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Memory Augmentation is a cognitive psychology term that refers to one's memory can be increase by some certain procedures. A study conducted by University students from Japan to "realize a real world oriented memory encoding support system to augment human memory in everyday life".[1] In the study, students propose a novel concept of augmented memory system which they named Ubiquitous Memories.Ubiquitous memory uses a touching operation to enclose a user;s experiences gathered through his/her sense organs into a physical object, and to disclose the experiences accumulated in the object using the touching operation(2007). This operation is a cognitive behavior enabling a user to index his/her experience through a physical object, and named "memory externalization".

Ubiquitous Memories system

The Ubiquitous memories system contains two advantages:

1. Cognitive design (vs. subliminal vs. rehearsal): It is a new design in the system to recover problems in a study which conducted by DeVaul et al.(2003)[2] "The memory glasses:subliminal vs. overt memory support with imperfect information". User can operation the cognitive load by him/her self to arrange his/her memories in both controllable conscious and unconscious cognitive traits (2007). This design recover the problems in subliminal and rehearsal operation that memory augmentation will be hard to obtain when the user is over-supported by the operations(2007).

2. Touching operation In order to select an object, the system must detect the object under the two conditions: 1:Dense/dust-covered object; a dense object is an object that is one of thickly gathered objects or one of piled object; a dust- covered object represents an object is not used often(2007).

6 Procedures illustrate the Ubiquitous memories system:

1. A user perceives an event via his/her body.

2.The perceived event is stored into his/her brain as a memory.

3. The human body is used as media for propagating memories.

4. The transferred memory remains in the object.

5. He/she transfers the memory from the object to his/her body when interested in the object and then touches the object again.

6. He/she can recall the event.


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  1. ^ Kawamura, Tatsuyuki; Tomohiro Fukuhara; Hideaki Takeda; Yasuyuki Kono; Masatsugu Kidode (15 August 2006). "Ubiquitous Memories: a memory externalization system using physical objects". Personal and Ubiquitous Computing. Series 4 11: 287–298. doi:10.1007/s00779-006-0085-4
  2. ^ DeVaul, Richard W. "The Memory Glasses: Subliminal vs.Overt Memory Support with Imperfect Information" (PDF). pubs.media. Retrieved 20 April 2015.