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Mouse Trap (board game)

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Mouse Trap
Mouse Trap playing board and box.
PublishersHasbro
Publication1963; 61 years ago (1963)
Years active1963 to present
Players2–4
Setup time5–15 minutes
Playing time30 minutes
ChanceHigh (dice rolling game)
Age range6+
SkillsFinger dexterity

Mouse Trap (originally Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games.[1][2] Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine. Then, players turn against each other to trap opponents' mouse-shaped game pieces.

Gameplay

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The player initially turns a crank, rotating gears that pull back a lever with a plastic stop sign at the end. Once the crank is released, the lever snaps back so the stop sign hits a shoe hanging from a lamppost. The shoe then knocks down a bucket positioned at the top of a staircase that contains a metal ball. The ball then falls down the staircase and then down a rain gutter.
Patent drawings of the first part of the mouse trap.

Original version

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The basic premise of Mouse Trap has been consistent over time, but the turn-based gameplay has changed. Its concept was first invented by Marvin Glass and designer Gordon Barlow from Marvin's company, Marvin Glass and Associates, who were later granted a US patent in 1967.[3] The original published version of the game in 1963 was then designed by Hank Kramer of Ideal Toy Company, filling in the details Glass had left open, and allows the players almost no decision-making, in keeping with other games for very young children such as Candyland or Chutes and Ladders (Snakes and Ladders). Players take turns rolling a die to advance their mouse piece along a path around the game board, from the start space to a continuous loop at the end. The Rube Goldberg-like mouse trap is assembled in the center of the board, with players adding one or more of its pieces when they land on specified "build" spaces. The trap is always assembled in a specified order, and is attached to the board by inserting tabs into holes and locking them into place.[4]

Along the ending loop are additional "build" spaces (in case the trap is still not completed), a "cheese" space positioned directly underneath the trap's cage, and a "turn crank" space. If a player lands on the "turn crank" space when an opponent is on the "cheese" space, the crank can be turned on the machine to launch it; if the machine works properly and the cage falls on the "cheese" space, that opponent is eliminated from the game. The winner is then the last one remaining after all the other players are captured.[4]

The mouse-trapping mechanism works as follows: One player turns a crank, turning two gears and pushing on a lever. The lever whacks a stop sign into a shoe, which kicks a small bucket holding a large ball bearing. The ball bearing rolls down some crooked stairs and into a rain gutter, and then follows the gutter to bump into the bottom of a vertical rod. The top of the rod has a "helping hand" that bumps another ball bearing, making it fall through a "thing-a-ma-jig" and into a bathtub, then out of the bathtub and onto a diving board. This catapults a diver on an arc up and into a washtub, knocking loose a cage suspended from the top of a bumpy rod. The cage rattles down the rod and onto another player's mouse, trapping it.[5]

Revised versions

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In 1975, the board game surrounding the trap was redesigned by Sid Sackson, adding the cheese pieces and allowing the player to maneuver opponents onto the trap space.[6]: 36  Players collect cheese-shaped tokens during the game, and if the trap space is vacant when they land on the "turn crank" space, the tokens can be redeemed for a die roll to move an opponent.[4]

A modified version was released in the United Kingdom in 2004, featuring three mousetraps (with a specialized trigger working at random) and a completely different board and plastic components.[6]: 38  Among the changed trap components in this version is the inclusion of a model toilet (which serves as the random trigger) instead of a model bathtub.[7]

A version of the game featuring characters from the Elefun and Friends universe was introduced in 2014.[8][9] Among the changes in this version, the trap is built before the start of the game, a spin wheel is used instead of dice, and the cheese pieces and their relevant rules are not included.[10] Also, there are three mice named Sneakers, Nacho and Pepper.[11]

Also in the 2010s, Hasbro introduced Classic Mousetrap with several major changes from the previous versions. The object in this game is to collect six cheese pieces. Instead of being eliminated from the game when caught by the trap, a player only forfeits a cheese piece to the opponent. The trap machine was modified, such as with the elimination of crank gears in favor of launching the trap by directly pulling the lever with the plastic stop sign.[12]

Similar games

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Crazy Clock Game
ManufacturersIdeal Toy Company
PublishersIdeal Toy Company
Publication1964; 60 years ago (1964)
GenresRoll-and-move, cards
Players2–4
Setup time15 min[citation needed]
Playing time30 min
SynonymsCrazy Clock
Fish Bait Game
ManufacturersIdeal Toy Company
PublishersIdeal Toy Company
Publication1965; 59 years ago (1965)
GenresRoll-and-move
Players2–4
Playing time15 min
SynonymsFish Bait

Game designer Marvin Glass (and his company, Marvin Glass and Associates) acknowledged that Mouse Trap had obviously been greatly influenced by Rube Goldberg's illustrations, though they refused to pay licensing or royalty fees. Glass later developed two lesser-known games based on Goldberg designs, Crazy Clock Game (Crazy Clock) (1964) and Fish Bait Game (Fish Bait) (1965), neither of which credit Goldberg's influence. Elderly and near retirement, Goldberg declined to take legal action against Glass, primarily because inspiration and ideas are not intellectual property that can be protected with a copyright, trademark, or patent. He instead chose to sell licensing rights for his drawings to another toy company, Model Products, to help secure the rights to specific intellectual property that he could own and receive royalties from.[13][14][15]

In Crazy Clock Game, players race to build a Rube Goldberg machine. The game comes with a pack of cards, each illustrating how one piece of the machine fits in. The deck is dealt out to the players. The player starts with the first card, card 1; players then play as many cards (install as many machine components) as they can, then pass to the next player. After fully assembling, they take turns trying to operate the machine, starting with the player who installed the last component; the winner is the one who first succeeds.[16]

Fish Bait Game is simpler than Mouse Trap. Players play as fishermen and build a contraption to catch a man-eating fish. Each time a player lands on an empty white space, the player must build a part of the contraption. Other spaces can either give the player an extra turn, take a turn, or go back a space. The game keeps going until the contraption is fully built and a player lands on the "FISH BAIT" space, when the player must take their piece on the plastic dock and hook the rubber band inside of the fish's mouth around the legs. Players keep moving until someone lands on the "CATCH FISH" space and starts the contraption to catch the other player's piece. Once caught, the player is out of the game (although if the trap fails, the one getting caught and the one catching the fish have to switch places until there is a successful catch) and the game continues; the winner is the last one standing.[17]

Legacy

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In the 1990s, Mouse Trap was adapted into a game show within the British children's television show Motormouth.[18] Child contestants take the place of the mice in a life-size board game.

Mouse Trap has been lampooned by Mark Perez of San Francisco in the form of a giant traveling spectacle called Life Size Mouse Trap. KRON4 described it at Maker Faire of 2014 as "a fantastically hand crafted, 16 piece, 50,000-lb. interactive kinetic sculpture set atop a 6,500-square-foot game board ... complete with a Vaudevillian style show, original musical score by the one woman band Esmerelda Strange, Sexy Mice can-can dancers, clown workers, acrobatic hijinks, and other spectacular scenes dedicated to the pursuit of spectacle-laden fun!"[19][20][21] It is hauled to fairs and events by 25 tons of cranes and equipment in a semi truck, it has a bowling ball instead of a ball bearing, and it ends in the destruction of a real automobile. The Mercury News said in 2016 "instead of trapping a rodent — they drop a huge old bank safe on a car. Sweet. ... It's all very awesome, a masterpiece of engineering. But kind of a bummer you can't actually play on it — as the ball."[22][23][24] Smithsonian Magazine reported the exhibit's merit in teaching physics and simple machines.[25]

See also

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References

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  1. ^ "How Toys Changed After World War II". HISTORY. November 3, 2022. Retrieved May 15, 2024.
  2. ^ Kramer, Hank (1963), Mouse Trap Game (1963), Victoria and Albert Museum, retrieved May 15, 2024
  3. ^ US patent 3298692, Glass, Marvin & Barlow, Gordon, "Game with action producing components", issued 1967-01-17, assigned to Marvin Glass and Associates 
  4. ^ a b c "Mouse Trap (1963)". BoardGameGeek.
  5. ^ Mouse Trap Instructions: How the Mouse Trap Works (PDF). East Longmeadow, MA: Milton Bradley Company (now Hasbro). 1994. p. 2.
  6. ^ a b Hinebaugh, Jeffrey (2009). A Board Game Education. R&L Education. p. 221. ISBN 9781607092612. Retrieved January 18, 2013.
  7. ^ "Mouse Trap (2004)". BoardGameGeek.
  8. ^ "Elefun and Friends Mouse Trap | Games for ages 4 YEARS & UP | Hasbro". November 1, 2014. Archived from the original on November 1, 2014.
  9. ^ "New Mouse Trap Elefun & Friends Game Review". March 2, 2014.
  10. ^ "Elefun & Friends Mouse Trap". BoardGameGeek.
  11. ^ Morgenegg, Ryan (July 24, 2014). "Hasbro offers a fun lineup of games this summer". Deseret News. Retrieved August 9, 2023.
  12. ^ "Mouse Trap instructions" (PDF). Hasbro.com.
  13. ^ Walsh, Tim (2005). Timeless Toys: Classic Toys and the Playmakers Who Created Them. Andrews McMeel. p. 157. ISBN 9780740755712.
  14. ^ "Crazy Clock Game by Ideal – Sam's Toybox". samstoybox.com. Retrieved August 14, 2019.
  15. ^ Knetzger, Bob (March 22, 2016). Make Fun!: Create Your Own Toys, Games, and Amusements. Maker Media, Inc. ISBN 9781457194085.
  16. ^ "Crazy Clock Game". BoardGameGeek.
  17. ^ "Fish Bait Game". Board Game Geek. Retrieved June 10, 2020.
  18. ^ "Mousetrap – UKGameshows". ukgameshows.com.
  19. ^ Sevilla, Mario (August 21, 2014). "Maker Faire Madness: Life Size Mousetrap". KRON4. Archived from the original on October 8, 2014. Retrieved July 18, 2020.
  20. ^ Maker Faire Madness: LIFE SIZE MOUSETRAP. KRON4. August 19, 2014. Archived from the original on December 22, 2021. Retrieved July 18, 2020 – via YouTube.
  21. ^ Maternowski, Michelle; Teich, Mitch (September 26, 2014). "So, There's A Life-Size Game of Mouse Trap in Milwaukee". NPR. Retrieved July 18, 2020.
  22. ^ Hill, Angela (June 8, 2016). "Life-size Mouse Trap game at San Mateo County Fair". The Mercury News. Retrieved July 18, 2020.
  23. ^ Life Size Game of Mousetrap being played at Maker Faire in San Mateo. #makerfaire. The Mercury News. May 21, 2016. Archived from the original on December 22, 2021. Retrieved July 18, 2020.
  24. ^ Rossen, Jake (October 8, 2019). "6 Cheesy Facts About Mouse Trap". Mental Floss. Retrieved July 18, 2020.
  25. ^ Gambino, Megan (October 19, 2012). "Teaching Physics with a Massive Game of Mouse Trap". Smithsonian Magazine. Retrieved July 18, 2020.
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