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Time storage and formatting bugs

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This draft was deleted because it was not cited.

Pokémon Ruby and Sapphire

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All Pokémon Ruby and Sapphire cartridges have a real-time clock that keeps track of the year, month, day, hour, minute, second, and day of the week. When the RTC is first turned on, the date is set to January 1, 2000. Because the games do not need an entire calendar system, the numbers for the year, month and day are converted to a single "day number". However, early cartridges' conversion function has a flaw: it only converts years starting from 2001. This means that, despite the game reporting the year as 2000 or 2001, the game interprets this as "add 0 to the day number". This affects all versions until the Japanese and non-English international versions 1.1, and English versions 1.2.

This problem is known as the Berry glitch, as the first likely result of this glitch is that Berry plants have ceased growing, but also delays the following time-based events by 366 days:

Event Trigger Description
Energy Guru and Lilycove Dept. Store sales Random, calculated once per day After entering the Hall of Fame, either the Energy Guru or the Lilycove Dept. Store occasionally announces a sale on TV.
Service Days at the Mauville Game Corner Random, calculated once per day Occasionally, a Service Day will be announced on TV.
Random number for the Mirage Island Random, calculated once per day Every day, the game generates a random number from 0 to 65536, and if this number matches the first two bytes of the personality value of any Pokémon in the player's party, the Mirage Island will appear.
Weather conditions on Routes 119 and 123 Random, calculated once per day Occasionally, it will rain on at least one of these routes. On Route 119, it will not rain on one of the four days. If it does rain, then there is also aesthetic-only lightning on one of the four days.
Drawings at the Pokémon Lottery Corner Glitch triggers when last used Every day, there will be a different number between 0 and 65535, and if the last digit(s) of the drawn number matches the last digit(s) of the Original Trainer ID number of any Pokémon in the player's party or boxes, the player receives a prize, unless only one digit matches.
NPCs who offer free Berries every day Glitch triggers when last used Five NPCs will offer a Berry every day:
  • Pretty Petal flower shop's owner's youngest sister (Route 104, north)
  • The Berry Master (Route 123, west; gives 2 Berries)
  • The Berry Master's wife (Route 123; five Berries are behind a password)
  • A Gentleman in the northeast part of Lilycove City
  • Kiri in Sootopolis City (gives 2 Berries)
Pokémon Fan Club Chairman's sibling (Pacifidlog Town) Glitch triggers when last used Gives TM21 (Frustration) or TM27 (Return) every week.
Mossdeep Space Center's successful rocket launches Other The number of weeks since the save file was created, rounded up. As a result of this glitch, this is reset to 1.

This glitch does not affect whether Eevee can evolve into Espeon or Umbreon, or tides in the Shoal Cave, because they do not depend on the day number. This glitch was quickly noticed and acknowledged by Nintendo and The Pokémon Company, which allowed to provide methods to mitigate the glitch's effects.

Monopoly Deal: gameplay

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When the game starts, each player is dealt 5 cards.

Turn actions

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During a turn, the player does the following action.

  1. The player draws 2 cards from the deck. If they had no cards in hand before that, they draw 5 cards instead.
  2. The player does the following in any order:
    • play cards (up to 3 times), or
    • move cards in play (as many times as they want).
  3. The player checks if they have 3 monopolies. If they do, they win the game.
  4. If the player has 8 or more cards in hand, they put cards on the bottom of the deck until they have 7 cards in hand.

Draw cards

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At the beginning of each player's turn, that player draws 2 cards from the deck. If they previously had no cards in hand, they draw 5 cards instead.

Main play

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The player may play up to 3 cards from their hand during their turn.

Money cards
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Money cards are colored and only have an amount printed on them. They can only be played into the player's bank. There are six denominations: $1, $2, $3, $4, $5, and $10.

Property cards
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These cards have a white background and can only be played into the property area.

There are two kinds of wild cards:

  • General wild card: This card can replace a property of any color, but has no monetary value.
  • Limited wild card: This card can replace a property of any two colors specified on the card and has monetary value.
Action cards
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There are several kinds of action cards that can be played during a turn. They can be either played onto the stack or into the bank; and if so, that card has no effect other than holding monetary value. An action card's monetary value is indicated in a red circle in the card's corner.

Name Monetary value Effect
Pass Go $1 The player who used this card draws 2 cards.
Rent $1 The player who played it requests all other players to pay them rent for one of the two colors of the semicircles on the card.
Double the Rent! $1 If this is followed by a "Rent" card, the amount to be paid is doubled.
It's My Birthday! $2 The player who played it requests all other players to pay them $2.
Sly Deal $3 The player who played it requests to take a property from another player, unless that property belongs to a complete monopoly.
Forced Deal $3 The player who played it requests to exchange one of their properties to another player's, unless either property belongs to a complete monopoly.
Rent $3 The player who played it requests to pay them rent for any color of properties from another player.
Debt Collector $3 The player who played it requests to pay them $5.
House $3 This card cannot be played onto the stack; it is played onto a full monopoly that doesn't already have a "House" card. Whenever another player pays rent for a monopoly with a "House" card, the amount of rent is increased by $3.
Hotel $4 This card cannot be played onto the stack; it is played onto a full monopoly that already has a "House" card and doesn't already have a "Hotel" card. Whenever another player pays rent for a monopoly with a "Hotel" card, the amount of rent is increased by $4.
Just Say No! $4 This card cannot be played during the player's turn. Its only practical use is to decline another player's request by playing that card onto the stack. A "Just Say No!" card can be negated by another one.
Deal Breaker $5 The player who played it requests to take a complete monopoly from another player, including all of its housing.

Paying costs

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During a player's turn, when they request another player to pay, that player must either play a "Just Say No!" card, or pay the requested amount from their bank or properties. Change is not given.

Declaring victory

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At any time during a player's turn, if that player has 3 full monopolies, they win the game. Victory cannot be declared during a different player's turn.

Hand adjustments

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At the end of a turn, if a player has at least 8 cards in their hand, they put excess cards on the bottom of the deck, until 7 cards remain.