Spyro: Shadow Legacy
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Spyro: Shadow Legacy | |
---|---|
Developer(s) | Amaze Entertainment |
Publisher(s) | Vivendi Universal Games[a] |
Director(s) | Scott Laing |
Producer(s) |
|
Designer(s) | Matthew Crump |
Programmer(s) | Chad Goolbis |
Artist(s) | Jason Gary |
Writer(s) | Susan O'Connor |
Composer(s) | Noel Gabriel |
Series | Spyro |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Action role-playing, platform |
Mode(s) | Single-player |
Spyro: Shadow Legacy is a 2005 action role-playing game released for the Nintendo DS. It is the first game in the Spyro franchise to be released on the platform, and the final game to take place in the original series' continuity.
Plot
[edit]Following the events of Spyro: A Hero's Tail, at the end of their vacation at Dragon Shores, Spyro and his friends depart back to their homelands before wishing him the best of luck with some magic training at the Dragon Temple. Not long after he falls asleep on the beach prior to going there, a dark storm appears and traps everyone within the Dragon Realms, Avalar and the Forgotten Realms in a strange dimension known as the Shadow Realm. After initial guidance and being granted the Shadowstone from Elder Tomas, Spyro embarks on an adventure to master the martial art of dragon-kata and the use of magic, rescue everyone and unravel the mystery of the Shadow Realm.
During his journey, Red, the villain from Spyro: A Hero's Tail returns and decided to fight Spyro once again. After losing in a very short battle, it was revealed that Red was a pawn to the Sorcerer the purple demonic dragon wizard, the one responsible for trapping everyone in the Shadow Realm. Red decides to change his ways and help Spyro defeat the Sorcerer. After Spyro makes his way to the Sorcerer's lair, the Sorcerer reveals himself to be a dragon with four wings who, like Spyro, is purple as well. The two engage in combat, and when Spyro wins, the Sorcerer makes his escape before he loses his power completely. Spyro returns to the Dragon Realms, and a parade is thrown in his honor. Red soon arrives in the middle of everything and makes good on his word by apologizing to all of the Elder dragons. They all accept it (aside from Titan) and welcome him back. Later on, Spyro and the other Elders are seen preparing for when the Sorcerer strikes again. In another scene, the Sorcerer is seen flying away and the text at the bottom screen says: ‘They knew he would return. But this time the dragons will be ready … and waiting.’
Gameplay
[edit]When players defeat an enemy or complete a quest they will gain experience points, when they gain enough experience points they will level up, allowing them to return to the Dragon Temple and learn two new skills. There are side quests which the player can complete to gain additional experience points. Spyro: Shadow Legacy utilizes many of the Nintendo DS functions, the player can draw symbols on the touchpad with the stylus to cast spells. The game has many hidden areas for the player to discover.
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 50/100[1] |
Publication | Score |
---|---|
4Players | 56%[2] |
Eurogamer | 4/10[3] |
GameSpot | 5.3/10[4] |
GameZone | 6.5/10[5] |
IGN | 4/10[6] |
Jeuxvideo.com | 10/20[7] |
NGC Magazine | [8] |
Nintendo Power | 6.5/10[9] |
Nintendo World Report | 5.5/10[10] |
PALGN | 6/10[11] |
Spyro: Shadow Legacy received "mixed" reviews according to the review aggregation website Metacritic.[1]
Notes
[edit]- ^ Released under the Sierra Entertainment brand name
References
[edit]- ^ a b "Spyro: Shadow Legacy for DS Reviews". Metacritic. Red Ventures.
- ^ Kautz, Paul (November 16, 2005). "Test: Spyro Shadow Legacy". 4Players (in German). 4Players GmbH. Retrieved June 19, 2022.
- ^ Walker, John (November 13, 2005). "Spyro: Shadow Legacy". Eurogamer. Gamer Network. Retrieved June 19, 2022.
- ^ Mueller, Greg (January 5, 2006). "Spyro: Shadow Legacy Review [date mislabeled as "January 24, 2006"]". GameSpot. Red Ventures. Archived from the original on January 11, 2006. Retrieved June 19, 2022.
- ^ Hollingshead, Anise (November 23, 2005). "Spyro Shadow Legacy - NDS - Review". GameZone. Archived from the original on January 25, 2009. Retrieved June 19, 2022.
- ^ Harris, Craig (October 27, 2005). "Spyro: Shadow Legacy". IGN. Ziff Davis.
- ^ la redaction (December 6, 2005). "Test: Spyro Shadow Legacy". Jeuxvideo.com (in French). Webedia. Retrieved June 19, 2022.
- ^ Kitts, Martin (Christmas 2005). "Spyro Shadow Legacy" (PDF). NGC Magazine. No. 114. Future plc. p. 39. Retrieved June 19, 2022.
- ^ "Spyro: Shadow Legacy". Nintendo Power. Vol. 198. Nintendo of America. December 2005. p. 112.
- ^ Trammell, David (November 14, 2005). "Spyro: Shadow Legacy". Nintendo World Report. NINWR, LLC.
- ^ Van Leuveren, Luke (December 12, 2005). "Spyro: Shadow Legacy Review". PALGN. PAL Gaming Network. Archived from the original on June 26, 2006. Retrieved June 19, 2022.