Bloody Roar (video game)
Bloody Roar | |
---|---|
Developer(s) | Raizing (arcade) Hudson Soft (PS) |
Publisher(s) |
|
Director(s) | Kenji Fukuya Susumu Hibi |
Producer(s) | Kunji Katsuki Masato Toyoshima |
Designer(s) | Seiya Yamanaka |
Programmer(s) | Yūichi Ochiai |
Artist(s) | Shinichi Ōnishi Naochika Morishita |
Composer(s) | Arcade Atsuhiro Motoyama Kenichi Koyano PlayStation Takayuki Negishi |
Series | Bloody Roar |
Platform(s) | Arcade, PlayStation |
Release | Arcade
|
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Arcade system | Sony ZN-1 |
Bloody Roar[a] known as Bloody Roar: Hyper Beast Duel in Europe and Japan, is a 1997 arcade fighting video game developed by Raizing and published by Hudson Soft as the first game of the Bloody Roar series. The arcade version, build on Sony ZN-1 hardware, was released in July 1997 and titled Beastorizer in North America; the game was ported to the PlayStation that same year and in North America, where it was published by Sony Computer Entertainment, it was released under the Bloody Roar moniker in common with other regions.
The game's story centers on a group of warriors known as "zoanthropes", who have the power to transform into half-human half-animal "Beasts", and the Tylon Corporation, an underground organization that seeks to use zoanthropes as mind-controlled weapons. Bloody Roar received generally positive reviews from critics for its originality and graphics, while the audio received mixed opinions. The game's success led to it being followed by a sequel, Bloody Roar 2 (1998). The game was re-released on the PlayStation Network in North America on August 20, 2009.
Gameplay
[edit]At the beginning of each stage, both players have a set amount of energy that is used to activate "Beast form", which causes the character to change into a Beast. Players may transform at any time after the letter "B" appears in the "Beast Indicator" below the players' life energy indicators. The Beast Indicator appears blue when storing the energy needed for transforming. When the Beast Indicator is fully charged, the word "BEAST" appears, and the player can activate Beast form by pressing a certain button. During Beast form, the amount of fighting moves available to the character increases, the character becomes heavier, 3% of the character's life energy recovers and the character's jumping ability increases. While in Beast form, the Beast Indicator turns yellow. The yellow area decreases according to damage sustained by the character. The yellow area does not recharge during the current round. When the yellow area completely depletes, the Beast form will negate when the character is hit by an effective technique from the opponent.[3]
Story and characters
[edit]Yūgo Ōgami is a young wolf zoanthrope on a quest to uncover the circumstances of his father's death. His father, Yūji Ōgami (大神勇二, Ōgami Yūji), was a mercenary said to have died in combat in a South American country. Yūgo also seeks the mercenary Gadou, the sole survivor of Yūji's combat unit.[4] Yūgo and Gadou eventually meet in a secret Tyron Corporation laboratory, where Gadou reveals that Yūji was a zoanthrope who fought against the Tyron Corporation's mind control experiments and conversion process. Yūgo then promises his father that he will destroy their enemies with the powers that he inherited from him.[5]
Alan Gadou is a French lion zoanthrope, a professional mercenary and military genius who took part in a mission with his best friend and Yūgo's father, Yūji, years ago. On that day, his union of armies was crushed by a combined force of superior zoanthropes and a hostile army that appeared out of nowhere. Gadou was seriously injured in the battle and lost his sight in one eye. Afterward, he went off to search for Yūji and discover the identity of the enemy.[6] At the end of the game, he destroys the Tyron Corporation, finally exacting revenge for Yūji. After Gadou's arrest, police discover the Tyron Corporation's secret lab and accumulate enough evidence against the Tyron Corporation to drop charges against Gadou. Afterward, desiring the thrill of battle, Gadou returns to the battlefield and promises Yūji that they will meet again in the heavens.[7]
Bakuryū, real name Ryuzo Kato is a mole zoanthrope and a self-styled master of the traditional ninja arts. His personal details are veiled in secrecy and his existence is a mystery. An expert in assassination, he was enlisted in an infamous underground organization and put in charge of sabotage and the abduction of zoanthropes for experimentation.[8] After the events of the story, Bakuryū's molecules destabilize, causing his body to completely decompose. As a result, the scientists of the Tyron Corporation decide to concentrate their efforts on a new conversion process.[9]
Mitsuko Nonomura is a wild sow zoanthrope and everyday housewife with a massive body and generous nature. After her daughter (who is also a zoanthrope) was abducted, she went on a quest to find her, the only clue being the kidnapper's steely eyes and insanely sardonic grin.[10] At the end of the game, she discovers her daughter Uriko and brings her home, where they lead a peaceful life.[11]
Jin Long is a Chinese tiger zoanthrope who curses his fate and zoanthrope blood. When he was a child, his mother and younger sister died one after the other. Neglected by his workaholic father, Long ran away from his home. Afterward, his great skills in the martial arts and zoanthrope powers brought him recognition, and he was enlisted by an underground assassination unit.[12] After the events of the story, Long seals himself away from the world due to his zoanthrope blood.[13]
Alice Tsukagami is a rabbit zoanthrope who was kidnapped as a child by a secret research institution that conspired to use zoanthropes as weapons. After being subjected to physical experimentation, her latent powers were awakened, after which she was used as a test subject and given battle training. However, she managed to escape the institution before being brainwashed, earning herself the freedom she had long sought. While hiding herself to regain her composure, she began to worry about a girl that Alice befriended in the institution. Because the girl sacrificed herself by distracting Alice's pursuers during her escape, Alice decided to come out of hiding and fight against the institution.[14] After the events of the story, Alice is adopted by her aunt Mitsuko and lives a peaceful life as a part of her family.[15]
Gregory Jones (Greg for short) is an American gorilla zoanthrope who, in his youth, fulfilled his hope of running away to join a circus. Having a great talent for handling animals, he later took charge of the circus after the ringmaster retired. But with the rapid changes in the entertainment industry, the circus eventually went bankrupt and its members parted ways.[16] After the events of the story, Greg tries to talk Yūgo into joining his circus and becoming their new star performer in an attempt to avert the circus's closure, but is eventually convinced into being the star himself.[17]
Hans Taubemann (nicknamed Fox) is an English fox zoanthrope with a warped mind and heightened aesthetic sense. He is obsessed with beauty and despises ugly things, boasting of his good looks and publicly declaring all else ugly. Abandoned as a child and raised in the slums, he grew up into a well-known scoundrel. He earned the nickname of Fox from his wariness and cruelty in beating up even the very weakest. He works for the Organization in the same unit as Bakuryū and engages in such activities as kidnapping and murder.[18] After the events of the story, Fox kills another civilian, but is shocked to discover that it is his own mother.[19]
Development and release
[edit]Bloody Roar was originally released as an arcade game titled Beastorizer in America,[20][21] and was shown at the Electronic Entertainment Expo under the title.[22] The visual design of the game was created by Mitsuakira Tatsuta (who also designed the characters of the game) and Shinsuke Yamakawa.[23] The arcade soundtrack was composed by Atsuhiro Motoyama, Kenichi Koyano, Manabu Namiki, Hitoshi Sakimoto, Masaharu Iwata and Tomoko Miyagi, and published in 1997 by Wonder Spirits. The soundtrack of the PlayStation version was composed by Takayuki Negishi, who also would compose Bloody Roar 3.
It was reiussed in North America as part of The Best range on October 14, 1999. Bloody Roar was re-released on the PlayStation Network in North America on August 20, 2009.[24]
Reception
[edit]Aggregator | Score |
---|---|
GameRankings | 78% (PS1)[25] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 7.875/10 (PS1)[26] |
GameSpot | 7.7/10 (PS1)[20] |
IGN | 8/10 (PS1)[21] |
Next Generation | (PS1)[27] |
Official U.S. PlayStation Magazine | 3.5/5[25] |
PlayStation: The Official Magazine | 4/5[25] |
Bloody Roar received generally positive reviews from critics, and its success resulted in its re-release for The Best range on October 14, 1999.[2] Critics widely praised the easily executed, accessible moves,[26][21][27][28] the fast pace,[26][20][28] and most particularly the way it freely borrows gameplay elements from past greats of the genre such as the Tekken series and Fighting Vipers.[26][21][27] Douglass Perry of IGN called it "a schoolbook example of how to take the best attributes from past fighting games and hone them into one great beat-'em-up",[21] while Next Generation said that it "really excels at combining and even improving on known gameplay paradigms."[27]
The Beast Mode met with approval as adding both depth and distinction to the gameplay.[26][20][21][27] Next Generation and Sushi-X and Crispin Boyer of Electronic Gaming Monthly (EGM) further added that while Bloody Roar has a wide variety of possibilities for over-the-top combos, the comprehensive system of counters and reversals prevent button mashers from overcoming skilled players and gives the game a great deal of depth.[26][27] Sushi-X and Boyer's co-reviewer Kelly Rickards was one of the few critics to be underwhelmed by the game, arguing that the limited number of action buttons makes it more a game for casual fighting game players than for hardcore enthusiasts.[26] Jeff Gerstmann of GameSpot argued that while it is possible to achieve most combos through button mashing, there are plenty of tricks that can only be learned by those who devote time to the game.[20]
Sushi-X said that the game "definitely looks good, but to see these characters engage in flashy combat is even more impressive."[26] Perry said the graphics have "great shadows, detailed textures in both the background and on the characters, and likable but yet bizarre design character design", but added that the characters lack the addictive charm of those in the classic fighting games.[21] Next Generation agreed that the characters are fairly generic.[27] Gerstmann described the PlayStation conversion as "better than its arcade counterpart."[20]
Perry noted that the "high frame rates and a speedy graphic engine enable moves to be executed quickly and without wait."[21] Gerstmann said the game "runs fast and very smoothly. The game's moves are also very dynamic, resulting in a lot of oohs and aahs as a wolf bites a chunk out of his opponent's neck and blood spurts everywhere, splattering on the ground."[20] GamePro somewhat disagreed, saying that while the game generally runs very fast, it has slowdown problems in the ruins stage.[28]
Next Generation stated that "Overall, Bloody Roar has solid gameplay and excellent graphics, even if it doesn't have any sense of style. And we'll take raw gameplay over style on any day."[27] GamePro gave it a 4.5 out of 5 for graphics, 4.0 for sound, and a perfect 5.0 for both fun factor and control, and concluded that even with competition from the upcoming PlayStation port of Tekken 3, Bloody Roar had the potential to be a major sleeper hit.[28]
Bloody Roar received a nomination for "Console Fighting Game of the Year" during the AIAS' inaugural Interactive Achievement Awards.[29]
Notes
[edit]References
[edit]- ^ "Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com". June 11, 1998. Archived from the original on June 11, 1998. Retrieved October 4, 2023.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ a b "Bloody Roar for PlayStation". GameSpot. Retrieved February 25, 2010.
- ^ Instruction Booklet, p. 10.
- ^ Instruction Booklet, pp. 12-13.
- ^ Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Yūgo Ending.
Gadou: Incredible! I can't believe you have managed to reach this place without any combat training. It seems you have inherited a lot of your father's natural and unnatural abilities. / Yūgo: Gadou?! Why are you here? / Gadou: Like you, Yūgo. I am searching for Yūji Ōgami, your father and my best friend. I'm sure our answer lies behind this door! / Yūgo: What are they? / Gadou: They are Beast Soldiers. This is where they kept the soldiers who fought against the mind control experiments and the conversion process. The Tyron Corporation keeps this laboratory a secret from the world. / Yūgo: But, if this is where my father is being held... Where is he?! / Gadou: I am sorry Yūgo... I could not save him... / Yūgo: Father... I know you will never be able to rest while our enemies live... I promise you from this day forth, with all the powers I have inherited from you, I vow to destroy them all. This battle will never end...
- ^ Instruction Booklet, pp. 14-15.
- ^ Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Gadou Ending.
Gadou: Ha! The destruction of the Tyron building is almost complete. Only a few people are still trapped in the basement area. My mission is complete. Yūji, my friend, I have exacted revenge for you. I know you would not have agreed with my methods but this is my way. / Text: Following the arrest of Gadou who allegedly destroyed the Tyron Corporation building, police investigators at the scene uncovered the secret experimental lab Gadou claimed the company was using for illegal genetic experiments on humans. Police sources have now confirmed they have accumulated enough evidence against the Tyron Corporation to drop all charges against Gadou. / Gadou: Why do I feel so... strange? Is it because I am no longer being hunted by my enemies? All my life I have known the thrill of the hunt. The lure of danger and excitement have been with me for as long as I can remember. Yūji, our enemies are gone, but I cannot live a quiet life, not after all the war and bloodshed I have seen and caused... It is my true nature to fight! (later) And now I find myself back on the battlefield. The smell of blood and the dancing of flames is where I feel truly alive! Every organ, nerve and cell in my body cries out for the thrill of battle! Death follows me like a shadow. And even though my next battle could be my last, this is the life I was destined to lead. Yūji, the battlefield is our true home. When we meet in the heavens, we will have many tales to share and we shall laugh and celebrate together!
- ^ Instruction Booklet, pp. 16-17.
- ^ Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Bakuryū Ending.
Bakuryū: Did you really think YOU could defeat ME?! How dare you challenge me! Your defeat was inevitable! My fighting skills are nearly perfect! I have thousands of fighting techniques at me disposal. I HAVE ASCENDED TO THE RANK OF THE "ULTIMATE SOLDIER"! AAARGH!! WHA... WHAT'S HAPPENING TO ME?! THE METAMORPHOSIS IS FAILING!! I don't understand! The conversion cells should be stabilized! THEY'VE USED ME! THEY LIED! I was just a guinea pig for the Tyron Corporation's scientists! It can't end this way! I do not want to die! H... H... Help... / Scientist #A: Experiment B-0755 molecular destabilization has reached critical point. Nervous system and muscle tissue have completely decomposed. / Scientist #B: Hmm.... Interesting. Were the results from the simulation as we expected? / Scientist #A: Yes they were. Was that the last of the series B-0755 class type? / Scientist #B: Correct! This final round has proven conclusively we cannot continue using this model. We must concentrate our efforts on the latest prototype conversion process. / Scientist #A: Sigh! It's going to be a very busy year.
- ^ Instruction Booklet, pp. 18-19.
- ^ Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Mitsuko Ending.
Uriko: Mother? / Mitsuko: Uriko! It is you! I finally have found you. Are you okay, Uriko? I love you so much. We will never be apart again. / Uriko: Mom... / Mitsuko: Hush now, don't cry my child. Let's go home now. Everybody is waiting to see you. (later) Uriko... Are you dressed yet? Uriko! Wake up or you'll be late for school!
- ^ Instruction Booklet, pp. 20-21.
- ^ Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Long Ending.
Long: RELEASE ME FROM THIS CURSE! I have never asked for these powers and I do not need them! / Tiger Spirit: You do not need them? Are you sure of that, Long? By learning to control your abilities, you can achieve so much. I know and understand so much of your deep torment because I am you! / Long: STOP! I will not listen to you, EVER! / Tiger Spirit: That is your decision... but understand me when I tell you that the powers bestowed upon you are what separates you from mere mortals. With the abilities you have, your destiny is still undecided. / Long: No, you are wrong. I have decided what my destiny will be! I, Jin Long, will seal myself away from the world as long as the blood of the beast courses through me. The world shall no longer have to live in fear of my existence.
- ^ Instruction Booklet, pp. 22-23.
- ^ Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Alice Ending.
Alice: Uhmm...? I'm so tired...? I want another five minutes of sleep... OH NO! I overslept! I need to hurry or I will be late for school! / Uriko: What's taking you so long, sis? You're late. I'm meeting some friends and I need to leave now. / Alice: Wait for me, Uriko! Why didn't you wake me up?! See you later, Aunt Mitsuko. Don't be so mean, Uriko. Wait for me!
- ^ Instruction Booklet, pp. 24-25.
- ^ Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Greg Ending.
Greg: Oh yes! I can see it now! You will be the future star of our circus!! You are the only one that can save us from closure. / Yūgo: I wish you would shut up! I don't care about your stupid circus. / Greg: Trust me. My instincts are never wrong. You will be a HUGE star. / Yūgo: You have GOT to be kidding! / Greg: I know real talent when I see it! You have quick reflexes and swift motion. Besides, when you transform into your beast form, your physique and strength are awesome! Well, what do you say? I am 100% sure that you will be the most talented performer at my circus! / Yūgo: NO! And please stop asking me! If you want someone to play the role of a beast to star in your show, why don't you do it yourself. / Greg: ... / Yūgo: Why are you so quiet? Now what's the matter? / Greg: I think it's a great idea. / Yūgo: What?! YOU the star of the show? / Greg: Yes, I think it is a very good idea! / Yūgo: You are not serious... are you?
- ^ Instruction Booklet, pp. 26-27.
- ^ Hudson Soft (October 31, 1997). Bloody Roar (PlayStation). Sony Computer Entertainment. Level/area: Fox Ending.
Fox: Ugly beasts must be weeded out of this world! I can smell the beast power within you... You are a beast... Show me your true figure! I will enjoy killing you more if you try to fight back. What? You will not even try? You anger me! I will give you one last chance to fight! No? I am growing bored. You must die! / Old Lady: Uh... Hans... / Fox: How do you know my name?! / Old Lady: Forgive me, Hans. I was not a good mother... / Fox: You are my mother?! It can't be! I... I am... I killed... No... Ha... Ha... Uwaha... Ha, ha... Hyaha, ha, ha, YAAAAHHHH!!
- ^ a b c d e f g Jeff Gerstmann (December 11, 1997). "Bloody Roar Review for PlayStation - GameSpot". GameSpot. Retrieved February 25, 2010.
- ^ a b c d e f g h Douglass Perry (March 5, 1998). "Bloody Roar - PlayStation Review at IGN". IGN. Retrieved February 25, 2010.
- ^ Adam Douglas (December 8, 1997). "Bloody Roar - PlayStation Preview at IGN". IGN. Retrieved February 28, 2010.
- ^ Instruction Booklet, p. 28.
- ^ Brendan Sinclair (August 20, 2009). "Smash Cars peels out in PSN update". GameSpot. Retrieved February 25, 2010.
- ^ a b c "Bloody Roar for PlayStation". GameRankings. Archived from the original on December 9, 2019. Retrieved February 25, 2010.
- ^ a b c d e f g h "Review: Bloody Roar". Electronic Gaming Monthly. Vol. 106. Ziff Davis. May 1998. p. 99.
- ^ a b c d e f g h "Finals". Next Generation. No. 41. Imagine Media. May 1998. p. 110.
- ^ a b c d Scary Larry (April 1998). "PlayStation ProReview: Bloody Roar". GamePro. No. 115. IDG. p. 76.
- ^ "D.I.C.E. Awards By Video Game Details Bloody Roar". interactive.org. Academy of Interactive Arts & Sciences. Retrieved August 4, 2023.
- Bloody Roar Instruction Booklet. Hudson Soft. 1997.
External links
[edit]- 1997 video games
- 3D fighting games
- Arcade video games
- Bloody Roar
- Eighting games
- Hudson Soft games
- Multiplayer and single-player video games
- PlayStation (console) games
- Sony Interactive Entertainment games
- Video games developed in Japan
- Video games scored by Atsuhiro Motoyama
- Video games scored by Hitoshi Sakimoto
- Video games scored by Manabu Namiki
- Video games scored by Takayuki Negishi
- Virgin Interactive games