User:GhostRiver/ludonarrative
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Description
[edit]Video game designer and onetime Ubisoft creative director Clint Hocking coined the term ludonarrative dissonance in October 2007 on his personal blog.[1] Hocking used the term in a review of the video game BioShock, in which the ludic structure of the game seemed in opposition with the themes emphasized by the overarching narrative.
History
[edit]Analysis
[edit]Ludonarrative consistency
[edit]References
[edit]- ^ Paez, Danny (June 28, 2020). "How a galaxy brained video game term made it into the New York Times". Inverse. Retrieved July 24, 2022.