SOCOM U.S. Navy SEALs: Confrontation
SOCOM U.S. Navy SEALs: Confrontation | |
---|---|
Developer(s) | Slant Six Games |
Publisher(s) | Sony Computer Entertainment |
Designer(s) | Allen Goode[1] |
Composer(s) | Justin Burnett |
Series | SOCOM |
Engine | Hexane Engine |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Tactical shooter |
Mode(s) | Multiplayer |
SOCOM U.S. Navy SEALs: Confrontation is a multiplayer tactical shooter video game developed by Slant Six Games and published by Sony Computer Entertainment for PlayStation 3. Confrontation came packaged with the PlayStation 3 Bluetooth headset or as a standalone game, and also released as a downloadable title from PlayStation Network.[2] The player is able to customize their character, choosing from a list of predefined items.
Online multiplayer servers were originally shut down on January 28, 2014, along with the servers for SOCOM 4 U.S. Navy SEALs.[3] In 2021, fans working to reverse engineer servers for defunct games made online play for the game possible again through private servers.[4]
Gameplay
[edit]Confrontation focuses on online play. Teamwork is essential to success in the game, as this phrase says: "Alone I'm Lethal, as a team I Dominate". The player is able to customize their character, choosing from a list of pre-defined items, using mix and match. This includes armour (light, medium and heavy; both leg and torso; for commando and mercenary), camouflage (head, shirts, pants, armour, straps and mask), and weapons attachments (two slots, weapon specific; e.g. front grip and suppressor on the M4A1 assault rifle). The game features several playable special forces teams: the United States Navy SEALs, U.K.'s Special Air Service (SAS), Germany's Kommando Spezialkräfte (KSK), Spain's Unidad de Operaciones Especiales (UOE), and France's 1er Régiment de Parachutistes d'Infanterie de Marine (1er RPIMa).[5]
Development and release
[edit]SOCOM: Confrontation was officially announced during Sony Computer Entertainment America (SCEA) Gamers' Day on May 17, 2007, by Scott Steinberg, SCEA's Vice President of Product Marketing.[6]
With the release of the SOCOM series website, it was announced that the game was scheduled to be released on September 16, 2008.[7][8] However, SCEA Director of Development Seth Luisi announced that the game would be delayed one month so they can deliver "the best SOCOM online experience possible."
When Confrontation was released, the game was missing several features that were claimed on the cover of the box and in the manual. The game received a patch on January 9, 2009, version 1.30, which claimed to fix several issues including frame rate and invisible gun glitch, however some of these issues still remained. New features that were missing during release including trophy support were included with the patch. After the patch came out, online players increased by 50% and the number of players per hour increased 33%.[9]
Sony turned off the servers on January 28, 2014.[3]
PlayStation Home
[edit]Slant Six Games has released a themed space dedicated to SOCOM: U.S. Navy SEALs Confrontation in the PlayStation 3's online community-based service, PlayStation Home.[10] The space is called "SOCOM: Tactical Operations Center" (TOC). At this SOCOM strategy post, users are able to plot the next course of action with their friends by gathering around the "SOCOM Telestrator" tool and coordinating their next assault. Chock full of maps and modes from SOCOM: Confrontation, the Telestrator is a powerful tool that the Home community can use to collaborate, strategize, and enhance their gameplay experience. On top of this, the TOC boasts a regional "SOCOM Leaderboard" that pulls data from the SOCOM site and updates Career stats (such as all-time ranking, kills, deaths, and kills/deaths ratio) in real-time. There is also a "TOC Terminal" where users can read up on the Crossroads, Urban Wasteland, Quarantine, Fallen, Kasbah, Desert Glory, and Frostfire maps. As of July 16, 2009, users can purchase SOCOM themed clothing for their avatars from the PlayStation Home shopping complex. This space is the first installment of the two-part SOCOM Home hub that is the ideal 3D locale for the SOCOM community to meet up and socialize. This space was released on June 18, 2009, for the North American version of PlayStation Home, on July 2, 2009, for the European version, and on August 27, 2009, for the Japanese version. On April 15, 2010, the awaited second part of the SOCOM Home hub was released. The "SOCOM: Opposing Force" (OPFOR) Game Space features a 5-Finger Fillet mini-game with leaderboards. The main attraction of the OPFOR Game Space, however, is the ability to assemble an assault weapon. Players who can assemble the assault weapon in 12 seconds will unlock a Golden AK-47 for use in SOCOM: Confrontation. This makes the first Game Space in Home to award items for use in the game the space is based on.[11]
Outso developed the "SOCOM Telestrator" for Slant Six Games in the SOCOM: TOC Game Space.[12]
Reception
[edit]Aggregator | Score |
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Metacritic | 63/100[13] |
Publication | Score |
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Game Informer | 6.0/10[14] |
GameSpot | 6.5/10[15] |
GamesRadar+ | 6.0/10[16] |
GameTrailers | 7.5/10[17] |
IGN | 4.5/10[18] |
NZGamer.com | 7.8/10[19] |
PlayStation Universe | 8.5/10[20] |
SOCOM: Confrontation received generally mixed reviews. Many reviewers criticized its technical issues, lag, missing features, and that there were only seven maps at launch. Shortly after the game's release, many complaint posts were made on the official SOCOM forums. A major bug present at the game's release caused many player's systems to crash while either looking for a match or at other various points during gameplay. Several patches have fixed the majority of these problems, though the game was still seen as a failure on Slant Six Games' part.
References
[edit]- ^ SOCOM: U.S. Navy SEALs Confrontation Interview 2. GameSpot. May 7, 2008. Retrieved October 16, 2008.
- ^ Haynes, Jeff (July 1, 2008). "SOCOM: Confrontation Delayed". IGN. IGN.com. Archived from the original on July 10, 2008. Retrieved October 16, 2008.
- ^ a b Yin-Poole, Wesley (July 17, 2013). "Sony signals end to SOCOM, MAG online support". Eurogamer. Gamer Network. Archived from the original on July 20, 2013. Retrieved July 17, 2013.
- ^ "How some savvy fans are preserving the PS3's multiplayer games". The Washington Post. November 27, 2020. Archived from the original on November 29, 2020. Retrieved December 1, 2021.
- ^ McElroy, Griffin (March 22, 2008). "SOCOM Confrontation's Special Forces organizations revealed". Joystiq. Joystiq.com. Archived from the original on January 28, 2015. Retrieved October 16, 2008.
- ^ Kietzmann, Ludwig (May 17, 2007). "Sony announces SOCOM Confrontation for PS3". Joystiq. Joystiq.com. Archived from the original on January 28, 2015. Retrieved October 16, 2008.
- ^ Kollar, Philip (March 26, 2008). "SOCOM Confrontation Marching Out on September 16". 1UP.com. 1UP.com. Archived from the original on June 16, 2016. Retrieved March 26, 2008.
- ^ Roper, Chris (March 27, 2008). "SOCOM Confrontation Release Date Announced". IGN. IGN.com. Archived from the original on October 17, 2008. Retrieved October 16, 2008.
- ^ "State of the Game". socom.com. February 13, 2000. Retrieved February 13, 2009.[permanent dead link ]
- ^ "Coming to PlayStation Home: New SOCOM Space, Ghostbusters Apartment, EA SPORTS Update + More!". SCE. June 17, 2009. Archived from the original on August 21, 2009. Retrieved June 18, 2009.
- ^ Locust_Star (April 14, 2010). "New in PlayStation Home: SOCOM's Golden AK-47, Monkey Island Space & Items, and Gamer's Lounge Refresh". Sony Computer Entertainment. Archived from the original on April 18, 2010. Retrieved April 15, 2010.
- ^ "Social Environment Design & Development Projects". Outso. Archived from the original on October 31, 2009.
- ^ "SOCOM: Confrontation (ps3: 2008): Reviews". Metacritic. Metacritic.com. Archived from the original on January 25, 2009. Retrieved November 20, 2008.
- ^ Cork, Jeff. "SOCOM: Confrontation". Game Informer. GameInformer.com. Archived from the original on October 29, 2008. Retrieved November 1, 2008.
- ^ Watters, Chris (October 21, 2008). "SOCOM: U.S. Navy SEALs Confrontation Review". GameSpot. GameSpot.com. Archived from the original on October 27, 2011. Retrieved October 22, 2008.
- ^ Kim, Alan (October 31, 2008). "SOCOM: Confrontation Review". GamesRadar. GamesRadar.com. Archived from the original on July 3, 2020. Retrieved July 2, 2020.
- ^ "SOCOM: Confrontation: Reviews, Trailers, and Interviews". GameTrailers. GameTrailers.com. Archived from the original on April 26, 2011. Retrieved November 20, 2008.
- ^ Haynes, Jeff (October 30, 2008). "SOCOM: Confrontation Review". IGN. IGN.com. Archived from the original on November 3, 2008. Retrieved October 31, 2008.
- ^ Benham, Dene (March 24, 2009). "SOCOM: U.S. Navy SEALs Confrontation Review". NZGamer. nzgamer.com. Archived from the original on April 25, 2011. Retrieved March 25, 2009.
- ^ "SOCOM: Confrontation Review". PSU.com. November 8, 2008. Archived from the original on May 5, 2019. Retrieved July 2, 2020.
External links
[edit]- 2008 video games
- Multiplayer online games
- PlayStation 3 games
- PlayStation 3-only games
- Slant Six Games games
- SOCOM U.S. Navy SEALs
- Sony Interactive Entertainment games
- Video games about the Special Air Service
- Video games about the United States Navy SEALs
- Video games developed in Canada
- Video games scored by Justin Burnett