User talk:Scion238
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Strider Hiryu
[edit]How do you reduce the resoulution? (LonerXL (talk) 09:37, 20 August 2009 (UTC))
- No idea. I don't believe Udon's released that image to the public domain either, considering how it's a promo piece for the MvC2 PSN release. Can you provide fair use for it? Scion, LSCM Webmaster (talk) 13:20, 20 August 2009 (UTC)
- How do I provide fair use for it? Is there any way it can be spared? You have to admit it is a very good photo for the article. By the way, who is Udon?(LonerXL (talk) 03:57, 21 August 2009 (UTC))
- Udon is an independent art studio/comic book publisher that has worked with Capcom on numerous occasions. [1] They did the promo art for the recent MvC2 port to XBLA/PSN. The artist who drew the picture you like so much is Joe Vriens. [2] It's hard to say if we could keep it or not. You just need to provide some justification for why you used that particular image. Generally the image has to be an iconic, widely-known image with no public domain counterpart to be put on Wikipedia and justified under Fair Use. Check the Wiki guidelines for more info. Scion, LSCM Webmaster (talk) 02:27, 24 August 2009 (UTC)
Strider II (computers vs. consoles)
[edit]I know very little about the game other than what I briefly played from the Genesis version. It seems there's some differences between the computer versions and Sega versions. For example, Hiryu can transform into a robot in the computer version, whereas the Grandmaster appears only in the Sega versions. Is there anything you might know? Jonny2x4 (talk) 01:42, 23 January 2010 (UTC)
- Not offhand. The Tiertex Facebook group has some insights though, particularly the thread where they vote on their worst game. Scion, LSCM Webmaster (talk) 04:49, 26 January 2010 (UTC)
- I played through the C64 version in its entirely, as well as most of the ST version and a bit of the CPC versions, and they're all more or less identical to each other. The Genesis and Master System actually feel more like Strider games in my opinion and even if they aren't very good games, you might begin to appreciate them more when you play the computer versions. "Hinjo" can't even slide nor hang under ceilings in the computer versions. Even the MS and Genesis versions aren't identical. Jonny2x4 (talk) 23:05, 26 January 2010 (UTC)
- As I understand it, Andrew Ingram designed the original version of Strider II, on the Amiga. Then for some reason the development shifted away from his original intentions and became what we got. I don't know why they decided to have "Hinjo" transform into a mecha or use shuriken. Honestly, I'm curious how Tiertex wound up making it at all, given all the (unsubstantiated) rumors about the tangled legal status of the franchise. Scion, LSCM Webmaster (talk) 01:28, 28 January 2010 (UTC)
- I played through the C64 version in its entirely, as well as most of the ST version and a bit of the CPC versions, and they're all more or less identical to each other. The Genesis and Master System actually feel more like Strider games in my opinion and even if they aren't very good games, you might begin to appreciate them more when you play the computer versions. "Hinjo" can't even slide nor hang under ceilings in the computer versions. Even the MS and Genesis versions aren't identical. Jonny2x4 (talk) 23:05, 26 January 2010 (UTC)