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User:GhostRiver/ludonarrative

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Description

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Video game designer and onetime Ubisoft creative director Clint Hocking coined the term ludonarrative dissonance in October 2007 on his personal blog.[1] Hocking used the term in a review of the video game BioShock, in which the ludic structure of the game seemed in opposition with the themes emphasized by the overarching narrative.

History

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Analysis

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Ludonarrative consistency

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References

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  1. ^ Paez, Danny (June 28, 2020). "How a galaxy brained video game term made it into the New York Times". Inverse. Retrieved July 24, 2022.