDs, I was hooked. How could other games compare? Venturing forth I finally graduated, and like most people I left MUDs behind. I didn't have time for them and my career![4]
His interest in online game development grew out of his experience as a "wizard" working on a MUD.[5] A "wizard", in this context, was someone who played the game and was also actively allowed to edit the game, using the game's source code, which is what Psychochild was doing with this game.
Origins of the name Psychochild
[edit]In an interview, he was asked the origin of his name, and said, "Back in the dorms, one guy I played Street Fighter with called me 'you psycho child' when I'd give a victory whoop, so I used that. The name stuck."[6]
Gaming development career
[edit]Beginning of Meridian 59
[edit]He worked on the game for 3DO. After 3DO swapped interests to single-payment games, instead of subscription games, 3DO sold Meridian 59 to Brian Green, who then co-founded Near Death Studios in 2001.[5] In 2003, Green gave an interview about his newest developments in Meridian 59: "The biggest thing it allows us to do is show off the great artwork in Meridian 59," while detailing the active, hardware acceleration options in the new engine.[7] Psychochild's contribution to Meridian 59 is cited to span the period of 2001 to 2010.[8]
Transition of Meridian 59 to open source
[edit]In the early 2000s, 3DO suffered massive failures after their releases of Army Men (1998) and a poorly-received Jurassic Park release; 3DO immediately went out of business. After thinking that buy-to-play was the future and that subscription payments were the past, 3DO considered offloading Meridian 59 to its original developers.[9] Psychochild and Q (another iconic developer personality associated with Meridian 59's perseverance) persisted in getting 3DO to sell them the rights to Meridian 59, which was licensed to their new company, Near Death Studios (a pun on the phrase "your opponent is weak, and near death", that appeared, briefly, before winning a battle in the game itself, in pure MUD-style).[10][11] The transition occurred officially in 2001. Before this transition, Psychochild said that the Meridian 59 division of 3DO was "on life support" for the previous five years.[12] Near Death Studios remained intact for another ten years until a volunteer team of open source developers took over maintaining and administering the servers for Meridian 59 (c. 2010).[13] This open source development team holds steady until the present, with currently-maintained servers, active development on GitHub, free support, free service, and regularly-organized events (auctions, quests, parties, etc.).
After Meridian 59
[edit]In a 2016 interview with Massively OP, Green was said to have been "one of the creators of Meridian 59," but that now he has been "since, having worked on Storybricks, EverQuest Next, and Camelot Unchained."[14]
Storybricks
[edit]Brian was a key part of the team behind Storybricks, a "toolset that allows users to tell stories in a computer RPG and share them with friends".[15] Although a Kickstarter to raise funds for the Storybricks system was unsuccessful, the team worked with Sony Online Entertainment to integrate the system into their forthcoming game EverQuest Next.[16][17] Brian parted ways with Storybricks in early 2014.[18]
Camelot Unchained
[edit]In May 2014 Brian joined City State Entertainment on the Camelot Unchained team.[19]
Brian left City State Entertainment in April 2016.[20]
Gaming development social activity
[edit]Social networking
[edit]He was a frequent gaming conference speaker and wrote for a number of game design websites, including GamersInfo.net.[21] In early 2020, he did consulting and legal expert work, and co-hosted a weekly podcast called "Grim Talk" about game development.[22] According to Gamasutra's obituary for the late Psychochild, after Meridian 59, he "took to sharing his knowledge, thoughts, and reflections on MMOs and beyond with other members of the game industry though his own blog posts while, recently, working on an unannounced online game."[23] To quote The Ancient Gaming Noob, "He was as involved in that [MMORPG] community as anybody and often made time to read and comment on blogs large and small that were interested in the genre."[24] In 2012, he began contributing to StoryBricks, a story-building system for video games.[25]
Publishing
[edit]Green was also co-editor with S. Gregory Boyd of the book Business & Legal Primer for Game Development, published by Charles River Media (2007) ISBN 1-58450-492-7, and was a contributor to the webzine Imaginary Realities.
Legacy
[edit]Remembrances
[edit]He died of natural causes on August 6, 2020, at the age of 46.[26] According to the MMORPG magazine Massively Overpowered, "It's with a very heavy heart today that we report that Brian 'Psychochild' Green has passed away at a relatively young age...." noting his contributions in blogging, Storybricks, and EverQuest after leaving Meridian 59.[27]
Green was remembered by the JeuxOnline.com French MMORPG community, which stated in an obituary, "If the MMO industry is still relatively young, it is nevertheless already losing some of its main pioneers."[28]
In-game memorial
[edit]His digital memorial was held on Sunday, August 16, 2020, 2pm EDT, at the Vale of Sorrows, Server 101, ingame. The event was entirely recorded by numerous viewers.[29] A temporary portal was set up in Fams, Tos; users could immediately teleport to the event without any travel, and after the service, users were presented with a portal to teleport back. The memorial lasted approximately one and a half hours, spanning about six speakers, each sitting on the center irrigation panel, which is the epicenter of the map. The server reached 85 active users during this period. Active users at the ceremony were awarded masks of the xeochicatl creature, which were one of the creatures that Green had actively developed. Among the remembrances of the speakers, he was highly acclaimed for his contributions to podcasts, blogs, and other grassroots communication with the gaming community. A guestbook was allowed for users to write final condolences to deceased, which has been established as a permanent, unalterable book-item within the game, permanently fixed to the Vale of Sorrows. Other permanent book-items became available, as well, such as the book at the Duke Arkadius Feast Hall, written by Psychochild, detailing the game development of Meridian 59 and 3DO studios in the late 1990s.[30]
Credits
[edit]- Crusaders of Might and Magic (1999)
- Meridian 59: Evolution (2004) (Near Death Studios)
- The Saga of Ryzom (2004)
- March of the Living (2016)[31]
References
[edit]- ^ Latimar (August 11, 2020). "Hail Psychochild (Meridian -> Newsgroup: General News)".
I just learned that Brian Green passed away on August 6th.... Without Psychochild this game would have died quietly years ago and we all owe him an enormous amount of gratitude. I think his death should be posted here on this globe on his server 101.... For years PC was probably the most active developer this game ever had and understood it in a way that most never did.... Hail Meridian 59 and Hail Psychochild!
- ^ "We are sorry to announce that our dear friend Brian Green passed away quietly of natural causes on Thursday, August 6th in Rockville, Maryland..." Facebook.
- ^ Carter, Randolph (2009-04-23). "Psychochild". Grinding to Valhalla. Retrieved 2010-04-19.
The MUDs I played extensively: Genocide (where I first used the name "Psychochild"), Highlands, Farside, Kerovnia, and Astaria.
- ^ "InGame Book". 2020-08-16.
- ^ a b "Near Death Studios Team". Near Death Studios. Archived from the original on 2009-05-11. Retrieved 2010-04-20.
- ^ Justin Olivetti (December 20, 2011). "The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)".
- ^ IGN Staff (22 Jul 2003). "Meridian 59 Interview with Brian Green at GameZone". IGN.
- ^ "Meridian 59 et Brian Green de Storybricks est décédé à seulement 46 ans". 2020-08-12.
- ^ "Brian Green, Desenvolvedor De Meridian 59, Um Dos Primeiros Mmorpgs 3d, Faleceu Na Semana Passada". 2020-08-15.
- ^ Zachary Wyatt. "Meridian 59: The Rise and Fall and Rise of the First 3D Massively Multiplayer Online RPG" (PDF). Stanford University.
- ^ Justin Olivetti (2011-12-13). "The Game Archaeologist crosses Meridian 59: The highlights".
- ^ Alexander Gambotto-Burke (2010-04-14). "Meridian 59: Revisiting the oldest running MMO". Eurogamer.
- ^ Michael Bitton (January 4, 2010). "Near Death Studios dies". mmorpg.com. Retrieved August 10, 2020.
- ^ "Massively OP Podcast Episode 66: Meridian 59's..." Massively OP. 2016-05-24.
- ^ "Storybricks, the storytelling online RPG". Kickstarter.
- ^ "AI Gaming Startup Storybricks Collaborating with Sony Online for EverQuest Next". 24 April 2013.
- ^ "Indies Did This: How Voxel Farm and StoryBricks are Helping to Shape Everquest Next". 8 August 2013. Archived from the original on 12 April 2022. Retrieved 17 August 2020.
- ^ http://psychochild.org/?p=1236
- ^ "Camelot Unchained". 23 May 2014.
- ^ http://psychochild.org/?p=1344
- ^ Green, Brian. "Author Profile: Psychochild". GamersInfo.net. Archived from the original on 2007-09-28. Retrieved 2010-04-20.
- ^ "Maulgrim". YouTube. Retrieved August 10, 2020.
- ^ "Obituary: Meridian 59 and MMO developer Brian Green". August 12, 2020.
- ^ "Remembering Brian Green". August 12, 2020.
- ^ "Brian Green - Game Developer at Storybricks". CSICON.FM.
- ^ "Twitter post revealing death".
- ^ "Meridian 59 and Storybricks' Brian Green has passed away at only 46". August 12, 2020.
- ^ "Brian "Psychochild" Green (Meridian 59) has passed away". August 13, 2020.
- ^ OhItsLaz. "### Memorial service for Psychochild - An amazing Meridian 59 developer lost too soon". TwitchTV.
- ^ Bree Royce (August 17, 2020). "Meridian 59 honored the late MMO developer Brian Green in yesterday's memorial".
- ^ "Brian Green". Moby Games.
External links
[edit]- Psychochild's Blog
- Meridian 59
- Near Death Studios
- Stratics interview [permanent dead link ] with Green, discussing Meridan 59: Resurrection
- RPGVault article "Taking Games Seriously" about legitimacy for game development.
- Twitter post revealing death