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Rocksteady Studios

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Rocksteady Studios Limited
Company typeSubsidiary
IndustryVideo games
Founded13 December 2004; 19 years ago (2004-12-13)
Founders
  • Jamie Walker
  • Sefton Hill
Headquarters,
England
Products
Number of employees
258[1] (2023)
ParentWarner Bros. Games (2010–present)
Websiterocksteadyltd.com

Rocksteady Studios Limited is a British video game developer based in London. Founded on 13 December 2004, the studio is best known for its work in the Batman: Arkham series. The company is a subsidiary of Warner Bros. Games.

History

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Rocksteady Studios was founded on 13 December 2004, by Jamie Walker and Sefton Hill, formerly employed by the previously closed Argonaut Games as creative director and head of production, respectively.[2][3] Several other Argonaut employees were also hired.[2] SCi Entertainment (later renamed Eidos) was a founding investor in the studio, holding 25.1% of the company's shares.[2][4]

Rocksteady's first release was the 2006 first-person shooter Urban Chaos: Riot Response, developed using the Havok engine and published by Eidos Interactive for PlayStation 2 and Xbox. After Eidos obtained the rights to make a Batman game in spring 2007, they approached Rocksteady who presented their take on the Batman licence, and by May 2007, they had begun developing the concept of Batman: Arkham Asylum, with full production beginning in September 2007.[5][6] The game's commercial and critical success led publisher Warner Bros. Interactive Entertainment (WBIE) to acquire an undisclosed majority stake in Rocksteady in February 2010.[7][8] Eidos (Square Enix Europe) retained its 25.1% stake,[4] however it later became wholly owned by WBIE.[9] Arkham Asylum was followed by Batman: Arkham City in 2011, and Batman: Arkham Knight in 2015. Both of which received critical acclaim, though the PC version of the game, developed externally by Iron Galaxy, was panned for its technical issues at launch. The studio also experimented with developing virtual reality video games in 2016, releasing the spin-off game Batman: Arkham VR for the PlayStation VR. Subsequently, 2016 they started working on their first unannounced original multiplayer puzzle-solving game. It was codenamed Stones but was shelved internally at the direction of studio owner Warner Bros. to work on a multiplayer title based on Suicide Squad.[10][11]

In August 2020, Rocksteady announced their next game titled Suicide Squad: Kill the Justice League.[12] The game had been in production at Rocksteady since 2017, who were taking over development following the cancellation of the previous iteration at WB Games Montréal in late 2016. Over the course of development of seven years, the studio struggled to get the game off the ground, having very little experience in its genre, which resulted in several postponements.[11] A Suicide Squad game had been teased at the end of Batman: Arkham Origins (developed by WB Games Montreal), and in the years since Batman: Arkham Knight was released, Rocksteady had been rumoured to be working on a Suicide Squad game. The Suicide Squad game is set five years after the events of Arkham Knight, and was released in February 2024.[13]

The Guardian reported in August 2020 that the studio had failed to address issues related to sexual harassment and inappropriate behaviour that more than half of the female employees had written to the studios executives about in a November 2018 letter. Such actions had included "slurs regarding the transgendered community", "discussing a woman in a derogatory or sexual manner with other colleagues", and sexual harassment "in the form of unwanted advances, leering at parts of a woman’s body, and inappropriate comments in the office".[14] Rocksteady said to The Guardian, "In 2018 we received a letter from some of our female employees expressing concerns they had at that time, and we immediately took firm measures to address the matters that were raised. Over the subsequent two years we have carefully listened to and learned from our employees, working to ensure every person on the team feels supported. In 2020 we are more passionate than ever to continue to develop our inclusive culture, and we are determined to stand up for all of our staff."[14] The following day, Rocksteady posted on social media what they claimed to be an "unsolicited" letter written by some of the employees who had signed the 2018 letter, disputing the claims reported in The Guardian.[15]

At the end of 2022, co-founders Jamie Walker and Sefton Hill left Rocksteady after more than 18 years at the company and during the development of Suicide Squad: Kill the Justice League. They formed a new company called Hundred Star Studios in January 2024 that will consist of “only 100 industry veterans and emerging talents.”[16] Nathan Burlow and Darius Sadeghian were promoted to replace them.[17]

Rocksteady will continue to support Kill the Justice League through the game's first year and is also assisting in the development of a director's cut for Hogwarts Legacy. However, Warner Bros. Games declined to comment on the future of the game or the studio.[18] In September 2024, anonymous employees told Eurogamer that Rocksteady's QA team had experienced a layoff, reducing the team's headcount by half, as a result of the game's poor sales.[19]

As November 2024, Suicide Squad Kill the Justice League has had very few sales and very few players, and is sold at very low prices in a desperate search for an audience and players to justify the costs of maintaining the active servers for Warner Bros. Games.[20] Losses of $200 million are estimated, which could jeopardize the financial stability of Warner Bros. Games and seal the fate of Rocksteady Studios, a studio that was clearly famous and successful until the development of Suicide Squad: Kill the Justice League.[21] The reasons for this failure are attributable to the long years of development, 7 years, to an unjustified increase in costs and to a late release at the beginning of 2024, when the public was already tired of long gaming sessions played during the COVID-19 pandemic and also to the tiredness of the type of game.[22]

Games developed

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Year Title Platform(s)
2006 Urban Chaos: Riot Response PlayStation 2, Xbox
2009 Batman: Arkham Asylum macOS, Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, Xbox 360, Xbox One[a]
2011 Batman: Arkham City macOS, Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One [a][b]
2015 Batman: Arkham Knight Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One[c]
2016 Batman: Arkham VR Microsoft Windows, PlayStation 4
2024 Suicide Squad: Kill the Justice League Microsoft Windows, PlayStation 5, Xbox Series X and Series S

Notes

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  1. ^ a b PlayStation 4 and Xbox One versions released as part of Batman: Return to Arkham; Nintendo Switch version released as part of Batman: Arkham Trilogy.
  2. ^ Wii U version released as Batman: Arkham City - Armored Edition.
  3. ^ Nintendo Switch version released as part of Batman: Arkham Trilogy.

References

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  1. ^ "Accounts". gov.uk. 2023. p. 4. Retrieved 3 September 2024.
  2. ^ a b c Fahey, Rob (17 January 2005). "Roll Call back on track as SCi funds new development studio". GamesIndustry.biz. Archived from the original on 3 September 2018. Retrieved 27 August 2019.
  3. ^ Prell, S. (22 November 2014). "Three years later, Calendar Man reveals Arkham City easter egg". Engadget. Archived from the original on 16 August 2016. Retrieved 12 July 2016.
  4. ^ a b MCV Staff (23 February 2010). "Eidos retains 25% stake in Rocksteady". MCV.
  5. ^ Snider, Mike (25 August 2009). "The rest of the story: 'Batman: Arkham Asylum'". USA Today. Archived from the original on 20 July 2014. Retrieved 10 January 2017.
  6. ^ Graft, Kris (19 October 2009). "Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum". Gamasutra. Archived from the original on 19 April 2019. Retrieved 27 August 2019.
  7. ^ Plunkett, Luke (23 February 2010). "Warner Buys Batman: Arkham Asylum Devs". Kotaku.
  8. ^ Martin, Matt (23 February 2010). "Warner acquires majority stake in Rocksteady Studios". GamesIndustry.biz. Archived from the original on 29 April 2018. Retrieved 28 April 2018.
  9. ^ "Company". Warner Bros. Archived from the original on 30 June 2019. Retrieved 27 August 2019.
  10. ^ Schreier, Jason (6 June 2024). "Behind 'Suicide Squad,' the Year's Biggest Video-Game Flop". Bloomberg.
  11. ^ a b Schreier, Jason (12 January 2024). "New 'Suicide Squad' Video Game Faces a Tough Road". Bloomberg. Retrieved 12 January 2024.
  12. ^ Good, Owen S. (7 August 2020). "Suicide Squad game in the works from Batman Arkham maker Rocksteady". Polygon.
  13. ^ Rocksteady Announces Suicide Squad Game - IGN, 7 August 2020, retrieved 7 August 2020
  14. ^ a b Hern, Alex (18 August 2020). "Games firm Rocksteady accused of inaction over staff harassment". The Guardian. Retrieved 18 August 2020.
  15. ^ Andy Chalk (19 August 2020). "Rocksteady shares employee letter defending its response to 2018 abuse allegations". PC Gamer. Retrieved 21 October 2023.
  16. ^ McWhertor, Michael (17 January 2024). "Rocksteady founders have a new, post-Suicide Squad studio". Polygon. Retrieved 19 January 2024.
  17. ^ Schreier, Jason (6 June 2024). "Behind 'Suicide Squad,' the Year's Biggest Video-Game Flop". www.bloomberg.com. Retrieved 10 June 2024.
  18. ^ Yin-Poole, Wesley (10 June 2024). "Suicide Squad: Kill the Justice League Will Complete Its Currently Announced Roadmap, but Warner Bros. Quiet on What Happens After". IGN. Retrieved 10 June 2024.
  19. ^ "Rocksteady hit by layoffs after Suicide Squad: Kill the Justice League underperforms". Eurogamer.net. 2 September 2024.
  20. ^ "Suicide Squad: Kill the Justice League". store.steampowered.com. store.steampowered.com. Retrieved 29 November 2024.
  21. ^ "'Suicide Squad,' Warner Bros.'s $200 Million Flop, Haunts the Gaming Industry". bloomberg.com. bloomberg.com. Retrieved 29 November 2024.
  22. ^ "Suicide Squad: Kill the Justice League Review". ign.com. ign.com. 2 February 2024. Retrieved 29 November 2024.
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