Jump to content

Tales of Maj'Eyal

From Wikipedia, the free encyclopedia
(Redirected from ToME (video game))
Tales of Maj'Eyal
Developer(s)Netcore Games
Designer(s)Nicolas Casalini
Artist(s)Raymond Gaustadnes
Assen Kanev
Platform(s)Microsoft Windows, macOS, Linux
Release2012
Genre(s)Roguelike
Mode(s)Single-player

Tales of Maj'Eyal is an open-source roguelike video game released for Microsoft Windows, macOS, and Linux in 2012. Tales of Maj'Eyal is available as freeware (donationware) from the developers on a donation-supported basis;[1] donations unlock exclusive online features as part of a freemium model. The game can also be purchased through digital distribution platforms such as Steam[1][2] and GOG.[3]

The game's TE4 game engine source code is licensed under GNU GPLv3,[4] while the game's assets are licensed for use exclusively within Tales of Maj'Eyal.[5]

Gameplay

[edit]

Tales of Maj'Eyal is a dungeon crawl game featuring a customizable graphical interface that combines classic roguelike keyboard commands with a mouse-driven interface.[6] Unlike many older roguelike games, Tales of Maj'Eyal includes full-color graphics and can be played almost entirely with the mouse. Although it features permadeath, players can earn extra lives through various means, such as in-game achievements and leveling up.[7]

Tales of Maj'Eyal emphasizes tactical turn-based combat and offers flexible character development controlled by the player. Gameplay relies heavily on the player’s strategic decisions and their ability to plan and execute a combat strategy. Players begin by selecting one of nine races and one of 25 classes, with additional options available through expansions. Not all races and classes are accessible at the start; some must be unlocked through in-game achievements[8] or by making a monetary donation or purchase.[2]

Players explore the lore-rich world of Eyal, which features numerous dungeons and diverse adversaries. The plot is non-linear, with success depending on a balance of character planning, storyline choices, and the player's skill in combat.

Online support

[edit]

Players can register with an optional online game server, which allows them to view their characters, achievements, and high scores.[8] The server also compiles game statistics, such as top player killers, the most common race/class selections, and the number of successful completions. Additionally, the game server includes an online chat system that enables players to communicate with each other in real time.[6][7]

Development

[edit]

Tales of Maj'Eyal was developed by Nicolas Casalini ("DarkGod"), with graphics by Assen Kanev ("Rexorcorum") and Raymond Gaustadnes ("Shockbolt"). It is based on Casalini's earlier game, Tales of Middle Earth (ToME),[9] which itself was based on his PernAngband variant,[10] originally derived from Zangband,[11] which in turn was based on Angband.[12] Development of ToME 4 began in 2009, and the first official release took place in 2012.[13]

The T-Engine game engine is written in C, providing a development framework for grid-based game modules written in Lua. It supports various OpenGL features, including particle effects and shaders. The T-Engine has been used to create games for the annual Seven Day Roguelike Challenge in 2011[14] and 2012.[15]

Several expansions have been released: Ashes of Urh'Rok on 27 October 2014,[16] Embers of Rage on 23 February 2016,[17] and Forbidden Cults on 16 May 2018.[18]

Players can modify the Tales of Maj'Eyal game module through an add-on system, which allows for customization of graphics, interface, content, and gameplay balance, as well as additions of new features.

Reception

[edit]

Tales of Maj'Eyal won the "ASCII Dreams Roguelike of the Year" award in 2010,[19] 2011,[20] and 2012, with over 5,000 roguelike players voting in 2012.[21] It was also added to Valve's Steam store[22][23] and is available on gog.com, a DRM-free platform.[3] In 2016, Steamspy reported over 150,000 owners on Steam, with around 2,000 active players over a two-week period.[24]

Reviews for Tales of Maj'Eyal have been largely positive.[6][8][25][26] Critics have praised its accessibility, graphics, user interface, backstory,[27] and varied gameplay. US Gamer called it "one of the very best roguelikes out there".[1][28] Linux Journal remarked that Tales of Maj'Eyal offers a complex gaming experience with an approachable learning curve, in contrast to the "crushing candy" simplicity of some other games.[29] On Steam, it maintains a 95% positive rating, ranked as "Overwhelmingly Positive".[30]

See also

[edit]

References

[edit]
  1. ^ a b c Davison, Pete (17 December 2013). "Infinite Dungeons, Infinite Death: Tales of Maj'Eyal PC Review". US Gamer. Retrieved 26 December 2013.
  2. ^ a b "Tales of Maj'Eyal on Steam". Steam. Retrieved 26 December 2013.
  3. ^ a b "Release: Tales of Maj'Eyal and Ashes of Urh'Rok expansion". GOG. 4 November 2014. Retrieved 5 November 2014.
  4. ^ COPYING on git.net-core.org/tome (2016)
  5. ^ COPYING-MEDIA on git.net-core.org/tome "All the medias located in all the "/data/gfx" folders are granted to use with the Tales of Maj'Eyal game only. Please contact darkgod@te4.org for more informations". (2016)
  6. ^ a b c Tarason, Dominic (5 January 2012). "Freeware Game Pick – Tales of Maj'Eyal: Age of Ascendancy". DIYGamer. Archived from the original on 11 January 2013. Retrieved 8 January 2013.
  7. ^ a b Pearson, Dan (2013-01-30). "Where I'm @: A Brief Look At The Resurgence of Roguelikes". GamesIndustry.biz. Retrieved 2014-08-30.
  8. ^ a b c Tarason, Dominic (17 December 2012). "Tales Of Maj'Eyal Is The Best Roguelike You've Never Played, Now Released After Years In Beta". Indie Statik. Retrieved 8 January 2013.
  9. ^ "Roguelike Radio: Episode 18: ToME 4". 10 January 2010. Retrieved 8 January 2013.
  10. ^ "PernAngband - RogueBasin". roguebasin.roguelikedevelopment.org.
  11. ^ "Zangband - RogueBasin". roguebasin.roguelikedevelopment.org.
  12. ^ "Angband at oook.cz – Variant list". Retrieved 9 January 2013.
  13. ^ Sykes, Tom (18 December 2012). "Tales of Maj'Eyal is released, despite being out for 109 years". PC Gamer. Retrieved 11 January 2013.
  14. ^ "2011 Seven Day Roguelike Challenge Evaluation". 8 April 2011. Retrieved 14 January 2013.
  15. ^ "2012 Seven Day Roguelike Challenge Evaluation". 9 May 2012. Retrieved 14 January 2013.
  16. ^ "Ashes of Urh'Rok released! | Tales of Maj'Eyal and T-Engine4". te4.org.
  17. ^ "Embers of Rage released! | Tales of Maj'Eyal and T-Engine4". te4.org.
  18. ^ "Tales of Maj'Eyal: Forbidden Cults is now released! | Tales of Maj'Eyal and T-Engine4". te4.org.
  19. ^ "Winner of the Ascii Dreams Roguelike of the Year 2010: T.o.M.E. 4". 3 January 2011. Retrieved 9 January 2013.
  20. ^ "Winner of the Ascii Dreams Roguelike of the Year 2011: T.o.M.E. 4". 27 December 2011. Retrieved 9 January 2013.
  21. ^ "Full Results for Ascii Dreams Roguelike of the Year". 31 December 2012. Retrieved 9 January 2013.
  22. ^ Polson, John (29 October 2013). "168 devs saved by the grace of Greenlight in October, Steam Halloween sale live". IndieGames.com. Retrieved 3 November 2013.
  23. ^ "Tales of Maj'Eyal on Greenlight".
  24. ^ "Tales of Maj'Eyal on Steamspy". 2016-07-15.
  25. ^ Smith, Adam (7 January 2013). "TOME Is Where The Heart Is: Happy New Roguelike". Rock, Paper, Shotgun. Retrieved 8 January 2013.
  26. ^ Talley, Michael (10 January 2013). "Tales of Maj'Eyal Review". Gather Your Party. Retrieved 8 July 2013.
  27. ^ Spengler, Jon (9 April 2013). "Tales of Maj'Eyal Review". Dorkadia. Retrieved 8 July 2013.
  28. ^ Harac, Ian. "Tales of Maj'Eyal 4 Begins a New Chapter in the Roguelike Genre". TechHive. Retrieved 8 July 2013.
  29. ^ Powers, Shawn (2018-02-24). "Non-Linux FOSS: Tales of Maj'Eyal". Linux Journal. Retrieved 2023-02-26.
  30. ^ "Tales of Maj'Eyal on Steam".
[edit]