Jump to content

Mega Man Legends (video game)

From Wikipedia, the free encyclopedia
(Redirected from Rock Volnutt)
Mega Man Legends
Mega Man Legends
Developer(s)Capcom Production Studio 2
Publisher(s)
Director(s)Yoshinori Kawano
Producer(s)
Designer(s)Kazunori Kadoi
Programmer(s)Masaru Ijuin
Artist(s)Kazushi Ito[1]
Writer(s)
  • Yoshinori Kawano
  • Shin Kurosawa
Composer(s)Makoto Tomozawa
SeriesMega Man Legends
Platform(s)
ReleasePlayStation
  • JP: December 18, 1997
  • NA: September 10, 1998
  • EU: December 4, 1998
Nintendo 64
  • JP: November 22, 2000
  • NA: January 10, 2001
Windows
  • JP: February 23, 2001
  • NA: July 14, 2001
PlayStation Portable
  • JP: August 4, 2005
Genre(s)Action-adventure, third-person shooter
Mode(s)Single-player

Mega Man Legends[a] is a 1997 action-adventure game released by Capcom. It is the first game in the Mega Man Legends sub-series of Mega Man games from Capcom, and the second major 3D polygonal Mega Man title in the franchise, following Mega Man: Battle & Chase.[2] It was released for the PlayStation in 1997 in Japan, and in 1998 in North America. A Nintendo 64 port was released in 2000 with the same title, but it was renamed Mega Man 64 for the North American release in 2001. It was also ported to Windows in 2001, and to the PlayStation Portable in 2005, the latter only in Japan. Its most recent release was as a PS one Classic on the North American PlayStation Network in 2015.

Legends stars a new incarnation of Mega Man, known as Mega Man Volnutt, the game's player character. Mega Man Volnutt is a "Digger," someone tasked with investigating ruins on a flooded Earth. During his journey with his friends, their ship crashes on Kattelox Island, where Mega Man confronts pirates seeking the island's hidden treasure. As an action-adventure game, Mega Man Legends's gameplay is significantly different from the original series, though it retains some familiar elements.

Mega Man Legends received positive critical reception for its transition from 2D graphics to 3D. However, the Nintendo 64 and Windows ports were criticized for lacking improvements over the PlayStation version, whose graphics were considered outdated by the time of their release. Mega Man Legends was followed by the prequel The Misadventures of Tron Bonne and a sequel titled Mega Man Legends 2.

Gameplay

[edit]

Mega Man Legends differs significantly from the platforming gameplay of previous Mega Man games, with the primary change being its three-dimensional worlds and movement. Unlike the original Mega Man series, which are platform games, Legends is an action-adventure game featuring mechanics similar to those in Tomb Raider, such as the ability to grab and climb ledges, perform left/right diving maneuvers, control the camera manually, and use lock-on targeting.[3] Lock-on targeting was also featured in games like The Legend of Zelda: Ocarina of Time.[4]

The player controls Mega Man Volnutt throughout the game, completing various missions such as investigating ruins or fighting pirates.[5] The game features a large world with multiple dungeons that must be explored in a specific order, as well as a town with non-player characters to interact with. The story is revealed through cutscenes.[4][5]

An early boss battle in which Mega Man battles robots controlled by pirates

Although the player moves through the game solely on foot, once Roll Caskett repairs a support car, she can transport Mega Man to specific locations.[6]

In Legends, large gems called Refractors serve as the primary power source. Smaller fragments, known as Refractor Shards, can be exchanged for money. When enemies are defeated, they often drop these shards, which are automatically converted into Zenny, the game's currency. Mega Man's health can be increased by purchasing upgrades in shops, recovered by buying health packs, collecting orange cubes from defeated enemies, or by asking the character Data to heal him.[7] Mega Man also possesses a Life Shield, which reduces the amount of damage he takes from enemies.[5] Enemy damage can be further mitigated by acquiring armor or helmet upgrades.

Mega Man's interactions with characters can also influence the price of items.[8][9] If the player makes Mega Man behave rudely toward characters, item prices will increase, and the dialogue with those characters will change.

The power of Mega Man's main weapon, the Buster Gun, is determined by the Buster Parts equipped. These parts can enhance four stats of the Buster Gun: Attack (strength of the shots), Rapid (firing speed), Range (distance the shots travel), and Energy (number of shots fired before needing to pause). Buster Parts can be obtained from stores or found in dungeons. Additionally, Roll can create Buster Parts from unusable objects discovered in the ruins. She can also craft weapons for the player using specific combinations of parts found in dungeons or purchased in shops, many of which serve as complements to the Buster Gun.[7]

The only way to refill special weapons in the field is by using an item that can be purchased, though only one can be carried at a time. Unlike the original series, only one special weapon can be equipped at any given time, and switching between them requires talking to Roll. Special weapons can be upgraded in five different stats: Attack, Rapid, Range, Energy, and Special. To upgrade these weapons, the player must spend a certain amount of Zenny.[10]

Plot

[edit]

Setting and characters

[edit]

The Legends series is set on a flooded Earth, where only a few scattered islands remain and energy sources are scarce. To meet the growing demand for energy to power machinery, people rely on quantum refractors found in ancient ruins. Shards of these refractors are used as currency.[11] However, the ultimate goal for most people is to find the Mother Lode, a legendary item of infinite power that could solve the energy crisis once and for all. Those who explore these ruins in search of refractors are known as "Diggers" ("Digouters" in the Japanese version). They are assisted by Spotters, who use technology to map the Diggers' paths and help them avoid or defeat Reaverbots, hostile robots that guard the ruins.[12]

The game's protagonist is Mega Man Volnutt, a Digger who lives aboard an airship called the Flutter. He resides there with Roll Caskett, his Spotter who is searching for her missing parents;[13] Barrel Caskett, Roll's grandfather;[14] and Data, a mysterious monkey who communicates in gibberish that only Mega Man can understand.[15]

The main antagonists are the Bonne family, pirates intent on stealing the secret treasure of Kattelox Island to amass wealth. The group is led by Teisel Bonne,[16] while his sister, Tron Bonne, builds most of their robots and eventually develops feelings for Mega Man.[17][18] Their youngest brother, Bon Bonne, is either fully robotic or encased in a robot suit, and only says one word: "Babu!" The Bonne siblings are accompanied by forty Servbots, small robots who serve under Tron's command.[19] The Bonne family travels and lives aboard their flying warship, the Gesellschaft.

Story

[edit]

The game begins with Mega Man Volnutt exploring a tower ruin in the middle of the ocean, where he retrieves a large blue refractor. After defeating the Reaverbots guarding his path, he returns to the airship, the Flutter, and departs from the ruin.[20] However, the Flutter suffers from engine issues and crash-lands on Kattelox Island.[21] Stranded, Mega Man, Roll, and Barrel begin searching for parts to repair the airship.[22]

While on the island, pirates led by the Bonne family attack Kattelox City, using giant mechanical weapons in their hunt for the island's legendary treasure. Mega Man decides to intervene and protect the city.[23] He defeats the pirates' forces, including Tron Bonne and her robots in the Downtown area, and Bon Bonne, who leads the siege on City Hall. Afterward, their leader Teisel Bonne plans an assault on the Clozer Woods ruins, but Mega Man also defeats him, safeguarding the island.

The island's mayor, Amelia, reveals to Mega Man that the Bonne family is searching for Kattelox's secret treasure. Legends claim that uncovering it would bring about a great disaster for the island. Concerned about strange activity in the island's ruins, Amelia asks Mega Man to explore them and investigate the increased presence of Reaverbots.[24]

Mega Man continues his journey through the Forest Ruins, where he discovers a large yellow refractor. Using this to power a boat, he gains access to the Lake Ruins. After defeating the Bonnes again, who had turned stolen boats into robotic weapons, he retrieves a huge red refractor from the ruins. This allows Roll to repair the Flutter, granting them the ability to fly again and reach the Clozer Woods ruins.[25] Inside these ruins, Mega Man unlocks the Main Gate, the largest ruin on the island, in hopes of uncovering the source of the Reaverbot activity.[26] On the way back, the Bonnes launch a final attack with their mothership, the Gesellschaft, but Mega Man destroys it and defeats them once more.

After exploring the depths of the Main Gate, Mega Man unlocks access to three Sub-Cities scattered across Kattelox Island. While investigating them, Mega Man encounters the Bonne family once again in the Old City and destroys their newest robot, a colossal monster named Bruno. Accepting their defeat, the Bonnes retreat, though Teisel plots to steal the treasure of the Main Gate once Mega Man retrieves it.[27]

Using three keys from the Sub-Cities, Mega Man delves deeper into the Main Gate, where he uncovers an ancient stasis chamber housing Mega Man Juno, a 3rd-class bureaucratic unit from Eden, a space station orbiting above the planet. Upon awakening, Juno recognizes Mega Man as "Mega Man Trigger" and realizes that Mega Man is suffering from memory loss.[28]

Juno reveals a chilling plan: the island's population, referred to as "carbons," must be purged to maintain control, as their unchecked growth would eventually become a threat. Mega Man protests, realizing that Juno is referring to the people of Kattelox Island, but Juno insists that the "reinitialization" process is necessary.[29] Juno leaves Mega Man trapped while he prepares the reinitialization program, intending to exterminate the island's population.[30]

With help from Tron and Teisel Bonne, Mega Man escapes the trap and confronts Juno. Despite Juno transforming into a more powerful form, Mega Man defeats him in battle.[31] However, even after Juno's defeat, his backup data is sent to Eden, confirming that the Carbon Purification Process is set to begin.[32]

Just when all seems lost, Mega Man's companion Data overrides the system's commands. Data cancels the Purification Process and deletes Juno's backup data, effectively preventing the reinitialization from happening.[33]

Data then explains to Mega Man that he holds all of his original memories from when he was known as Mega Man Trigger. Data reveals that Mega Man had transferred his memories into him to prevent Eden from ever accessing or tampering with them. Data promises to restore Mega Man's memory when the time is right.[34]

With the island saved, the residents of Kattelox celebrate Mega Man as a hero. The Caskett family, now aboard the fully repaired Flutter, sets off to continue their adventures elsewhere.[35] Meanwhile, the Bonne family, undeterred by their defeat, sails away on a makeshift boat constructed by Tron out of scrap parts, hauling the giant refractor they stole from the Main Gate.[36]

Development and release

[edit]

Producer Keiji Inafune stated that his goal was to create a new Mega Man game that would be entirely different from previous entries in the series. Aiming to appeal to gamers of all ages, Inafune decided to blend action, RPG, and adventure genres, though he questioned whether Mega Man Legends would still be engaging.[37] All the humanoid characters in the game were animated using motion capture.[38] One of the earliest global showings of Legends occurred at the Electronic Entertainment Expo in Atlanta, Georgia, in June 1997, where it was titled Mega Man Neo.[39] A demo of the game, titled "Rockman Neo" (ロックマンNEO), was later included in the Japanese director's cut version of Resident Evil.[38] The game was released in Japan on December 18, 1997, with a re-release under the "PlayStation the Best" label following on May 4, 1999.[40]

In December 1997, Capcom USA's president, Bill Gardner, informed IGN that Mega Man Legends would be ported to the Nintendo 64. Although the Japanese name had already been finalized, "Mega Man Neo" remained as the English title, with Gardner stating that the official name had not yet been decided.[41] In January 1998, the game was renamed "Mega Man Nova" due to a general consensus that the previous name was not appealing.[42] However, just two weeks later, the name was reverted due to trademark issues.[43] The final title, Mega Man Legends, was confirmed in March 1998.[44] By April 1998, the English adaptation of the game had been completed, but Capcom chose to delay its release until September of the same year, believing it would perform better during the holiday season.[45] The English localization removed a feature from the original game where Mega Man could either kick or calm a dog that was chasing Tron; in the English version, he can only calm the dog. Other changes in the English release included character name alterations, such as the protagonist Mega Man Volnutt, who was known as Rock Volnutt in the Japanese version.[46]

The PC port of the game was first announced by Capcom at the Tokyo Game Show in April 2000, alongside Dino Crisis and Resident Evil 3: Nemesis.[47] The PlayStation Portable version of Mega Man Legends was released in Japan on August 4, 2005.[48] It was re-released on December 21, 2006, and again on January 29, 2009, with the latter also including the PSP port of Mega Man Legends 2. Although a North American release of the port was planned, it was ultimately cancelled.[49] The PlayStation original was added to the PS one Classics program on September 29, 2015. However, likely due to licensing issues, this release is only available through the North American PlayStation Network, limited to PlayStation 3 and PlayStation Vita.[50]

The soundtrack for the game was composed by Makoto Tomozawa. According to Tomozawa, creating the sound design for the game was a challenge, especially for Toshio Kajino, one of the sound designers, who had no prior experience working on a Mega Man title.[37] The theme song for the Japanese version is "Another Sun," while the ending theme is "Anata no Kaze ga Fuku kara" (あなたの風が吹くから, lit. "For Your Winds Shall Blow"), both performed by Reika Morishita. On February 21, 1998, Capcom released a CD titled Rockman Dash Original Soundtrack (「ロックマンDASH」 オリジナル・サウンドトラック). The CD features a total of 40 tracks, including the opening and ending themes.[51] Tomozawa mentioned that the CD still omits other tracks from the game due to the large number of tracks in the overall soundtrack.[37]

Reception

[edit]

Since its release, Mega Man Legends has received a moderately positive critical response from video game publications, although the ports for Nintendo 64 and PC garnered mixed to negative reviews. GameRankings reported an average score of 73.73% for the PlayStation version.[52] The PC and Nintendo 64 versions had lower averages of 33.67% and 63.94%, respectively.[53][54] On Metacritic, the Nintendo 64 port holds an aggregate score of 59 out of 100 based on six reviews.[55] The transition from a 2D platform video game series to a 3D action-adventure game was well received, with reviewers comparing it favorably to other video game franchises that experienced overall negative changes.[60] Despite this shift, critics appreciated how Legends retained various elements from the original Mega Man series.[63] Game Informer praised the variations of Mega Man's special weapons, stating, "There is plenty of shoot-'em-up action for fans of traditional Mega Man titles."[58] The storyline of the game was also commended, being described as "solid" by Game Informer and "engrossing" by GamePro, with the latter highlighting the boss characters as some of the best in the entire series.[58][59] Conversely, the game's difficulty received mixed reviews, particularly regarding the boss battles, although the addition of a tutorial mode in the Nintendo 64 port was praised.

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated, "First impressions can be a killer, and the game just doesn't possess the most outstanding graphics or mechanics to hook the merely curious after just one play. For those who look deeper, it's a diamond in the rough."[65]

The N64 port, however, faced criticism from Famitsu for being too similar to the original game.[57] IGN commented that the PlayStation game "was a poor experience," questioning "why Capcom [...] decided to make Nintendo 64 owners suffer through it unchanged."[64] GameSpot found the graphics outdated and noted that, in addition to lacking updates from the original game, some music and sound clips were lost during the conversion.[61] The PC version received an even more negative review; GameSpot rated it a "bad" 3.6 out of 10, stating that gamers would find the PlayStation port more worthwhile. Similar to Famitsu's review of the Nintendo 64 port, GameSpot criticized the lack of additions to the PC port. The PC conversion of the cutscenes was found to contain an error where a character starts a dialogue while another is still speaking.[62]

In a 2007 retrospective of the Mega Man series, Jeremy Parish of 1UP.com ranked Mega Man Legends as "Worth it!", praising its setting, plot, English voice acting, and boss battles.[67] GamesRadar shared similar sentiments, stating that the game was "a complete overhaul in every way" and noting that its jump to 3D graphics "seems totally lost in this day and age..."[68] Conversely, ScrewAttack placed Mega Man Legends fourth in their article "Top Ten Worst 2D to 3D Games," criticizing the game’s controls, camera, and the main character's voice.[69] Allgame noted that while the game "had some significant problems that kept it from being anything more than a diversion," the most notable issue was its controls, which were improved in the sequel.[70] Mega Man's design ranked third in GamePro's "The 8 Worst Game Character Makeovers Ever," with author Patrick Shaw commenting that having Mega Man without a helmet "just doesn't work".[71] GamesRadar's article "Gaming's Most Absurdly Oversized Limbs" featured the game as an example of titles with characters having oversized arms.[72] In 2008, Joystiq's Wesley Fenlon listed Mega Man Legends as a potential game to be ported to the Wii, focusing on the game's and the console's controls.[73] In December 1998, a Capcom representative stated that Mega Man Legends had become a very popular game.[74]

Inafune stated that the game did not sell well, attributing this to its release occurring years before sandbox games became popular.[75]

Notes

[edit]
  1. ^ Known in Japan as Rockman Dash - Episode 1: Adventurous Spirit of Steel (Japanese: ロックマンDASH エピソード1 鋼の冒険心, Hepburn: Rokkuman Dasshu - Episōdo Wan: Hagane no Bōkenshin)

References

[edit]
  1. ^ Rockman Dash Capcom Official Documentation. V-Jump. 1997. p. 101. ISBN 4-08-108067-4.
  2. ^ "Mega Man Neo" (PDF). Electronic Gaming Monthly. No. 96. Ziff Davis. July 1997. p. 108. Archived (PDF) from the original on 2018-08-28. Retrieved 2020-06-05.
  3. ^ "NG Alphas: Mega Man Neo". Next Generation. No. 34. Imagine Media. October 1997. pp. 146–7.
  4. ^ a b Parish, Jeremy (July 16, 2011). "Halcyon Days: Mega Man Legends and the Lost Art of Sincerity". 1UP.com. Archived from the original on May 7, 2012. Retrieved December 8, 2011.
  5. ^ a b c Capcom (1997), p. 6
  6. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Roll: ...But there are a few places I can't get to in the car, so I won't be able to pick you up even if you call me--sorry...OK then....
  7. ^ a b Capcom (1997), p. 7
  8. ^ Capcom (1997), p. 11
  9. ^ Capcom (1997), p. 12
  10. ^ Capcom (1997), p. 8
  11. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. In a world covered by endless water... People are forced to eke out a living on the small patches of land that remain above the sea. The people of this world rely on ancient technology driven by quantum refractors, a powerful energy source. These refractors lie in ancient ruins underground and in the sea and are sought out by explorers called "Diggers." These brave explorers are the sole source of refractor energy which has become a cornerstone of the emerging civilizations.
  12. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Originally, this was the Diggers' only purpose; to find refractors so that civilization would endure. However, over the years, the story of an incredible treasure, the legendary Mother Lode, began to be whispered among the Diggers. The Mother Lode...a treasure so great that were it discovered, it would provide so much power that the world need never fear of running out of energy.
  13. ^ Capcom (1997), p. 14
  14. ^ Capcom (1997); p. 15
  15. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Data: Oh, don't forget--you're the only one who can understand what I say...
  16. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Teisel: Testing! 1 2 3! Testing! Ahem! All right, listen up! Drop everything and give me your undivided attention! In about an hour, we will be arriving at our destination, Kattelox Island! Double check your equipment readings and make sure everything's in working order! I want another flawless operation, same as the last one! I swear, that treasure will be ours or my name's not Bonne! Let's do it!!
  17. ^ Capcom (1997), p. 16
  18. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Tron:, Who was that? Wait! Wasn't that the same boy as before? He disabled the Blumebears by himself? I don't understand--whenever I think about him, I get this...funny feeling... Oh, forget it! Who cares what this feeling is!? It's all his fault! His fault! How dare he!?
  19. ^ Capcom (1997), p. 17
  20. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Roll: Great! What about the refractor?/ Mega Man: It's here! It's a big one, too!/ Roll: All right, now maybe we can finally get some money! Be careful!
  21. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Barrell: Roll, the engine's overheating! The smoke's so thick I can barely see!/Roll: What!? I guess the Flutter's in worse shape than I thought!/Barrell: Roll, the #5 meter is going crazy! She can't take much more of this!/Roll: Gramps, can you open up the #11 valve again?/Barrell: Got it!/Roll: We'd better find a place to set down! Mega Man, could you check the map?/Mega Man: Got it! There's an island called Kattelox about 100 miles southwest!/Barrell: I can't do much more down here by myself! Can somebody give me a hand!?/Roll: Sorry, Gramps, but my hands are a little full right now!/Mega Man: Roll, I see it! Land ho!
  22. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Roll: I'll take a look at the Flutter while we wait for Gramps to get back...Mega Man, you could help by looking for parts we could use for repairs. Maybe you could find something at that shopping area the Inspector mentioned...
  23. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Officer: Those pirates have attacked the island, just like they said they would...They're after the treasure that's supposed to be buried here...Enough talk--you have to leave here now! / Mega Man: Pirates? / Patrolman: They've occupied the gate over there...They're too heavily armed...we can't even get close to 'em! / Mega Man: Maybe I can do something... / Roll: Mega Man! I'm going with you! / Mega Man: No, Roll, it's too dangerous--let me handle this!
  24. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Amelia: How can I thank you? You've done so much for us...I hope this will convince those pirates to give up. I'm afraid to think what might happen if they get their hands on the treasure--the legends say a horrible disaster will occur if it's ever unearthed...sigh...Even if that's just a myth, lately we've been detecting increased activity underground--the Reaverbots are apparently activating of their own accord...It has me concerned...Maybe there's some truth to those stories about a horrible disaster...? I wonder...Mega Man, would you be willing to explore the caves and dungeons on this island, and see if you can find anything?
  25. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Mega Man: We're flying! It worked! You did it, Roll! We're flying! We're flying! / Roll: Well, I still have a lot of work left, but we should be able to get around the island at least! And you'll be able to reach that cave now, too! Let me know when you want to start a dig at the cave, and I'll take you there anytime!
  26. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Mega Man: This is it. Once I'm inside the Main Gate, I should be able to figure out why the Reaverbots activated, but, how can I read these ancient letters?
  27. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Teisel: Tron! Once he finds the treasure, we'll wait for our chance and take it from him!
  28. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Juno: Was it you who awoke me? It is somewhat earlier than I had planned...But no matter...Thank you for awakening me...Hmmm? Have we met before? Oh, please forgive me. You are a purifier model, assigned to the direct command of Mother. As I recall, you were designated Mega Man Trigger. Please forgive me, I did not recognize you in your current configuration./Mega Man: You...you know me?/Juno: You don't remember? Ahh, I see...You have suffered memory loss, yes...And for what purpose have you awakened me...by yourself?
  29. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Juno: I assume that your reason for coming here is to purge the carbons that have over-propagated during the time I was inactive./Mega Man: Carbons? Purge? What are you talking about!?/Juno: According to Urban Military Security Ordinance A10, the number of carbon units is not allowed to increase beyond a pre-specified limit; if this happens, they are to be purged immediately. My observation, if left unattended, the carbons will reproduce indefinitely. Their numbers will grow, polluting the surface world. They can be quite a nuisance.../MegaMan: Carbons? Do you mean...The people on the island!/Juno: The carbons fit Mass Population Model B. They are unstable, very difficult to control...Perhaps, it would be better to simply reinitialize.../Mega Man: Reinitialize? I haven't understood much of what you have been saying, but when you say "reinitialize", do you mean...No!
  30. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Juno: Allow me to rephrase; I will exercise my authority to terminate your program.
  31. ^ "Mega Man Legends". The Adam Burdeshaw Blog. 2022-11-27. Archived from the original on 2022-11-27. Retrieved 2022-11-28.
  32. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Juno: It appears I was in error assuming that a Bureaucratic Model such as myself could be able to best you in hand-to-hand combat. However, I was successful in keeping you occupied long enough for Eden to achieve optimal altitude before you could interfere. This is Mega Man Juno, Bureaucratic Model Third Class, Authorization Number 8677. Requesting the Reinitialization of this island's systems, and memory back- up of its bureaucratic systems./Mega Man: Stop! Stop it!/Juno: If you wish to shoot me, please do not hesitate. My program has... already been backed up in Eden's Central Core. I eagerly await my next activation...
  33. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Data:Interrupt command. Priority command rerouted to Purifier First Class MegaMan Trigger. Under suspicion of malfunction, Bureaucratic Model Third Class Juno has been deactivated by MegaMan Trigger as per Ordinance 103. MegaMan Trigger hereby requests the indefinite postponement of the previous Reinitialization order, and the deletion of Bureaucratic Model Juno's back-up data. Trigger hereby assumes all Bureaucratic authority for the District, and will petition Mother for guidance at a future date./OS Voice: Command reroute acknowledged. Priority given to Purifier First Class' command. Eden resuming standby mode and returning to predestinated coordinates. Deleting log of Purifier First Class' correspondence as required by security ordinances. Requesting that notification to Mother be carried out by Purifier First Class present Bureaucratic Authority Trigger.
  34. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Mega Man: Do you know who I am?/Data: I'm your Peripheral Memory Storage Device! You originally created me so our memory couldn't be scanned by Mother Two! I can't tell you anything yet--but soon, I'll be able to tell you everything! What you are, why you lost your memory, your original function, and mission!
  35. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Reporter: I hope those of you at home are watching! Our brave heroes are taking off, heading for new adventures! As you can see, the people of Kattelox have come out to send them off and wish them well!/Mega Man: Hey, everybody!!/Roll: They were all really nice people. Maybe we'll come back here and see them again!/Mega Man: Yeah!/Roll: OK, setting new course!
  36. ^ Capcom (1997). Mega Man Legends (Sony PlayStation). Capcom. Teisel: It may not look like much, but it's all we've got left! The refractor's ours, so we'd better start working on a new plan!
  37. ^ a b c "Liner Notes". 「ロックマンDASH」 オリジナル・サウンドトラック [Rockman Dash Original Soundtrack] (Media notes). Tomozawa, Makoto. Capcom. 1998. B00005G3A7.{{cite AV media notes}}: CS1 maint: others in cite AV media (notes) (link)
  38. ^ a b "Mega Man Neo: The Blue Bomber Finally Goes 3-D". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 72.
  39. ^ Electronics Entertainment Expo 1997. GamePro. September 1997. p. 40.
  40. ^ "Mega Man Legends (PS)". GameSpot. Archived from the original on June 29, 2011. Retrieved April 12, 2010.
  41. ^ IGN staff (November 16, 2000). "Capcom: First N64 Games in Spring '98". IGN. Archived from the original on July 28, 2012. Retrieved September 8, 2015.
  42. ^ "Mega Man Goes Nova". IGN. January 14, 1998. Archived from the original on March 2, 2012. Retrieved December 12, 2008.
  43. ^ No More Nova - IGN, 23 January 1998, archived from the original on 2020-10-31, retrieved 2020-10-27
  44. ^ Johnston, Chris (March 5, 1998). "Capcom Settles on Final Mega Man Title". GameSpot. Archived from the original on June 29, 2011. Retrieved April 21, 2010.
  45. ^ Johnston, Chris (April 17, 2008). "Mega Man Legends Delayed". GameSpot. Archived from the original on June 29, 2011. Retrieved April 21, 2010.
  46. ^ Nutt, Christian & Speer, Justin. "The History of Mega Man". GameSpot. Archived from the original on April 8, 2010. Retrieved April 19, 2010.
  47. ^ IGN staff (April 3, 2000). "Capcom Bringing Games To The PC". IGN. Archived from the original on January 19, 2008. Retrieved September 8, 2015.
  48. ^ Niizumi, Hirohiko (April 3, 2000). "Capcom bringing two classics to PSP". GameSpot. Archived from the original on June 29, 2011. Retrieved April 13, 2010.
  49. ^ "Mega Man Legends PSP". GameSpot. Archived from the original on June 29, 2011. Retrieved April 13, 2010.
  50. ^ Carter, Chris (September 29, 2015). "Finally, Mega Man Legends hits the PSN today". Destructoid. Archived from the original on October 6, 2024. Retrieved December 8, 2022.
  51. ^ "「ロックマンDASH」 オリジナル・サウンドトラック". Amazon.com (in Japanese). Archived from the original on June 28, 2011. Retrieved April 15, 2010.
  52. ^ a b "GameRankings: Megaman Legends (PS)". GameRankings. Archived from the original on December 9, 2019. Retrieved April 12, 2010.
  53. ^ a b "GameRankings: Megaman Legends (PC)". GameRankings. Archived from the original on December 9, 2019. Retrieved April 12, 2010.
  54. ^ a b "GameRankings: Megaman 64". GameRankings. Archived from the original on December 9, 2019. Retrieved April 12, 2010.
  55. ^ a b "Metacritic - Mega Man 64". Metacritic. Archived from the original on December 31, 2010. Retrieved April 12, 2010.
  56. ^ "Cross Review". Weekly Famitsu (in Japanese). No. 471. Enterbrain, Tokuma Shoten. December 26, 1997. pp. 31–41.
  57. ^ a b IGN staff (November 16, 2000). "Dashing Import?". IGN. Archived from the original on September 17, 2007. Retrieved April 17, 2009.
  58. ^ a b c "Review – Mega Man 8". Game Informer. Sunrise Publications. December 1998. Archived from the original on September 12, 1999.
  59. ^ a b Mike, Major (January 1, 2000). "GamePro: Mega Man Legends review". GamePro. Archived from the original on 2011-08-12. Retrieved April 15, 2010.
  60. ^ a b Mielke, James (June 9, 1998). "GameSpot: Mega Man Legends review". GameSpot. Archived from the original on June 29, 2011. Retrieved April 16, 2009.
  61. ^ a b Speer, Justin (January 30, 2001). "GameSpot: Mega Man Legends review". GameSpot. Archived from the original on June 29, 2011. Retrieved April 16, 2009.
  62. ^ a b Wolpaw, Erik (July 30, 2001). "GameSpot: Mega Man Legends review PC". GameSpot. Archived from the original on February 17, 2009. Retrieved April 16, 2009.
  63. ^ a b Perry, Doug (September 15, 1998). "IGN: Mega Man Legends review". IGN. Archived from the original on July 13, 2011. Retrieved April 17, 2009.
  64. ^ a b Casamassina, Matt (January 29, 2001). "IGN: Mega Man 64 review". IGN. Archived from the original on May 19, 2009. Retrieved April 17, 2009.
  65. ^ a b "Finals". Next Generation. No. 47. Imagine Media. November 1998. p. 156.
  66. ^ Chan, Norman. "Reviews: Mega Man Legends". PC Gamer. Archived from the original on July 15, 2007. Retrieved January 13, 2012.
  67. ^ Parish, Jeremy (May 10, 2007). "The Mega Man Series Roundup". 1UP.com. Archived from the original on June 29, 2011. Retrieved April 10, 2010.
  68. ^ Elston, Brett (30 June 2008). "The ultimate Mega Man retrospective". GamesRadar. Archived from the original on 15 June 2011. Retrieved April 15, 2010.
  69. ^ "Top Ten Worst 2D to 3D Games". ScrewAttack's Top 10. ScrewAttack. January 8, 2010. Archived from the original on April 19, 2010. Retrieved April 16, 2010.
  70. ^ Thompson, Jon. "Mega Man Legends II review". Allgame. All Media Group. Archived from the original on December 12, 2014. Retrieved April 16, 2010.
  71. ^ Shaw, Patrick (July 22, 2008). "The 8 Worst Game Character Makeovers Ever". GamePro. Archived from the original on 2010-09-26. Retrieved April 16, 2010.
  72. ^ Wilde, Tyler (25 February 2009). "Gaming's most absurdly oversized limbs". GamesRadar. Archived from the original on 6 October 2024. Retrieved April 30, 2010.
  73. ^ Fenlon, Wesley (September 23, 2008). "Born for Wii: Mega Man Legends". Joystiq. Archived from the original on July 14, 2012. Retrieved April 26, 2010.
  74. ^ IGN staff (December 11, 1998). "First Screens of Capcom's New Legends". IGN. Archived from the original on June 6, 2011. Retrieved April 23, 2010.
  75. ^ Niizumi, Hirohiko (September 23, 2007). "TGS '07: Mega Man celebrates 20th anniversary". GameSpot. Archived from the original on August 16, 2017. Retrieved April 12, 2010.
[edit]