Process patterns
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Process patterns can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a software development life cycle.[1]
Process patterns can be more easily understood by dividing it into terms: "Process", which means the steps followed to achieve a task and "patterns", which means the recurrence of same basic features during the lifecycle of a process. Thus in a more universal term process patterns are common or general solution for a complexity.
Typical examples are:
- Customer communication (a process activity).
- Analysis (an action).
- Requirements gathering (a process task).
- Reviewing a work product (a process task).
- Design model (a work product).
Process patterns can be best seen in software design cycle which involves the common stages of development. For example, a generic software design life cycles has following steps:
- Communication.
- Planning.
- Modeling which involves requirement gathering, analysis and design from business perspective.
- Development which involves code generation and testing.
- Deployment includes the code deployment and testing in the production environment.
References
[edit]- ^ Tran, Hanh; Coulette, Bernard; Dong, Bich Thuy (September 2007). "Modeling Process Patterns and Their Application". International Conference on Software Engineering Advances (ICSEA 2007). p. 15. doi:10.1109/ICSEA.2007.52. ISBN 978-0-7695-2937-0. Retrieved February 20, 2024.