6180 the moon
6180 The Moon | |
---|---|
Developer(s) | Turtle Cream PokPoong Games |
Publisher(s) | Turtle Cream |
Composer(s) | Seongyi Yi Haeeun Kim |
Engine | Unity |
Platform(s) | OS X, Windows, New Nintendo 3DS, Linux, Wii U, Nintendo Switch, Xbox One |
Release | Windows
|
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
6180 the moon is a 2013 puzzle-platform game developed by Turtle Cream and Jongmin Baek. It was initially released for Microsoft Windows in March 2013 as part of an Indie Royale bundle. The game follows the story of the Moon searching for the Sun after it has gone missing, leaving the people of Earth to suffer in an eternal night.
Gameplay
[edit]The player controls the Moon, shown as a simple white circle. The Moon only has the ability to jump and move left and right, however, the tops and the bottom of the level boundaries loop, giving the player more options to tackle the platforming challenges the game presents. The goal of each level is to get from the starting point to the exit block. Every level is grouped into a certain "world" each of which is based on a planet (it also includes the Sun), with each world having a different thematic mechanic.
Plot
[edit]The Moon prepares to set and allow the Sun to rise, however, the Moon notices the Sun is missing. The Moon then begins a journey to find the Sun, and tell him to come back to Earth. On the way, the Moon talks to each of the planets, who give their opinions or advice on the situation. At the end, the Sun tells the Moon that he never left, and the Moon begins the journey back.
Development
[edit]The first alpha version of 6180 the moon took one hour and forty-three minutes (6180 seconds) to make, before adding in the story, or most of the other levels and worlds that appear in the finished game.[9]
Reception
[edit]6180 the moon was received very positively. John Walker of Rock Paper Shotgun called it "a very pretty thing",[10] and Spencer Hayes of Destructoid said "There is something about [puzzle platformers] that just doesn't click with me like they did before. Except for 6180 The Moon. That game is rad."[11] TotalBiscuit said the game is "brilliant... Really impressive... A fantastic piece of work."[12] Phil Spencer wrote "This game is on Steam tomorrow, worth getting it. #6180themoon, another one we need on xb1."[13]
References
[edit]- ^ "Indie Royale Debut Bundle...Debuts - Hardcore Gamer". hardcoregamer.com. March 9, 2013. Retrieved March 4, 2023.
- ^ B, Todd (November 24, 2014). "'6180 the moon' now supports Linux". Linux Game Consortium - gaming news, reviews and support. Retrieved March 4, 2023.
- ^ Watton, Neil (December 11, 2015). "6180 The Moon now ready for Xbox One download". TheXboxHub. Retrieved March 4, 2023.
- ^ "6180 the Moon Arrives on the Wii U eShop on 25th February". Nintendo Life. February 15, 2016. Retrieved March 4, 2023.
- ^ Brian (March 10, 2017). "6180 the moon for 3DS out in Europe and Australia next week". Nintendo Everything. Retrieved March 4, 2023.
- ^ Brian (March 1, 2017). "Upcoming Japanese eShop releases (3/8/17)". Nintendo Everything. Retrieved March 4, 2023.
- ^ rawmeatcowboy (June 29, 2017). "6180 the moon rises in North America's night sky via New Nintendo 3DS". GoNintendo. Retrieved March 4, 2023.
- ^ a b Brian (May 22, 2018). "6180 the moon Switch trailer, European release date". Nintendo Everything. Retrieved March 4, 2023.
- ^ "What does the number in the name signify? :: 6180 the moon General Discussions". steamcommunity.com. Retrieved November 10, 2017.
- ^ Walker, John (January 23, 2013). "6180 The Moon Is A Very Pretty Thing". Rock, Paper, Shotgun. Retrieved November 10, 2017.
- ^ "6180 The Moon has a complicated name". destructoid. Retrieved November 10, 2017.
- ^ "TotalBiscuit review". YouTube. September 22, 2014.
- ^ "Phil Spencer's Twitter".