User:Maplestrip/Development of Pokémon Gold and Silver
Appearance
The development of the video games Pokémon Gold Version and Silver Version began in 1996, shortly after the release of their predecessors Pokémon Red and Blue.
Development
[edit]Difficulties
[edit]Junichi Masuda was in charge of sound design for the original Pokémon games, but was promoted to the role of assistant director during the development of Gold and Silver.[1]
Satoru Iwata's input
[edit]Composition
[edit]The soundtrack of Pokémon Gold and Silver was programmed in by Junichi Masuda on an Amiga computer, converted to MIDI data and converted again to the Game Boy Color. The original sound files have since been lost.[2]
Build-up and release
[edit]References
[edit]--WIP
- Merrick, Joe (2015-10-12). "Feature: A Pokémon Retrospective: Generation 2 - 1999 to 2002". Nintendo Life.
- Build-up, anime encounters, introduced new mechanics (special stats, Dark & Steel, gender, shiny, day/night, happiness), more material
- "Iwata Asks: Just Being President Was A Waste!". Nintendo.
- "three and a half years to complete them." - "very few programmers. ... only four programmers" - "we were very greedy in terms of all the features we wanted to include in the games." - "working on the overseas versions was going to set back the development" - "wasn't working for Nintendo ... acting as a go-between for Nintendo and you" - Pokémon Stadium - "biggest priority was not adversely influence the development of Pokémon Gold" - post release/related products -
- Hilliard, Kyle (2017-09-22). "The History Of Pokémon Gold And Silver". Gameinformer.
- "studio was feeling the effects of a six-year development cycle." - After Yellow: "we didn’t have a lot of money" - Masuda: "I kind of took over, based on Kyoto, and we sort of rapidly developed the game then" - "no formal development style at the time" - "scope was never scaled back" - "I wanted to focus on towers" - Iwata - "upgraded to a four-megabit cartridge"
- "ABC NEWS POKÉMON CHAT TRANSCRIPT". IGN. 2000-02-09. Archived from the original on 2016-03-06.
- "ideas for monsters came from the imagination of the software developers at Game Freak; their childhood experiences, including from reading Manga, scares, catching insects"
- "Serebii, I Choose You!". IGN. 2000-06-17. Archived from the original on 2016-03-15.
- US release date, Spaceworld, Celebi
- Hernandez, Patricia (2017-11-27). "Ultra Sun and Moon Shouts Out The Time Iwata Helped Save Pokémon". Kotaku.
- Same as Iwata Asks
- Sarkar, Samit (2015-12-30). "Pokémon Company boss recalls Satoru Iwata's vital work in bringing Pokémon to America". Polygon.
- 1998 localization, go-between
- Rose, Bryan (2015-07-17). "Iwata's Influence on the Pokémon Series is Profound". Nintendo World Report.
- Region.
- Jenni (2018-02-08). "Pokémon Crystal Showed How Important An Incremental Update Could Be". Siliconera.
- Just Crystal differences
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