Rise of the Tomb Raider
Rise of the Tomb Raider | |
---|---|
Developer(s) | Crystal Dynamics[a] |
Publisher(s) | |
Director(s) |
|
Producer(s) | Rose Hunt |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Writer(s) | Rhianna Pratchett |
Composer(s) | Bobby Tahouri |
Series | Tomb Raider |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Rise of the Tomb Raider is a 2015 action-adventure game developed by Crystal Dynamics and published by Microsoft Studios and Square Enix. The game is the eleventh main entry in the Tomb Raider series, the sequel to the 2013's Tomb Raider, and is the second instalment in the Survivor trilogy. Its story follows Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh while battling the paramilitary organization Trinity, which intends to uncover the city's promise of immortality. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.
Development of Rise of the Tomb Raider closely followed the conclusion of development of the 2013 reboot. Player feedback was considered during development, with the team reducing the number of quick time events and introducing more puzzles and challenge tombs. The team traveled to several locations in Turkey, including Cappadocia, Istanbul and Ephesus, to design Kitezh. Rhianna Pratchett returned as the game's writer while Bobby Tahouri replaced Jason Graves as the game's composer. Camilla Luddington returned to provide voice and motion-capture work for Lara. Powered by the Foundation engine, the game was also developed by Eidos-Montréal and Nixxes Software.
Rise of the Tomb Raider was announced at E3 2014 by Microsoft Studios. The game was revealed to be a timed exclusive for Xbox 360 and Xbox One at Gamescom the same year, which sparked criticism from the gaming press and community. It was released for Xbox 360 and Xbox One in November 2015. A Windows version was released in January 2016, and a PlayStation 4 version in October. Rise of the Tomb Raider received acclaim from critics, who praised its graphics, gameplay, characterization, and abundance of content, but some felt that the game did not take enough risks. It had sold 11.8 million units by November 2021. A sequel, Shadow of the Tomb Raider, was released in September 2018.
Gameplay
[edit]Rise of the Tomb Raider is a third-person action-adventure game in which players control Lara Croft, who is on a quest to discover the legendary city of Kitezh. Combat is a major gameplay mechanic; Lara has a large variety of weapons at her disposal (including assault rifles, shotguns, and pistols), some of which have an alternate firing mode.[1] Players may also utilize stealth to progress through portions of the game, using bows and arrows to take out enemies, creating distractions to draw enemy attention away from Lara, or hiding in bushes to evade enemies. Lara can use the environment to fight enemies, shooting explosive barrels, tearing down rope-wrapped structures with rope arrows, or ambushing enemies from high ground.[2] She can also use her ice axe and combat knife to engage in melee combat with enemies.[3] Completing objectives and side content and eliminating enemies give players experience points (XP). When players collect sufficient XP they level up, receiving a skill point, which can be spent on the game's three skill trees: Brawler, Hunter and Survivor.[1] Brawler enhances Lara's efficiency with weapons, giving her abilities such as retrieving arrows from corpses and a steady aim, as well as boosting her resilience against attack and unlocks new combat skills, such as dodge kill. Hunter gives her an advantage when dealing with the environments and animals. Survivor covers a wide range of skills such as creating incendiary bombs and setting booby traps.[4] Lara learns new languages, enabling her to discover relics (such as coins) which can be traded for new equipment.[5]
The game has semi-open hubs for players to explore. In the hubs are items for Lara to collect, including crafting materials and survival caches. These items and collectibles such as relics and documents can be revealed to players using Survival Instinct, a vision mode which highlights items of interest.[1] By collecting the materials, players can craft items with the game's crafting menu; Lara can craft ammunition, poisoned arrows (using death-cap mushrooms), and Molotov cocktails and hand grenades from cans and bottles.[6] The open areas are filled with wildlife, which can be hunted to collect more resources.[1] Players can discover and explore challenge tombs for new skills and outfits. Lara's outfit, which affects her combat performance, can be changed at base camps.[1] The camps allow Lara to change her weapon loadouts,[1] and are fast travel points which allow players to explore a previously-searched area.[7] The game has side missions and challenges which may give players new equipment,[8][9] and players navigate intricate environments to progress. Lara can use her ice axe to climb certain surfaces (such as cliffs and glaciers)[10] and her rope arrows to create ziplines[11] to access difficult-to-reach areas,[6] and can climb trees and swim.[12] Players solve puzzles during the game, in its main campaign and optional content. The puzzles, based on in-game physics,[13] often connect; players must solve connecting puzzles to solve a larger one.[12]
Unlike the 2013 Tomb Raider reboot, Rise of the Tomb Raider lacks a multiplayer mode. It introduces Expeditions, which allow players to replay the game with new constraints and requirements. The game has four modes: Chapter Replay, Chapter Replay Elite, Score Attack, and Remnant Resistance. Chapter Replay and Chapter Replay Elite allow players to replay any level, and Elite allows them to bring already-acquired skills and weapons to the level. Score Attack introduces score combo chains to the game.[14] Remnant Resistance allows players to create custom scenarios, which can be shared with other players. By completing Expeditions, players earn credits which can then be used to purchase digital collectible cards to modify the gameplay.[6] Common cards may be used only once, and foil cards can be used repeatedly. The cards can also be purchased in microtransactions.[15]
Plot
[edit]A year after the events of Tomb Raider, archaeologist Lara Croft is struggling to explain her experience of the supernatural on Yamatai and is experiencing PTSD. Looking for answers, she turns to her late father Lord Croft's research on the lost city of Kitezh and the promise of immortality. Ana, Lord Croft's partner, warns Lara that her father's obsession drove him to ruin and suicide. Lara ignores her and organizes an expedition to the Forgotten Cities in northwestern Syria, hoping to uncover the tomb of the Prophet of Constantinople, a key figure in the Kitezh legend. The tomb is empty, and Lara is interrupted by Trinity—an ancient order of knights turned paramilitary organization investigating the supernatural—and their task force leader, Konstantin. As she flees, Lara discovers a symbol etched into the tomb, which she links to a book on Russian religious history in her father's study at Croft Manor. She learns of an artifact called the Divine Source, said to be capable of granting immortality. After arguing with her friend Jonah Maiava regarding the artifact's existence, a Trinity assassin infiltrates the manor and steals the book, prompting the two to go to Siberia.
In Siberia, Lara and Jonah are separated by an avalanche. Continuing alone, Lara discovers that Trinity has made a Soviet-era installation a base of operations in their search for Kitezh. She is caught trying to retrieve the book and is imprisoned with Ana. Konstantin slowly strangles Ana in an attempt to force Lara into revealing what she knows. Upon realizing Lara does not know the whereabouts of the source, Ana reveals herself as a Trinity agent and that Konstantin is her brother. She asks Lara to join Trinity, but she refuses and is taken to the Gulag cells, where she meets a man named Jacob. Together they escape the Gulag with Trinity in pursuit. During the chase, Lara is incapacitated and nearly drowns, but Jacob saves her, and she later agrees to aid him and his people in repelling Trinity.
Upon reaching a valley of hot springs, Lara discovers that Jacob is the leader of its inhabitants, the Remnants, and that they are descendants of the Prophet's followers. Trinity repeatedly attacks the Remnant, justifying the slaughter as God's will. However, Lara discovers that Ana suffers a terminal illness and is seeking the Divine Source to cure herself. Jacob warns Lara that the Divine Source is real but not what she expects it to be. Lara remains undeterred and sets out to find the Atlas, an artifact that shows the way to Kitezh. Sofia, Jacob's daughter, warns Lara of the Deathless Ones, the immortal guardians of Kitezh. Lara finds the Atlas located in the archives beneath the ruins of a Cathedral, and is later reunited with Jonah, who was found by the Remnant and brought to the valley. After Lara discovers the path to Kitezh, Trinity forces return to the valley, take the Atlas and capture Jonah. Lara returns to the Gulag to find Jonah, but Konstantin mortally wounds him. Lara brings Jonah to Jacob, who heals him. Upon witnessing Jonah's rapid recovery, Lara realizes that Jacob is the Prophet, given immortality by the Divine Source.
With Trinity advancing on the glacier looming over Kitezh, Lara is forced to enter the city on a dangerous path. Reading journals written by a Trinity agent, Lara realizes the truth of Jacob's warning: the Divine Source bestows immortality to any who look upon it at the cost of their soul, which is stored in the Source to prevent their death. Trinity breaks through the ice and enters the chamber that houses the Divine Source. With aid from Sofia and the Remnant, Lara battles her way through Trinity towards the chamber. Konstantin ambushes Lara, but she mortally wounds him. Before he dies, Konstantin reveals that Lara's father did not commit suicide but was assassinated by Trinity. Lara enters the chamber but Ana has already retrieved the Divine Source. Jacob and Lara try to reason with Ana to no avail. As the Deathless Ones close in, Ana activates the Divine Source but is overwhelmed by its power, giving Lara a chance to pick it up and smash it to pieces, causing the Deathless Ones to perish. Jacob's immortality is lost, but he is happy his time has finally come. He assures Lara she has made a difference and peacefully disintegrates.
Two weeks later, at Croft Manor, Lara and Jonah overlook their next expedition. Lara vows to investigate more of the world's mysteries and thwart Trinity's plans. In a post-credits scene, two weeks before Lara and Jonah leave Siberia, Lara asks Ana if she killed her father. Ana denies it, admitting that Trinity gave her the order, but she couldn't kill him because she loved him. Before she can reveal anything else, she is killed by a sniper, who asks his unseen superior about killing Lara and is ordered to stand down for the time being.
If the player reloads their save file after finishing the game, Lara is seen telling Sofia about Jacob's passing.
Baba Yaga: The Temple of the Witch
[edit]In the Baba Yaga downloadable content, Lara investigates a disturbance in the Soviet mine. After fighting off a Trinity patrol, she finds a young girl, Nadia, hiding in a sawmill. Nadia confides in Lara about her search for her grandfather, Ivan. Ivan disappeared while trying to enter the Wicked Vale, a valley reportedly haunted by Baba Yaga, a witch in Slavic folklore. Ivan blames the witch for the death of his wife and wants to kill her. Lara is skeptical about Baba Yaga's existence but, since Nadia is injured, agrees to enter the Wicked Vale and find Ivan.
In the Vale, Lara is exposed to a rare pollen with potent hallucinogenic properties. After stumbling through a forest where she is tormented by visions of her father's suicide, she meets Baba Yaga and a pack of demonic wolves. Lara narrowly escapes with her life and finds herself in a small, Soviet-era outpost. She unearths evidence of a secret Soviet biological-weapons project which attempted to harness the pollen, which abruptly ended when the researchers—including Serafima, a biochemist imprisoned in a nearby gulag—succumbed to the hallucinations.
Lara deduces that Serafima weaponized the pollen, developed an antidote, and kept her research secret from the military. With Nadia's help, Lara synthesizes a necessary antidote from Serafima's recipe and returns to the Wicked Vale. Resisting the effects of the pollen, Lara finds the injured Ivan at the entrance to Baba Yaga's lair.
Unable to leave the Wicked Vale while Baba Yaga controls it, Lara battles the witch under the pollen's influence and destroys its source. Baba Yaga is revealed as Serafima, who was led to believe that her husband, Ivan, and daughter were dead and used the pollen to become Baba Yaga and torment her captors. With Ivan, Serafima, and Nadia reunited, Lara leaves the Wicked Vale.
Cold Darkness Awakened
[edit]In the Cold Darkness Awakened content, Lara enters a decommissioned Soviet weapons bunker, which has been breached by a Trinity patrol. Trinity has inadvertently released an unstable pathogen into the air, which causes the people it infects to regress to a zombie-like state. Men are particularly vulnerable since the virus stimulates testosterone and adrenalin production. The pathogen was created to create an army of unstoppable super-soldiers by a Soviet researcher, all of whose experiments failed. He died in the facility after accidentally releasing the pathogen, proud that he had created a weapon to defend his homeland. With Sofia and Nadia providing support from a helicopter, Lara tries to find the source of the pathogen before an enormous cloud is released into the atmosphere and contaminates the Remnant valley.
The women plan to channel the pathogen from three towers into the central tower, detonating it and burning off the toxin. Lara shuts down each tower, collecting equipment, rescuing female prisoners, and eliminating waves of the infected Trinity soldiers before entering the core tower. While fighting off the infected soldiers, she triggers a catastrophic explosion and jumps from the tower to Nadia and Sofia's helicopter. Nadia and Lara watch the explosion as they fly to safety. Although the resulting fire burns the remaining pathogen, documents found in the facility indicate that the release was no accident; Trinity reactivated the facility to acquire a sample of the pathogen, and an agent of Trinity escaped with it before the bunker was destroyed.
Blood Ties and Lara's Nightmare
[edit]Blood Ties begins with Lara reading a note from her uncle, who says that since her mother disappeared, he is the rightful owner of the Croft estate. With trees working their way into the side of the house and the roof caving in, Lara's childhood home desperately needs repair. She finds her father's safe and searches the manor for its combination, hoping to find his will and thus prove her ownership. She finds artifacts from her past, and finally figures out the combination; however, the safe contains no proof of her ownership. Lara finds her mother's tomb under the main staircase, and with both her parents proven dead, their property passes to her, and she moves back in.
Lara's Nightmare is similar to Blood Ties, with Lara's uncle unwilling to give her the manor. She fights off hordes of zombies and skulls before finding the master key. Lara kills a large skull in the main hallway, ending her nightmare.
Development
[edit]Rise of the Tomb Raider was developed by Crystal Dynamics, with Eidos-Montréal providing support.[16] Development of the game began two weeks after the team finished polishing the 2013 reboot.[17] It was led by Noah Hughes and Brian Horton, the franchise's creative and game directors respectively.[18] Rhianna Pratchett returned as the game's writer,[19] and Camilla Luddington reprised her role as protagonist Lara Croft. Bobby Tahouri, known for his work on Game of Thrones, composed the soundtrack.[20] Development was completed on October 9, 2015, with Crystal Dynamics confirming that the game was declared gold (indicating that it was being prepared for duplication and release).[21]
Story and gameplay
[edit]When we think about what Lara's gone through, she's suffered through these traumatic events, seen friends die, and come out of the situation forever changed ... What she needs is a way to reconcile the pain that she has suffered and also the draw that she has, this compulsion, to discover more of these things now that she's just glimpsed them on Yamatai.
—Game director Brian Horton on Lara's state after the 2013 reboot
One of the game's intentions was to craft a more "personal" experience for players, and the team wanted to explore the journey in which Lara becomes the tomb raider. She becomes determined to uncover more myths, and convinces the world that they are real at the end of the 2013 reboot; this became her major driving force in the sequel.[22][18] Although Lara must still struggle to survive, she is more confident and competent. The team tried to find a balance, making Lara more experienced and competent but vulnerable in crisis and appealing to players.[23] They hoped that in the story, players could see Lara's character progression.[24] To indicate her hunger for knowledge, the team adjusted the collectibles; players would learn new languages including Greek, Mongolian and Russian, unlocking new content and upgrades.[17] The new crafting system reflects Lara's resourcefulness, and her ability to use the environment against her enemies highlights her intelligence.[25]
Rhianna Pratchett found Rise of the Tomb Raider more difficult to write than the 2013 reboot, figuring out Lara's initial mental state and character introduction. Its cast was significantly smaller than the reboot, so more screen time could be given to each character.[26] To help establish the game's tone and visuals, Crystal Dynamics developed a "rippomatic" (a collection of movie scenes). Films included Rambo: First Blood Part II, which inspired the team about the game's stealth mechanic; Terminator 2: Judgment Day, whose protagonist (Sarah Connor) and Lara Croft are "burdened with a truth that no one believes". The Edge and The Grey inspired game scenes in which Lara fought bears and wolves. Hanna and The Descent inspired the game's bows, arrows and pickaxe, and Alien vs. Predator and The Day After Tomorrow helped the team conceive the game's tundra setting.[27]
They worked on improving the story's pacing, which Horton thought as important as the story itself. Several features with gameplay potential but not fitting its context, such as vehicles and an early scene in which Lara battled enemies in a jeep, were cut.[17] The team listened to player feedback about the original game and made gameplay adjustments, such as reducing the number of quick time events, expanding the hunting system, and increasing the significance of traversing and stealth.[25] Cinematic moments and action scenes were retained in the sequel.[22] The theme of survival remained the story's core, with the team modifying gameplay accordingly; the expanded crafting system required players to use the environments more.[24] Crystal Dynamics however avoided making it a survival game; the team felt that it would discourage player exploration.[28] Like its predecessor, Rise of the Tomb Raider has a structure similar to metroidvania; the team wanted players to feel that Siberia is a living, dynamic world, and the game not merely a long sequence of events.[24] According to design director Michael Brinker, the team decided to make the game less "grindy" than other titles; players would not be forced to complete any optional content. The skill-upgrades system was overhauled to include more player options.[22]
After the developers listened to player feedback, the game emphasized tomb-raiding more than its predecessors.[29] According to Hughes, the team analyzed some of the older Tomb Raider titles and distilled their best features while incorporating the reboot's physics-based puzzles. They intended to add more ancient tombs, making players feel like real discoverers and inspiring awe. The tombs were made larger than the reboot, and water puzzles (featured in older Tomb Raider games) were included. The puzzles were often interconnected, with the team adopting a nested-puzzle approach.[12] Optional tombs were made more meaningful, giving players unique skills and items rather than just experience points.[17] The difficulty of each tomb slowly increases as players progress.[30]
Art and music
[edit]The game world was designed to reflect Lara's distorted mental state, and the team introduced the concept of "ominous beauty" to achieve this. The color scheme was vibrant, reflecting the game's large scale. The team was inspired by other video games and fine art, including Russian realists.[17] They traveled to Yosemite National Park and several locations in Turkey, including Cappadocia, Istanbul and Ephesus, researching Byzantine culture and Greek architecture to design Syria and Kitezh.[31] The team took six months to create the game's snow technology (such as snow tracks and avalanches), which helped increase player immersion in the game. To add variety to its landscape, the team introduced the Oasis (with a dramatically-different look from Siberia).[23]
Bobby Tahouri's primary goal in composing the game's music was to support its narrative. Tahouri spoke to Crystal Dynamics in 2012 and contracted to write the score in late 2013, delighted to have more composition time than previous projects. He listened to the earlier games' soundtracks to "immerse [himself] in the Tomb Raider world". The soundtrack was recorded in Nashville by a 52-piece string-and-brass orchestra, including cello, woodwinds, dulcimer and a handpan developed by Saraz Musical Instruments. The Siberian music features an instrument similar to a gusli and low-pitched male singing. Dynamic Percussion System middleware creates music as the game is played.[32] Crystal Dynamics signed Karen O and guitarist David Pajo to produce the game's theme song, "I Shall Rise".[33]
The game features a Dolby Atmos soundtrack.[34]
Technology
[edit]Camilla Luddington voiced Lara and provided motion capture at a Los Angeles studio over a two-year period. According to the actress, one of the greatest challenges in voicing Lara was having to "yell over wind and snow".[35] Luddington trained for the role, with experts teaching her how to hold the weapons.[36] The team wanted to ensure that Lara's first game for the eighth generation of video game consoles looked good. Spraying Mova fluorescent paint on Luddington's face, they obtained 7,000 points of reference.[37] The team had difficulty developing Lara from motion capture, finding Luddington's footage too realistic, and tried to give the young Lara "subtle" facial expressions. They focused on Lara's physical details in cutscenes, where her muscles tensed as she climbed or her skin became blotchy from the cold. The studio used pose-based deformers to sculpt Lara's "exact shape" as she moved. The team also used wrinkle maps, allowing more natural, realistic movement for the character.[25]
Rise of the Tomb Raider was powered by the Foundation in-house game engine.[38] The team used global illumination and physics-based rendering to create light and shadows.[5] They used a Horizon WYSIWYG editor, editing text and graphics in a form closely resembling the finished product. The team adopted a "kit-bashing technique", quickly assembling a level with modules and rebuilding it until they were satisfied. To improve the game's graphical fidelity, the team partnered with Nixxes Software (which ported the Xbox 360 version).[22]
Release
[edit]Square Enix Europe executive Phil Rogers revealed in August 2013 that a new Tomb Raider game was in development for the eighth generation of video game consoles.[39] Microsoft announced the game during an E3 2014 press conference, with a scheduled late-2015 release.[40] Later at Gamescom, the company said that Rise of the Tomb Raider was an exclusive for its Xbox series of video-game platforms, including Xbox 360 and Xbox One; according to Microsoft Studios executive Phil Spencer, this was a timed exclusive similar to Microsoft's deal with Capcom and Crytek on Dead Rising 3 and Ryse: Son of Rome (in which both were released for Windows). This sparked player outrage from players, who blamed franchise owner Square Enix for the decision.[41] Microsoft's calling the game "exclusive on Xbox for holiday 2015" caused confusion among the gaming press and players.[42] Rogers explained in 2015 that the Microsoft timed exclusivity was primarily due to the company's strong support for the 2013 reboot. Spencer also spoke on the exclusivity stating that he is a fan of Uncharted and that they needed something similar in their strategy.[43] Crystal Dynamics head Darrell Gallagher said that the partnership was important in helping the team to deliver the best game they could.[44] Rogers called the arrangement a "natural" evolution and a "tough" decision.[45]
Rise of the Tomb Raider was released on November 10, 2015,[46] and the Windows version was released on January 28, 2016.[47] Microsoft Studios was the game's publisher for Xbox 360 and Xbox One.[48] An 18-issue comic series, Tomb Raider, began publication in early 2014. Produced by Dark Horse Comics and written by Pratchett and Gail Simone, the comics bridged the gap between the 2013 reboot and Rise of the Tomb Raider and explained the absence of some secondary characters in the sequel.[49] Microsoft released a Rise of the Tomb Raider Xbox One bundle, including an Xbox One console, a code for Tomb Raider: Definitive Edition and the game.[50] A collector's edition included a 12-inch statue of Lara, a steelbook, a jade necklace and a replica of Lara's journal.[51] A season pass included the base game, additional outfits, weapons and expedition cards, and access to downloadable content.[52] GameStop preorders had exclusive access to the Holy Fire Card Pack, which can be used in the game's expeditions mode.[53] Microsoft live-streamed a Survival Billboard marketing event on Twitch. Eight contestants standing in front of a Southwark Street billboard were subjected to different harsh weather conditions, which were voted by Twitch's viewers. The contestant enduring the weather longest received a "Tomb Raider-themed trip".[54] Players could earn in-game rewards by participating (and interacting with) Twitch live-streaming in expedition mode.[55]
The game was supported by downloadable content, and its first post-launch update was released on December 4, a month after the game's initial release. It introduced an endurance mode, with elements of a survival game as Lara hunts and crafts items while facing hidden dangers and environmental hazards.[56] The first story add-on, Baba Yaga: The Temple of the Witch, was released on January 26, 2016 for Xbox One.[57] Cold Darkness Awakened, the third DLC, introduced a horde mode in which Lara fights waves of infected enemies.[58] A Rise of the Tomb Raider: 20 Year Celebration edition was released for PlayStation 4 on October 11, 2016. The edition (developed by Nixxes Software and Crystal Dynamics) adds several new features, including a classic outfit inspired by Tomb Raider III;[59] cooperative gameplay for endurance mode; Blood Ties, a combat-free mode in which Lara explores Croft Manor; and Lara's Nightmare, in which players fight infected enemies in the manor.[60] The DLC was free of charge to season-pass holders. To promote the 20 Year Celebration edition, the marketing team hung a jeep from the side of a building in Times Square.[61] Blood Ties supported PlayStation VR when 20 Year Celebration was released, and Oculus Rift and HTC Vive were supported on December 6, 2017.[62] Feral Interactive released the game for macOS and Linux in April 2018.[63]
Reception
[edit]Critical reception
[edit]Aggregator | Score |
---|---|
Metacritic | XONE: 86/100[64] PC: 86/100[65] PS4: 88/100[66] |
Publication | Score |
---|---|
Destructoid | 7.5/10[67] |
Electronic Gaming Monthly | 8/10[68] |
Game Informer | 9.5/10[69] |
GameRevolution | [70] |
GameSpot | 9/10[71] |
GamesRadar+ | [72] |
IGN | 9.3/10[73] |
Rise of the Tomb Raider received critical acclaim.[c] According to review aggregator website Metacritic, it garnered "generally favorable reviews".[81]
The game's graphics were praised by critics. Kimberly Wallace of Game Informer called them "stunning" and praised Crystal Dynamics for creating detailed environments for players to explore, although she noted several frame rate issues. Spencer Campbell of Electronic Gaming Monthly agreed, describing the areas as "gorgeous" and noting that every location in the game looked unique.[68] Justin Towell of GamesRadar praised the game's presentation and appreciated its animation, noting that it was a AAA production. Steven Hansen of Destructoid called it one of the best-looking games on the market, although he considered some of the lighting unrealistic.[67]
Wallace praised the story for several memorable moments, although she thought it was predictable except for the ending scene. She liked the writers' decision to explore the relationship between Lara and her father and with Trinity, which she found interesting.[69] Campbell criticized the story for being simple and formulaic; it "took too many cues" from Raiders of the Lost Ark, and its characters were undeveloped and forgettable.[68] Mike Mahardy of GameSpot wrote that the story was emotional and the characters grounded and believable; its mysticism "makes sense within the world they occupy", and he called the story tragic but uplifting.[71] Towell praised the story for several surprising moments and was largely impressed by the voice acting, but was disappointed that the story was so similar to the 2013 reboot.[72] Peter Paras of Game Revolution singled out Luddington's performance as Lara, saying that she imbues the character with a sense of wonderment and determination.[70] Lucy O'Brien of IGN called Lara an "endearing" character driven by "complex ambitions", and described the game's villains as "strong".[73]
Wallace found Rise of the Tomb Raider's combat entertaining overall, and enjoyed the stealth section. She liked the upgrade trees (which accommodate different styles of play), but found later combat sections repetitious.[69] Campbell called the stealth section satisfyingly challenging, and enjoyed the range of player choices. He noted the combat's more-strategic nature, due to its larger arsenal.[68] Mahardy called the combat "superb", praising the game for giving players the freedom to experiment with gameplay mechanics. He found the resource-gathering tedious, but the crafting system well-executed.[71] Towell liked the game's combat and stealth, comparing it to Metal Gear Solid V: The Phantom Pain and noting that Lara often felt like a "cold-blooded killer" due to the abundance of combat. He felt that there were too many items to collect.[72] O'Brien found some combat sections uninspired, but the new crafting abilities made them more enjoyable. She called the stealth component enjoyable but redundant.[73] Although Hansen liked the addition of stealth, he said that Rise did not address the problems with the 2013 reboot (in which Lara was too violent, causing narrative dissonance).[67]
Wallace praised the game's abundant side content, finding it intriguing enough to lure her away from the main story. She liked the Metroidvania world design, and the large hubs encouraged her to explore. Wallace enjoyed the expanded tombs and the puzzles, which were deeper and more intricate than those in the previous game.[69] Campbell praised its hunting mechanic, which enhanced the game world. He wrote that the narrative shortcomings were balanced by gameplay complexity, particularly the optional tomb puzzles.[68] Mahardy praised the open hubs' "waterfall structure", where every player action may unlock new possibilities;[71] however, Towell found the hubs filled with aimless, unappealing content.[72] O'Brien called the challenge tombs the game's highlight (paying homage to the older Tomb Raider games), despite its shortage of puzzles.[73] Hansen found much of the content "open world busywork", which he compared to the Assassin's Creed game series.[67] Paras wrote that the expedition mode was a "real treat",[70] but Oli Welsh of Eurogamer criticized it, saying that there was no reason for the mode to exist other than to please YouTubers and generate revenue from microtransactions.[14]
Wallace called Rise of the Tomb Raider "better in every way" than the 2013 reboot, and said that the game had high replayability.[69] Campbell was disappointed by the story, but considered the game an overall improvement on its predecessor.[68] Towell called the game a "safe sequel" which took few risks, but had a successful formula;[72] O'Brien agreed that it succeeded in refining its predecessor's formula.[73] Hansen found much of the game's content bloated; although it was an improvement, he criticized it for not fixing many of the original's shortcomings.[67] According to Paras, the Tomb Raider franchise surpassed gaming classics such as Resident Evil 4 and Uncharted 2: Among Thieves after 20 years with Rise of the Tomb Raider.[70]
Sales
[edit]Some gaming journalists were concerned about Rise of the Tomb Raider's sales, since it was released on the same day as Fallout 4 (a highly anticipated game from Bethesda Game Studios, which also had Microsoft as its marketing partner). However, Microsoft believed that the games would not compete with one another.[82] It was the fourth best-selling game in the United Kingdom in its week of release (behind Fallout 4, Call of Duty: Black Ops III and FIFA 16).[83] The game however did not sell well enough in the month after its release to appear on the NPD Group chart.[84] According to Square Enix, its initial commercial performance was "solid";[85] game director Brian Horton and Microsoft executive Aaron Greenberg said that Microsoft Studios and Square Enix were satisfied with the game's sales.[86] Digitally, the Windows version sold three times better than the Xbox One version in the first month of release.[87]
Rise of the Tomb Raider had sold over one million units by the end of 2015.[88] The game had sold nearly seven million units by November 2017.[89] It had sold 11.8 million units by November 2021.[90]
Awards
[edit]In 2015, Telegraph Video Game Awards nominated the game for Game of the Year and named it the runner-up for Best Level Design.[91] At GameSpot's Game of the Year Awards, the game placed eighth in the Game of the Year category and was nominated for Xbox One Game of the Year.[92] Similarly, it placed fifth for GamesRadar's Game of the Year.[93] EGM's Best of 2015 ranked it in tenth place for the Best Game award.[94] In the category of Game of the Year at Game Revolution's Best of 2015 Awards, it earned the recognition of a runner-up position. Additionally, Crystal Dynamics was nominated for Best Developer, while the game attained the title of Best Action Adventure.[95] It won Best Xbox One Game of the Year and Best Action-Adventure Game at IGN's Best of 2015 Awards, where it was nominated for Game of the Year, Best Art Direction, Technical Excellence, and Best Story, as well as being a runner-up in the Best Performances and Best Xbox 360 Game of the Year categories.[96]
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2015 | 33rd Golden Joystick Awards | Most Wanted Game | Nominated | [97] |
The Game Awards | Best Performance (Camilla Luddington) | Nominated | [98] | |
Best Action/Adventure | Nominated | |||
2016 | NAVGTR awards | Animation, Artistic | Won | [99] |
Art Direction, Contemporary | Won | |||
Graphics, Technical | Nominated | |||
Lighting/Texturing | Won | |||
Performance in a Drama, Lead (Luddington as Lara Croft) | Nominated | |||
Sound Effects | Nominated | |||
Use of Sound, Franchise | Nominated | |||
Game, Franchise Adventure | Won | |||
68th Writers Guild of America Awards | Outstanding Achievement in Videogame Writing | Won | [100] | |
19th Annual D.I.C.E. Awards | Game of the Year | Nominated | [101] | |
Adventure Game of the Year | Nominated | |||
Outstanding Achievement in Game Direction | Nominated | |||
Outstanding Achievement in Animation | Nominated | |||
Outstanding Achievement in Art Direction | Nominated | |||
Outstanding Achievement in Character (Lara Croft) | Won | |||
Outstanding Achievement in Sound Design | Nominated | |||
Outstanding Achievement in Story | Nominated | |||
Outstanding Technical Achievement | Nominated | |||
Satellite Awards | Outstanding Action/Adventure Game | Won | [102] | |
SXSW Gaming Awards | Excellence in Animation | Won | [103] | |
Excellence in Visual Achievement | Nominated | |||
Excellence in SFX | Nominated | |||
Most Enduring Character (Lara Croft) | Won |
In other media
[edit]Some plot elements from Rise of the Tomb Raider were incorporated into the 2018 film adaptation of Tomb Raider.[104] An announced sequel for that film, which was delayed due to COVID-19, was considered to adapt Rise.[105] The sequel was cancelled in July 2022 as Metro-Goldwyn-Mayer lost the film rights to the franchise after its expiration.[106]
Sequel
[edit]Shadow of the Tomb Raider was confirmed by Square Enix. It is the third game in the rebooted origin story. Eidos-Montréal replaced Crystal Dynamics as the game's lead developer. It was released worldwide on PlayStation 4, Windows, and Xbox One on September 14, 2018.[107]
Notes
[edit]References
[edit]- ^ a b c d e f Garratt, Patrick (November 10, 2015). "Rise of the Tomb Raider: 10 beginner's tips you absolutely need to know". VG 247. Archived from the original on August 20, 2017. Retrieved May 17, 2018.
- ^ Nunneley, Stephany (October 29, 2015). "Rise of the Tomb Raider video takes a look at guerrilla combat tactics". VG 247. Archived from the original on May 17, 2018. Retrieved May 17, 2018.
- ^ Sarker, Samit (August 21, 2015). "Yes, Rise of the Tomb Raider will let you play stealthily, and here's video proof". Polygon. Archived from the original on May 17, 2018. Retrieved May 17, 2018.
- ^ Cork, Jeff (November 10, 2015). "The Essential Skills (And The Ones To Avoid) In Rise Of The Tomb Raider". Game Informer. Archived from the original on May 17, 2018. Retrieved May 17, 2018.
- ^ a b Kamen, Matt (September 24, 2015). "Lara Croft's latest adventure uses new tech to tackle ancient mysteries". Wired. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ a b c Narcisse, Evan (January 29, 2016). "Rise of the Tomb Raider: The Kotaku Review". Kotaku. Archived from the original on May 18, 2018. Retrieved May 17, 2018.
- ^ Towell, Justin (November 12, 2015). "8 things I wish I'd known before I started Rise of the Tomb Raider". GamesRadar. Archived from the original on May 17, 2018. Retrieved May 17, 2018.
- ^ Prell, Sam (September 30, 2015). "Set aside 30-40 hours for Rise of the Tomb Raider if you're out to collect everything". GamesRadar. Archived from the original on May 18, 2018. Retrieved May 17, 2018.
- ^ Hall, Matt (October 10, 2016). "Rise of the Tomb Raider - Challenges, side missions". Eurogamer. Archived from the original on May 17, 2018. Retrieved May 17, 2018.
- ^ Tyrrel, Brandin (June 15, 2015). "E3 2015: Rise of the Tomb Raider Gameplay Footage Revealed". IGN. Archived from the original on May 17, 2018. Retrieved May 17, 2018.
- ^ Hall, Mat (October 10, 2016). "Rise of the Tomb Raider - Geothermal Valley, fire arrows, Molotov, rescue". Eurogamer. Archived from the original on May 18, 2018. Retrieved May 17, 2018.
- ^ a b c Newhouse, Alex (July 31, 2015). "Rise of the Tomb Raider Much Larger Than Last Game, Won't Have Loading Screens". GameSpot. Archived from the original on May 18, 2018. Retrieved May 17, 2018.
- ^ Phillips, Tom (February 17, 2015). "Rise of the Tomb Raider puzzles "will take you longer to solve", Crystal Dynamics promises". Eurogamer. Archived from the original on May 17, 2018. Retrieved May 17, 2018.
- ^ a b Welsh, Oli (November 9, 2015). "Rise of the Tomb Raider review: Plunder the Influence". Eurogamer. Archived from the original on June 22, 2018. Retrieved May 17, 2016.
- ^ Phillips, Tom (October 8, 2015). "How Rise of the Tomb Raider's microtransactions work". Eurogamer. Archived from the original on May 18, 2018. Retrieved May 17, 2018.
- ^ John Agnello, Anthony (May 14, 2018). "Eidos Montreal boss David Anfossi talks Shadow of the Tomb Raider, Deus Ex, and The Avengers". VentureBeat. Archived from the original on May 22, 2018. Retrieved May 20, 2018.
- ^ a b c d e Kerr, Chris (February 12, 2016). "The making of Rise Of The Tomb Raider: Crystal Dynamics on continuing Lara Croft's journey". IBTimes. Archived from the original on May 23, 2018. Retrieved May 20, 2018.
- ^ a b Ray Corriea, Alexa (October 12, 2015). "Rise of the Tomb Raider: Is Lara Struggling With Her Sanity?". GameSpot. Archived from the original on June 16, 2018. Retrieved May 20, 2018.
- ^ Mahardy, Mike (October 16, 2015). "Rise of the Tomb Raider, and the Writer Behind it All". GameSpot. Archived from the original on May 22, 2018. Retrieved May 20, 2018.
- ^ Makuch, Eddie (October 9, 2015). "Rise of the Tomb Raider's Music Written by Game of Thrones Composer". GameSpot. Archived from the original on May 22, 2018. Retrieved May 20, 2018.
- ^ Osborn, Alex (October 9, 2015). "Rise of the Tomb Raider Goes Gold". IGN. Archived from the original on May 22, 2018. Retrieved May 20, 2018.
- ^ a b c d "The big Rise of the Tomb Raider interview". Finder.com. April 16, 2018. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ a b Hanson, Ben (February 11, 2015). "Exploring The New Setting Of Rise Of The Tomb Raider". Game Informer. Archived from the original on May 22, 2018. Retrieved May 20, 2018.
- ^ a b c Hanson, Ben (February 4, 2015). "Five Ways Rise Of The Tomb Raider Improves Upon The Reboot". Game Informer. Archived from the original on May 22, 2018. Retrieved May 20, 2018.
- ^ a b c Campbell, Colin (July 10, 2015). "The Reconstruction of Lara Croft". Polygon. Archived from the original on February 22, 2018. Retrieved May 20, 2018.
- ^ Reeves, Ben (February 13, 2015). "Tomb Raider's Writer Discusses The Evolution Of Lara Croft". Game Informer. Archived from the original on May 22, 2018. Retrieved May 20, 2018.
- ^ Hilliard, Kyle (February 18, 2015). "Eight Films That Helped Influence Rise Of The Tomb Raider". Game Informer. Archived from the original on June 16, 2018. Retrieved May 20, 2018.
- ^ Hanson, Ben (February 25, 2015). "Balancing Survival Vs. Action In Rise Of The Tomb Raider". Game Informer. Archived from the original on June 16, 2018. Retrieved May 20, 2018.
- ^ Phillips, Tom (February 17, 2015). "Rise of the Tomb Raider puzzles "will take you longer to solve", Crystal Dynamics promises". Eurogamer. Archived from the original on May 17, 2018. Retrieved May 20, 2018.
- ^ Hanson, Ben (February 16, 2015). "Return Of The Tombs: The Puzzles Of Rise Of The Tomb Raider". Game Informer. Archived from the original on May 22, 2018. Retrieved May 20, 2018.
- ^ Ray Corriea, Alexa (October 14, 2015). "Rise of the Tomb Raider's True-to-Life World". GameSpot. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ "The official Rise of the Tomb Raider soundtrack releases for free - exclusive MoTR interview with composer Bobby Tahouri". The Music of Tomb Raider. November 6, 2015. Archived from the original on June 20, 2018. Retrieved May 21, 2018.
- ^ Osborn, Alex (October 29, 2015). "Rise of the Tomb Raider Theme Song Crafted By Karen O". IGN. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ "Experience Your Games in Full Audio Immersion with Windows Sonic and Dolby Atmos Spatial Sound". November 13, 2017. Archived from the original on March 13, 2020. Retrieved March 14, 2020.
- ^ Morales, Aaron (November 16, 2015). "Rise of the Tomb Raider Camilla Luddington interview". Entertainment Weekly. Archived from the original on January 18, 2018. Retrieved May 21, 2018.
- ^ Hilliard, Kyle (February 27, 2015). "Camilla Luddington On Playing Lara Croft And The Difficulties Of Pretending To Drown". Game Informer. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ G. Macy, Seth (August 7, 2014). "Upcoming Tomb Raider To Take Mocap To New Heights". IGN. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ "And the Tomb Raider engine is ACTUALLY called ... Foundation". Finder.com. October 16, 2015. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Karmali, Luke (August 1, 2013). "Tomb Raider Next-Gen Sequel Announced". IGN. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Walton, Mark (June 9, 2014). "E3 2014: Rise of the Tomb Raider Coming Holiday 2015". GameSpot. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Yin-Poole, Wesley (August 14, 2014). "Microsoft confirms Rise of the Tomb Raider Xbox exclusivity deal "has a duration"". Eurogamer. Archived from the original on May 20, 2018. Retrieved May 21, 2018.
- ^ Schreier, Jason (December 8, 2014). "People Are Pissed That Tomb Raider Is An Xbox Exclusive". Archived from the original on January 24, 2018. Retrieved May 21, 2018.
- ^ "Xbox boss on Uncharted: I wish we had an action-adventure game like that, but we don't". August 18, 2014. Archived from the original on July 3, 2020. Retrieved July 3, 2020.
- ^ Makuch, Eddie (February 23, 2015). "Rise of the Tomb Raider Dev Talks Xbox Exclusivity". GameSpot. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Futter, Mike (August 5, 2015). "The Divisiveness Of The Tomb Raider Reboot Led To Microsoft's Timed Exclusivity". Game Informer. Archived from the original on May 23, 2018. Retrieved May 21, 2018.
- ^ Albert, Brian (June 15, 2015). "E3 2015: Rise of the Tomb Raider Release Date Revealed". IGN. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Makuch, Eddie (January 5, 2016). "Rise of the Tomb Raider PC Release Date and Minimum Specs Announced, 4K Support Confirmed". GameSpot. Archived from the original on May 12, 2018. Retrieved May 21, 2018.
- ^ Tach, Dave (December 9, 2014). "Microsoft will publish Rise of the Tomb Raider (update)". Polygon. Archived from the original on June 16, 2018. Retrieved May 21, 2018.
- ^ Polo, Susana (November 10, 2015). "What Happened Between Tomb Raider and Rise of the Tomb Raider? Comics Have The Answer". Polygon. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Blake, Vikki (September 28, 2015). "Microsoft Reveals New Rise of the Tomb Raider Xbox One Bundle". IGN. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Karmali, Luke (August 26, 2015). "Rise of the Tomb Raider's Collector Edition Revealed". IGN. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Nunneley, Stephanny (October 7, 2015). "Details on Rise of the Tomb Raider's Season Pass emerge". VG 247. Archived from the original on June 16, 2018. Retrieved May 21, 2018.
- ^ Nunneley, Stephany (October 17, 2015). "Pre-order Rise of the Tomb Raider from GameStop and you get a Chicken Bomb". VG 247. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Yin-Poole, Wesley (November 13, 2015). "Microsoft is chucking snow at people strung up on a billboard to promote Tomb Raider". Eurogamer. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ McWhertor, Michael (November 10, 2015). "Rise of the Tomb Raider has some interesting Twitch interactivity on Xbox One". Polygo. Archived from the original on May 23, 2018. Retrieved May 21, 2018.
- ^ Sarker, Samit (December 4, 2015). "Rise of the Tomb Raider's first new mode arrives later this month". Polygon. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Kollar, Phillip (January 19, 2016). "Rise of the Tomb Raider's Baba Yaga DLC launches next week". Polygon. Archived from the original on May 23, 2018. Retrieved May 21, 2018.
- ^ Phillips, Tom (March 22, 2016). "Rise of the Tomb Raider: Cold Darkness Awakened DLC release date". Eurogamer. Archived from the original on May 23, 2018. Retrieved May 21, 2018.
- ^ Riaz, Adnan (July 19, 2018). "Rise of the Tomb Raider: 20 Year Celebration Announced for PlayStation 4". Hardcore Gamer. Archived from the original on May 22, 2018. Retrieved May 22, 2018.
- ^ Goldfarb, Andrew (July 19, 2016). "Rise of the Tomb Raider: 20 Year Celebration Edition, PS4 Release Date Announced". IGN. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Monllos, Kristina (October 7, 2016). "See Why Tomb Raider Hung a Jeep on the Side of a Building and Made It Snow in Times Square". Adweek. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Billcliff, James (December 6, 2017). "Rise of the Tomb Raider: Blood Ties finally available on Oculus Rift and HTC Vive". VG 247. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ "Rise of the Tomb Raider™: 20 Year Celebration". Feral Interactive. Archived from the original on June 26, 2018. Retrieved June 26, 2018.
- ^ "Rise of the Tomb Raider for Xbox One Reviews". Metacritic. Archived from the original on February 24, 2016. Retrieved February 14, 2016.
- ^ "Rise of the Tomb Raider for PC Reviews". Metacritic. Archived from the original on February 12, 2016. Retrieved February 14, 2016.
- ^ "Rise of the Tomb Raider: 20 Year Celebration for PlayStation 4 Reviews". Metacritic. Archived from the original on December 26, 2017. Retrieved November 30, 2017.
- ^ a b c d e Hansen, Steven (November 9, 2015). "Review: Rise of the Tomb Raider". Destructoid. Archived from the original on November 12, 2015. Retrieved November 9, 2015.
- ^ a b c d e f Campbell, Spencer (November 10, 2015). "Rise of the Tomb Raider review". Electronic Gaming Monthly. Archived from the original on November 15, 2015. Retrieved November 10, 2015.
- ^ a b c d e Wallace, Kimberley (November 9, 2015). "Leaping To Greater Heights - Rise of the Tomb Raider". Game Informer. Archived from the original on November 13, 2015. Retrieved November 9, 2015.
- ^ a b c d Paras, Peter (November 9, 2015). "Rise of the Tomb Raider Review". Game Revolution. Archived from the original on November 17, 2015. Retrieved November 9, 2015.
- ^ a b c d Mahardy, Mike (November 9, 2015). "Rise of the Tomb Raider Review". GameSpot. Archived from the original on November 12, 2015. Retrieved November 9, 2015.
- ^ a b c d e Towell, Justin (November 9, 2015). "Rise of the Tomb Raider review". GamesRadar. Archived from the original on November 17, 2015. Retrieved November 9, 2015.
- ^ a b c d e O'Brien, Lucy (November 9, 2015). "Rise of the Tomb Raider Review". IGN. Archived from the original on November 10, 2015. Retrieved November 9, 2015.
- ^ "Rise of the Tomb Raider, and the dubious benefit of a console exclusive". Game Developer. January 19, 2016. Retrieved November 14, 2023.
- ^ "Face-Off: Rise of the Tomb Raider on PC". Eurogamer.net. January 28, 2016. Retrieved November 14, 2023.
- ^ Futter, Mike. "Sony Senior Product Manager Derides UK Rise Of The Tomb Raider Sales". Game Informer. Archived from the original on November 19, 2015. Retrieved November 14, 2023.
- ^ "Rise of the Tomb Raider PC Review Roundup". GameSpot. Retrieved November 14, 2023.
- ^ Miller, Simon (May 6, 2016). "5 Reasons Uncharted 4 Is Worse Than Rise Of The Tomb Raider". VideoGamer. Retrieved November 14, 2023.
- ^ ""Rise of the Tomb Raider: PC Tech Feature" - Square Enix North America Press Hub". Square Enix Press. Retrieved November 14, 2023.
- ^ Cooper, Dalton (November 9, 2015). "Rise of the Tomb Raider Review Roundup: Lara Croft's Triumphant Return". Game Rant. Retrieved November 14, 2023.
- ^ "Rise of the Tomb Raider". Metacritic. Retrieved November 14, 2023.
- ^ Saed, Sherif (October 27, 2015). "Rise of the Tomb Raider can stand on its own against Fallout 4, says Microsoft". VG 247. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Phillips, Tom (November 16, 2015). "Fallout 4 tops UK chart, launch sales 200% up on New Vegas". Eurogamer. Archived from the original on December 22, 2015. Retrieved December 19, 2015.
- ^ Handrahan, Matthew (January 5, 2016). "Rise of the Tomb Raider sold "well over" 1 million units". Gameindustry.biz. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Hussain, Tamoor (February 4, 2016). "Square Enix Profits Surge Thanks to Mobile and PC Games". GameSpot. Archived from the original on May 22, 2018. Retrieved May 21, 2018.
- ^ Makuch, Eddie (December 18, 2015). "Rise of the Tomb Raider Has "Done Well," Microsoft Says". GameSpot. Archived from the original on December 20, 2015. Retrieved December 19, 2015.
- ^ Hillier, Brenna (February 25, 2016). "Rise of the Tomb Raider PC outsold Xbox One digital 3:1 in launch month – report". VG247. Archived from the original on February 27, 2016. Retrieved February 27, 2016.
- ^ Scammell, David (January 4, 2016). "Rise of the Tomb Raider, Halo 5, Forza 6 & Gears of War: UE have all sold over 1 million units". VideoGamer.com. Archived from the original on January 28, 2016. Retrieved January 4, 2016.
- ^ "East meets West: Yosuke Matsuda on growing Square Enix's global empire". GamesIndustry.biz. November 27, 2017. Archived from the original on January 21, 2018. Retrieved January 12, 2018.
- ^ "Treasure Hunters: ROTTR". Square Enix. May 7, 2021.
- ^ "Telegraph Video Game Awards 2015". The Daily Telegraph. London: Telegraph Media Group. December 16, 2015. Archived from the original on December 27, 2015. Retrieved February 4, 2016.
- ^ "The Best Games of 2015 - Game of the Year 2015". GameSpot. Archived from the original on 19 December 2015. Retrieved 4 February 2016.
- ^ "Game of the year 2015". GamesRadar. Future plc. December 31, 2015. Archived from the original on October 5, 2015. Retrieved February 5, 2016.
- ^ "EGM's Best of 2015: Part Four: #10 ~ #06". Electronic Gaming Monthly. EGM Media. December 30, 2015. Archived from the original on February 1, 2016. Retrieved February 5, 2016.
- ^ "Best of 2015 Awards". Game Revolution. Net Revolution. January 1, 2016. Archived from the original on January 26, 2016. Retrieved February 5, 2016.
- ^ "IGN's Best of 2015". IGN. Archived from the original on 12 January 2016. Retrieved 13 January 2016.
- ^ Reynolds, Matthew (September 1, 2015). "Golden Joystick Awards 2015 voting now open to the public". Digital Spy. Archived from the original on October 30, 2015. Retrieved February 5, 2016.
- ^ "Nominees|The Game Awards 2015". The Game Awards. Ola Balola. November 12, 2015. Archived from the original on November 14, 2015. Retrieved November 13, 2015.
- ^ "Nominees - National Academy of Video Game Trade Reviewers Corporation". National Academy of Video Game Trade Reviewers. 9 February 2016. Archived from the original on 3 July 2017. Retrieved 4 March 2016.
- ^ "2016 Writers Guild Awards Winners Announced". Writers Guild of America, West. February 12, 2016. Archived from the original on March 21, 2016.
- ^ "Rise of the Tomb Raider Leads D.I.C.E. Awards With 9 Nominations". GameSpot. January 13, 2016. Archived from the original on January 16, 2016. Retrieved January 14, 2016.
- ^ "Satellite Awards (2015)". International Press Academy. IPA. September 1, 2015. pressacademy.com. Archived from the original on March 20, 2016. Retrieved September 1, 2017.
- ^ "SXSW Gaming Awards Info". South by Southwest. Archived from the original on 29 January 2016. Retrieved 14 February 2016.
- ^ "New Tomb Raider Sequel Details Revealed". Geek Vibes Nation. February 12, 2020. Archived from the original on February 17, 2020. Retrieved February 17, 2020.
- ^ Aguilar, Matthew (September 4, 2019). "Tomb Raider Sequel Gets a Director and Release Date". Comicbook.com. Archived from the original on September 30, 2019. Retrieved September 30, 2019.
- ^ "Tomb Raider Bidding War Erupts as MGM Loses Film Rights". TheWrap. July 28, 2022. Retrieved July 29, 2022.
- ^ "Shadow of the Tomb Raider trailer teases a trip to Mayan pyramids". Polygon. March 15, 2018. Archived from the original on March 15, 2018. Retrieved March 15, 2018.
External links
[edit]- 2015 video games
- Action-adventure games
- Crystal Dynamics games
- Feral Interactive games
- Fiction about immortality
- Fiction about post-traumatic stress disorder
- Linux games
- MacOS games
- Microsoft games
- Multiplayer and single-player video games
- Nixxes Software games
- PlayStation 4 games
- PlayStation 4 Pro enhanced games
- PlayStation VR games
- Square Enix games
- Stadia games
- Stealth video games
- Survival video games
- Tomb Raider games
- Universal Windows Platform apps
- Video game sequels
- Video games about mental health
- Video games based on Slavic mythology
- Video games developed in Canada
- Video games developed in the Netherlands
- Video games developed in the United States
- Video games set in Siberia
- Video games set in Syria
- Windows games
- Xbox 360 games
- Xbox Cloud Gaming games
- Xbox One games
- Xbox One X enhanced games