Divergence (computer science)
In computer science, a computation is said to diverge if it does not terminate or terminates in an exceptional state.[1]: 377 Otherwise it is said to converge. In domains where computations are expected to be infinite, such as process calculi, a computation is said to diverge if it fails to be productive (i.e. to continue producing an action within a finite amount of time).
Definitions
[edit]Various subfields of computer science use varying, but mathematically precise, definitions of what it means for a computation to converge or diverge.
Rewriting
[edit]In abstract rewriting, an abstract rewriting system is called convergent if it is both confluent and terminating.[2]
The notation t ↓ n means that t reduces to normal form n in zero or more reductions, t↓ means t reduces to some normal form in zero or more reductions, and t↑ means t does not reduce to a normal form; the latter is impossible in a terminating rewriting system.
In the lambda calculus an expression is divergent if it has no normal form.[3]
Denotational semantics
[edit]In denotational semantics an object function f : A → B can be modelled as a mathematical function where ⊥ (bottom) indicates that the object function or its argument diverges.
Concurrency theory
[edit]In the calculus of communicating sequential processes (CSP), divergence occurs when a process performs an endless series of hidden actions.[4] For example, consider the following process, defined by CSP notation: The traces of this process are defined as: Now, consider the following process, which hides the tick event of the Clock process: As cannot do anything other than perform hidden actions forever, it is equivalent to the process that does nothing but diverge, denoted . One semantic model of CSP is the failures-divergences models, which refines the stable failures model by distinguishes processes based on the sets of traces after which they can diverge.
See also
[edit]Notes
[edit]- ^ C.A.R. Hoare (Oct 1969). "An Axiomatic Basis for Computer Programming" (PDF). Communications of the ACM. 12 (10): 576–583. doi:10.1145/363235.363259. S2CID 207726175.
- ^ Baader & Nipkow 1998, p. 9.
- ^ Pierce 2002, p. 65.
- ^ Roscoe, A.W. (2010). Understanding Concurrent Systems. Texts in Computer Science. doi:10.1007/978-1-84882-258-0. ISBN 978-1-84882-257-3.
References
[edit]- Baader, Franz; Nipkow, Tobias (1998). Term Rewriting and All That. Cambridge University Press. ISBN 9780521779203.
- Pierce, Benjamin C. (2002). Types and Programming Languages. MIT Press.
- J. M. R. Martin and S. A. Jassim (1997). "How to Design Deadlock-Free Networks Using CSP and Verification Tools: A Tutorial Introduction" in Proceedings of the WoTUG-20.