PlayerScale
Company type | Subsidiary |
---|---|
Industry | e-commerce, internet advertising, social gaming |
Founded | 2009[1][2] |
Founder | Chris Benjaminsen |
Headquarters | , |
Key people | Jesper Jensen (CEO)[1] John Vifian (COO)[2] Chris Benjaminsen (CPO)[2] Oliver Pedersen (CTO)[2] |
Products | Player.IO |
Number of employees | 14 (January 2013)[3] |
Parent | Yahoo! |
Website | gamesnet |
PlayerScale, Inc. is a Belmont-based[3][4] gaming infrastructure provider.[4][5] As of 23 May 2013 it operates as a subsidiary of Yahoo!,[2][4] but it is still functioning as a stand-alone business unit.[6]
Player.IO
[edit]PlayerScale's Player.IO is a platform for online games.[4] It works across consoles, the web, PCs, Macs, and on mobile phones.[3] Player.IO is used on a daily basis by an estimated 150 million people worldwide.[1][4] It works with various programming languages, including C++, Java, .NET, Objective-C, HTML5, Unity, Flash, iOS and Android.[3] The platform includes payment processing, online chat, analytics, virtual currencies, distributed caching, authentication, social login, leaderboards, localization, among other things.[7]
Everybody Edits
[edit]One of the Player.IO showcase projects was the maze-based platform game Everybody Edits.[8] During his lecture at the 2011 Flash Gaming Summit, PlayerScale chief product officer and Player.IO co-founder Benjaminsen revealed that the game, initially published on Flash game portal Newgrounds, had accumulated around 250 thousand registered users in seven months and was making $10,000 monthly.[9]
In a 2011 review for Jay Is Games, John Bardinelli writes: "Experiments in user-created content can go wildly wrong. With Everybody Edits, it happened to go wildly right. [...] The game as a whole doesn't project an air of refined polish, but the core underneath exhibits a lot of creativity and allows players to unleash their imaginations wild on the world in a simple, entertaining sort of way."[10] Phill Cameron of Rock Paper Shotgun: "I keep coming back to Everybody Edits. I think it's because I'm never alone. Just having other people share in your victories, and more importantly, to lessen your defeats, makes for a compelling experience. You're in this together, for better or for worse, and that forces a level of camaraderie. [...] Regardless, you've got one thing in common; you hate whoever created this meticulously designed Rage Machine."[11]
In March 2019, the game suffered a data breach, exposing 871 thousand unique email addresses, alongside usernames and IP addresses.[12][13] In July 2019, another data breach occurred, leaking 882 unique email addresses, usernames and passwords in plaintext, along with in-game report files.[14] Everybody Edits was eventually shut down on 31 December 2020,[15] the last day Adobe supported its Flash Player.[16]
See also
[edit]References
[edit]- ^ a b c Taylor, Colleen (23 May 2013). "Yahoo Acquires Gaming Infrastructure Startup PlayerScale". TechCrunch. Retrieved 20 July 2014.
- ^ a b c d e "PlayerScale, Inc.: Private Company Information - Businessweek". Bloomberg Businessweek. Archived from the original on September 12, 2014. Retrieved 20 July 2014.
- ^ a b c d e Takahashi, Dean (28 January 2013). "PlayerScale handles behind-the-scenes infrastructure for games — and 100 million players". VentureBeat. Retrieved 20 July 2014.
- ^ a b c d e f Preimesberger, Chris (23 May 2013). "Yahoo Buys Another Startup in Online Gamer PlayerScale". eWeek. Retrieved 20 July 2014.
- ^ "How Yahoo's acquisitions fit into Mayer's master plan". CNN. Retrieved 20 July 2014.
- ^ Williams, Steven; Perez, Madeline (6 July 2014). "Yahoo's acquisition strategy is actually a talent strategy". The Washington Post. Retrieved 20 July 2014.
- ^ Koetsier, John (23 May 2013). "Marissa Mayer and Yahoo are on fire, acquiring gaming company PlayerScale". VentureBeat. Retrieved 20 July 2014.
- ^ "Player.IO Showcase: Games, Projects and more built with Player.IO - Player.IO". PlayerScale. Archived from the original on 20 May 2013. Retrieved 20 July 2014.
- ^ Crossley, Rob (28 February 2011). "How I made a $10k-per-month Flash game in my spare time". MCV. Develop. Retrieved 20 July 2014.
- ^ Bardinelli, John (8 March 2011). "Everybody Edits - Walkthrough, Tips, Review". Jay Is Games. Retrieved 27 March 2024.
- ^ Cameron, Phill (5 July 2010). "User Degenerated: Everybody Edits". Rock Paper Shotgun. Retrieved 14 April 2024.
- ^ "Have I Been Pwned: Pwned websites". Have I Been Pwned?. 3 April 2019. Retrieved 7 April 2019.
- ^ "Everybody Edits lekt gegevens 871.000 spelers" [Everybody Edits leaks data 871,000 players]. Security.nl (in Dutch). 3 April 2019. Retrieved 7 April 2019.
- ^ "Data Security Breach 2 - Please Update Your Passwords". 22 July 2019.
- ^ "EE Offline, EEU Opt-In, & Big Changes!". Everybodyedits.com. 26 December 2020. Retrieved 27 March 2024.
- ^ "Adobe Flash Player End of Life". Adobe Inc. Retrieved 27 March 2024.