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War Wind II: Human Onslaught

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War Wind: Human Onslaught
Developer(s)DreamForge Intertainment
Publisher(s)Strategic Simulations
Designer(s)Aaron Kreader
Programmer(s)Vernon H. Harmon II
Artist(s)Eric Ranier Rice
Craig Mrusek
Platform(s)Microsoft Windows
ReleaseNovember 26, 1997[1]
Genre(s)Real-time strategy
Mode(s)Single player, multiplayer

War Wind II: Human Onslaught is a real-time strategy computer game from developer DreamForge Intertainment that was published by Strategic Simulations, Inc. in 1997. It is the sequel to DreamForge's 1996 release War Wind.

Overview

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Though favorably reviewed overall, like its predecessor War Wind, Human Onslaught was overshadowed by higher-profile RTS titles such as Age of Empires and StarCraft.

Plot

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The storyline of War Wind II involves the discovery of one of the tablets of Naga'Rom in the north pole of Earth. A military/scientific station is located at the site of the tablet's recovery. The tablet is inadvertently activated by the scientists at the facility, transporting all occupants of the facility and much of the surrounding ice to Yavaun.

Meanwhile, on Yavaun, the Eaggra have escaped Tha'Roon rule and have allied themselves with the Shama'Li, forming a faction called S.U.N. (Servants Under Naga'Rom). The Tha'Roon have retained their rule over the Obblinox and the Tha'Roon empire's mission is clear: destroy the S.U.N. Faction and rule Yavaun. As the Tha'Roon come close to victory, a sudden burst of light and a new race emerge on Yavaun: Humans. The Tha'Roon turn their attention to the new invaders and the S.U.N. slip away to regroup.

The game begins years into the conflict between all the inhabitants of Yavaun. The humans have splintered into two groups, or factions. The Marines (children of the soldiers of the facility), whose goal is to conquer the other races and rule Yavaun, and the Descendants (children of the scientists) who seek to return to Earth.

The plot for each faction varies dramatically. The Tha'Roon seek to destroy all other races, while the Marines have a similar goal. The Descendants want to simply return to earth. The S.U.N.'s objective is the most peculiar as they want to free the Obblinox, unite with the Descendants, and create peace on Yavaun.

Reception

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GameSpot gave the game 8 out 10.[2]

References

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  1. ^ "SSI Feels Wind of War". www.next-generation.com. Archived from the original on 4 February 1998. Retrieved 12 January 2022.
  2. ^ Dultz, Marc (May 2, 2000). "War Wind II: Human Onslaught Review". GameSpot. CBS Interactive. Retrieved January 22, 2019.
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