Jump to content

Xbox Game Studios

From Wikipedia, the free encyclopedia
(Redirected from Microsoft Game Division)

Xbox Game Studios
Formerly
  • Microsoft Games (2000–2001)
  • Microsoft Game Studios (2001–2011)
  • Microsoft Studios (2011–2019)
Company typeDivision
IndustryVideo games
PredecessorMicrosoft Games Group
FoundedMarch 2000; 24 years ago (2000-03)
Headquarters,
US
Area served
Worldwide
Key people
Alan Hartman
(Head of Xbox Game Studios)
ProductsSee List of Xbox Game Studios video games
ParentMicrosoft (2000–2022)
Microsoft Gaming (2022–present)
SubsidiariesSee § Studios
Websitexbox.com/xbox-game-studios

Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.

Xbox Game Studios, alongside ZeniMax Media and Activision Blizzard, are part of the Microsoft Gaming division led by Phil Spencer, who is chief executive officer of the division.[1]

History

[edit]

As Microsoft Games and Microsoft Game Studios (2000–2011)

[edit]
Microsoft Game Studios logo (2001–2011)

In the early 1990s, Microsoft published a few video games. It published subLOGIC's Microsoft Flight Simulator and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced Microsoft Golf for Windows, based on Access Software's Links, and expanded the games division from two to six people with the intention of commissioning more products from other developers.[2]

Microsoft acquired FASA Interactive in 1999 for its MechWarrior game series,[3] Access Software,[4][5] and Aces Game Studio, which worked on Flight Simulator.[6] The Games Group had also established long-term publishing deals with developers like Ensemble Studios (Age of Empires, Age of Mythology),[7] and Digital Anvil (Starlancer).[8] Under Microsoft, FASA Interactive was renamed FASA Studio,[9][10] and Access Software became Salt Lake Games Studio.[11]

Microsoft transitioned the Games Group into a wholly separate division named Microsoft Games around March 2000, along with other consolidation of games-related projects within Microsoft. This came alongside the public announcement of the first Xbox console, with Microsoft Games to serve as a developer and publisher of titles for both Xbox and Windows.[12] Robbie Bach, who held executive positions in Microsoft's entertainment divisions, was named senior vice-president while Ed Fries, a member of the former Games Group and instrumental for some of its acquisitions, was named as vice-president of the new division.[13][14] Shane Kim served as the division's general manager.[15] In 2001, the division was renamed Microsoft Game Studios (MGS).[16]

FASA Studio and Salt Lake Games Studio remained with Microsoft Game Studios.[9][10] Digital Anvil and Ensemble Studios were acquired by Microsoft in 2000 and 2001, respectively.[9][10] One of the first major studio acquisitions following the division's formation was Bungie in June 2000, in the midst of its development of Halo: Combat Evolved.[17] With the acquisition, Halo, which had been planned for release on personal computers, became a Microsoft-published title as well as a launch title for the Xbox on its release in 2001.[18] Turn 10 Studios was established in 2001 for work on the Forza series of racing games.[19] In September 2002, Microsoft Game Studios acquired Rare, who had previously extensively developed for Nintendo platforms.[20] In 2003, Microsoft recognized that the EA Sports label was in a far stronger position to develop sports games for the Xbox console, and among realignment steps, laid off about 78 employees within Microsoft Game Studios that were developing sports games in-house, and sold Salt Lake Games Studio, now named Indie Games to Take-Two Interactive in 2004, where it became Indie Built.[21][22]

Peter Moore was named in 2003 as vice-president of Microsoft's Home and Entertainment Division, which included MGS, the Xbox division, and Microsoft's home hardware market, reporting to Bach.[23] In addition to pulling big publishers like Electronic Arts to the Xbox platform, Moore tried to push the Xbox in Japan by courting Japanese developers with support from MGS publishing. Such games included Phantom Dust and Blinx: The Time Sweeper.[24] Around 2004, MGS established Carbonated Games as an internal studio for the development of casual games for Microsoft's web games portal MSN Games, on the chat client MSN Messenger, and on the Xbox Live platform.[25] Kim and Fries were instrumental for securing MGS' publishing deal with Lionhead Studios for their 2004 game Fable, which would serve as the first major role-playing game on the Xbox platform. Subsequently, in 2006, MGS acquired Lionhead Studios along with the Fable properties, as it sought to secure a Fable sequel for the upcoming Xbox 360.[26] MGS folded the staff of Digital Anvil into the larger studio in 2005, following the release of 2003's Brute Force, and closed down the studio entirely in 2006.[9][10] FASA Studio was closed three-and-a-half months after the May 2007 release of their last game, Shadowrun.[9][10]

In 2007, MGS announced the opening of a European office in Reading, England, headed by general manager Phil Spencer.[27] Moore opted to leave Microsoft in July 2007, so to move back to the San Francisco Bay area with his family and to rejoin Electronic Arts. Don Mattrick was named as his replacement as the new vice-president of the Xbox and Games Business, which included MGS.[28] Later in 2007, Bungie amicably split from MGS to become a privately held independent company, with MGS retaining the rights to the Halo property.[29] Bungie continued to develop two additional Halo games for MGS, Halo 3: ODST (2009) and Halo: Reach (2010).[30] Simultaneously, MGS founded 343 Industries as an internal studio to develop future Halo games without Bungie.[31]

In 2008, MGS disbanded Carbonated Games and announced the formation of internal studio Xbox Live Productions to develop "high-quality digital content" for Xbox Live Arcade.[32] Microsoft as a whole announced layoffs of up to 5,000 jobs across all divisions in January 2009 due to slowing sales of personal computers as a result of the Great Recession.[33] Within MGS, the studio had already planned to disband Ensemble Studios after the completion of Halo Wars in early 2009,[34] while the new layoffs led MGS to also disband Aces Game Studio.[6] Microsoft acquired Vancouver-based BigPark in May 2009, using the studio to develop some of the first games for the upcoming Kinect sensor for the Xbox 360.[35] Later in 2009, Phil Spencer was promoted to corporate vice-president of MGS, in order to replace the retiring Shane Kim.[36] In 2010, MGS formed a mobile gaming studio, MGS Mobile Gaming, focused on developing gaming and entertainment multimedia for Windows Phone devices.[37] It also expanded Rare with a second studio in Digbeth, Birmingham.[38]

As Microsoft Studios (2011–2019)

[edit]
Microsoft Studios logo (2011–2019)
The Splatters is an Xbox Live Arcade game that was developed by a third-party studio and published by Microsoft Studios in 2012.

By the Electronic Entertainment Expo 2011 in June 2011, Microsoft Game Studios was quietly renamed to Microsoft Studios.[39] Later in 2011, Microsoft Studios acquired Twisted Pixel Games.[40] In early December 2011, Microsoft Studios created Microsoft Casual Games, a division to revamp its past casual games for Windows (like Windows Solitaire and MSN Games) using more up-to-date software delivery platforms.

In 2012, Phil Harrison, the former Sony worldwide studios head, joined Microsoft as head of Microsoft Studios Europe and IEB.[41] Microsoft Studios acquired developer Press Play, known for developing Tentacles and Max & the Magic Marker.[42] They also announced a new development studio in London, England.[43] Later in 2012, Microsoft downsized Microsoft Game Studios Vancouver due to the cancellation of the Kinect family title Project Columbia and announced that the ongoing development of free-to-play title Microsoft Flight had been ceased due to portfolio evaluation.[44] The reduced Vancouver studios were renamed to Black Tusk Studios and tasked with making similar franchise-building title as Halo.[45][46]

In 2013, Microsoft established European studio Lift London, a studio that would create cloud-based games for tablets, mobiles and TVs.[47] Later, they created a new "Deep Tech" team inside its Developer and Platform Evangelism (DPE) unit; the new team is charged with working with top developers outside the company to build next-generation applications on top of Microsoft platforms.[48]

While Mattrick had overseen much of the development of Microsoft's next console, the Xbox One, he left in July 2013, prior to its release, to take over as CEO of Zynga.[49] Mattrick was succeeded by Julie Larson-Green, who was named the president of the Devices and Studios Engineering Group, following a realignment of Microsoft's divisions, overseeing both the Xbox hardware divisions and Microsoft Studios.[50]

Shifting priorities under Microsoft CEO Satya Nadella

[edit]
Phil Spencer, corporate vice-president of Microsoft Studios from 2014 to 2017

Satya Nadella became CEO of Microsoft in February 2014. At this time, Microsoft was facing strong competition in the consumer market, and within the gaming sector, the Xbox One (released in 2013) was more expensive than competitors and had too much focus on non-gaming functions. Under Nadella's direction, Phil Spencer was named the new head of Microsoft Studios to replace Jason Holtman, who had only been its lead for the prior six months.[51][52][53] Spencer began looking for ways to expand Microsoft Studios to make it a profitable division for Microsoft, and began negotiations for the acquititions of Mojang, the developers behind Minecraft, in late 2014.[54] Microsoft spent US$2.5 billion to acquire the studio, and upon the deal's completion in November, the studio's key founding personnel, Markus Persson, Jakob Porsér and Carl Manneh, departed Mojang.[54] As a result, Persson became valued around US$1.3 billion.[55] Microsoft Studios committed to keeping Minecraft available across multiple platforms, including rival PlayStation consoles.[54] Matt Booty, the studio's corporate vice-president in 2020, said the acquisition of Mojang served as the template for later acquisitions, as Mojang was left to run as an "unplugged studio" with limited integration into the Microsoft corporation, minimizing the disruption of Mojang's normal day-to-day business matters nor impeding on the studio's freedom.[56]

Additional intellectual property (IP) acquisitions by Microsoft Studios in 2014 included a publishing contract with Undead Labs for their game State of Decay,[57] the rights to the Gears of War series from Epic Games,[58] and the Rise of IP (Rise of Nations and Rise of Nations: Rise of Legends) from Big Huge Games.[59] Microsoft Studios assigned Gears of War to Black Tusk Studios, which was later rebranded in 2015 as The Coalition.[60]

In July 2014, it was announced that Xbox Entertainment Studios would be closed in the following months; the closure was completed by October 29.[61] On March 4, 2015, Microsoft announced that they were merging UK-based studios, Lift London and Soho Productions for further games development, with the amalgam continuing to operate under the Lift London name.[62] On March 7, Microsoft announced at the Game Developers Conference that HoloLens games were coming to Xbox One.[62] On March 9, Microsoft announced that Kudo Tsunoda's role was expanding and that he would be the new studio team leader for studios such as Press Play, Lift London and a new internal studio called Decisive Games. Decisive Games was previously mentioned in job postings, saying that they were hiring for work on a "beloved strategy game" for Xbox One and PC, but this is the first public acknowledgement of the team's existence as a first-party studio.[63] Twisted Pixel and Microsoft Studios agreed to split in September 2015.[64]

Kudo Tsunoda left the Xbox division in November 2015 for the development of HoloLens and Microsoft Edge, and other projects that could improve means of human interaction, including voice and gesture. Tsunoda's role was filled by Hanno Lemke and Shannon Loftis.[65] In 2016, Microsoft was perceived as "unifying PC and Xbox One" platforms.[66] In March 2016, Microsoft canceled development of two major projects: Lionhead's Fable Legends and Press Play's Project Knoxville, shuttering both studios in the following months.[67][68] Around the same time, changes to Microsoft Studios' website indicated that further studios—BigPark, Good Science Studio, Leap Experience Pioneers (LXP), Function Studios and State of the Art (SOTA)—had been closed, Microsoft Studios clarified that all of them had been consolidated into other Microsoft Studios teams over the past several years.[69][70]

In September 2017, Spencer was promoted to the senior leadership team, gaining the title of "executive vice-president of gaming".[71] At this point, Microsoft Studios directly reported to Nadella.[51] In January 2018, Matt Booty was promoted from leader in the Minecraft games business to corporate vice-president of Microsoft Studios.[72] On June 10, 2018, during the Electronic Entertainment Expo 2018, Microsoft announced the acquisitions of Ninja Theory, Playground Games, Undead Labs and Compulsion Games,[73] as well as the opening of a new studio in Santa Monica, California, entitled The Initiative, which would be led by the former Crystal Dynamics studio head Darrell Gallagher.[74] In November, Microsoft Studios announced further acquisitions with Obsidian Entertainment and inXile Entertainment.[75]

As Xbox Game Studios (2019–present)

[edit]

The studio rebranded itself on February 5, 2019, as Xbox Game Studios, as to reflect Microsoft's intent to use the Xbox brand to support gaming across all the devices it supports.[76][77] At E3 2019, Xbox Game Studios announced it had acquired Double Fine,[78] and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen.[79] This studio, later named World's Edge,[80] does not directly develop any games, but oversees efforts from external studios, such as Relic Entertainment, Forgotten Empires and Tantalus Media, to assure the series is being developed in the right direction, according to creative director Adam Isgreen.[81]

Booty has stated that with studios like Obsidian, Ninja Theory, and Double Fine, which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft-exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft.[82] Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch versions of Cuphead from Studio MDHR and Ori and the Blind Forest from Moon Studios, and allowing for the titular characters from Rare's Banjo-Kazooie into Super Smash Bros. Ultimate. However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles."[83]

Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios, Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery".[84] Additionally, as Microsoft started promotion of its fourth-generation of Xbox, including the Xbox Series X, Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup.[85] Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and their Xbox Game Pass service, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players.[86] Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputting RPGs, which had to that point been underserved.[87]

Microsoft and ZeniMax Media announced on September 21, 2020, that Microsoft planned to acquire ZeniMax and its family of studios, which include Bethesda Game Studios, Arkane Studios, id Software, MachineGames, Tango Gameworks, and ZeniMax Online Studios, for over US$7.5 billion in cash.[88][89] According to Spencer, the ZeniMax acquisition was intended to give Microsoft a large library of games known around the world, and to expand the library of Xbox Game Pass and XCloud.[90] However, during 2023 hearings regarding the Federal Trade Commission's concern over the proposed acquisition of Activision Blizzard by Microsoft, Spencer said that Sony Interactive Entertainment had made sways at Bethesda to keep Starfield as a PlayStation-exclusive, further prompting Microsoft to purchase Zenimax.[91] Both U.S. and European Union regulatory agencies approved the acquisition by early March 2021,[92] and the acquisition was formally completed by March 9, 2021.[93] The total price of the deal was $8.1 billion[94] Bethesda Softworks, the primarily publisher for all of ZeniMax's games, remained as an operational unit under Microsoft with the acquisition and retained all its current leadership.[95] With the acquisition, future games from the studios will be exclusive to Xbox consoles, but existing commitments to other platforms (such as Arkane Studios' Deathloop and Tango Gameworks' Ghostwire: Tokyo, which are contractually exclusive to PlayStation 5 for a period of 12 months before their release on Xbox Series X and Xbox Series S) will still be honored.[96] Spencer stated that Game Pass was also fundamental driver for the acquisition.[97] A preliminary injunction to block the acquisition had been sought in an ongoing class-action lawsuit that ZeniMax faced over Fallout 4, with the plaintiffs in the case arguing that Microsoft could shield ZeniMax's assets from damages should they be found liable after the acquisition.[98] The ZeniMax Board of Directors was dissolved following the Microsoft purchase.[99]

On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard in an all-cash deal valued at $68.7 billion. Microsoft stated that this acquisition would make it the third-largest gaming company by revenue, following Tencent and Sony. With the announcement, Microsoft also announced a major change to its corporate structure, with Phil Spencer becoming CEO of the new division Microsoft Gaming, with Matt Booty leading Xbox Game Studios under it. Once approved, Activision Blizzard would then become a subdivision of Microsoft Gaming.[100][101][102] The deal was cleared by various national regulators by October 13, 2023, with Microsoft closing the deal the same day.[103]

During litigation on the merger with the United States Federal Trade Commission, internal documents from Microsoft c. 2020 show strong interest in re-acquiring Bungie, or acquiring Sega's game development companies, Supergiant Games, Niantic, Inc., Thunderful Group, Zynga, IO Interactive, Scopely, or Playrix as part of Xbox Game Studios,[104] as well as publisher Square Enix to help bolster its Asian presence and mobile market share.[105]

In January 2023, Microsoft laid off 10,000 employees, which represented about 5% of its global workforce. Included in those layoffs were many employees from 343 Industries, The Coalition, and Bethesda Game Studios.[106][107] On October 26, 2023, Microsoft announced the promotion of several employees in the company, including Sarah Bond being promoted to president of Xbox, overseeing all Xbox platform, business, and hardware work, and Matt Booty promoted from president of Xbox to president of Game Content and Studios, including the new responsibility of overseeing ZeniMax and Bethesda, with Jamie Leder still running Zenimax as a limited integration entity, but now reporting to Matt.[108] In the wake of Matt Booty's promotion, Alan Hartman, then the head of Turn 10, was subsequently promoted to head of Xbox Game Studios.[109] On October 6, 2024, 343 Industries officially announced their rebranding as Halo Studios, additionally confirming that multiple Halo games were in development and that said projects would now use Unreal Engine 5 as opposed to the proprietary Slipspace Engine that powered Halo Infinite.[110] On October 14, Rare creative lead Craig Duncan was announced to be succeeding Alan Hartman as head of Xbox Game Studios beginning in November 2024, with Hartman retiring after a three-decade tenure at Microsoft.[111]

Studios

[edit]
Name Headquarters Founded Acquired Notable releases
The Coalition Vancouver 2010 Gears of War
Compulsion Games Montreal 2009 2018 Contrast, We Happy Few, South of Midnight
Double Fine San Francisco 2000 2019 Psychonauts, Brütal Legend, Broken Age
The Initiative Santa Monica, California 2018 Perfect Dark
inXile Entertainment Tustin, California 2002 2018 The Bard's Tale, Wasteland, Hunted: The Demon's Forge, Clockwork Revolution
Halo Studios (formerly 343 Industries) Redmond, Washington 2007 Halo
Mojang Studios Stockholm 2009 2014 Minecraft
Ninja Theory Cambridge 2000 2018 Kung Fu Chaos, Hellblade, Bleeding Edge
Obsidian Entertainment Irvine, California 2003 2018 Pillars of Eternity, The Outer Worlds, Grounded, Pentiment
Playground Games Leamington Spa 2010 2018 Forza Horizon, Fable
Rare Twycross 1985 2002 Battletoads, Killer Instinct, Banjo-Kazooie, Conker, Perfect Dark, Viva Piñata, Sea of Thieves, Everwild
Turn 10 Studios Redmond, Washington 2001 Forza Motorsport
Undead Labs Seattle 2009 2018 State of Decay
World's Edge Redmond, Washington 2019 Age of Empires
Xbox Game Studios Publishing Redmond, Washington 2000

Former

[edit]
Sold or spun off
Closed or consolidated

Games published

[edit]

References

[edit]
  1. ^ "Phil Spencer is Chief Executive Officer of Microsoft Gaming" (PDF). Microsoft. Retrieved October 15, 2023.
  2. ^ Minson, John (November 9, 1992). "Microsoft moves into sports simulation with Golf". Calgary Herald. The Guardian. pp. C5. Retrieved October 16, 2022.
  3. ^ Morris, Chris (January 7, 1999). "Microsoft MechWarriors". CNN. Archived from the original on March 20, 2019. Retrieved February 6, 2019.
  4. ^ JB (April 19, 1999). "Microsoft Buys Access". IGN. Archived from the original on February 4, 2018. Retrieved February 4, 2018.
  5. ^ Rogers, Dan Lee (March 3, 2004). "The End Game: How Top Developers Sold Their Studios – Part One". Gamasutra. Archived from the original on September 23, 2017. Retrieved February 4, 2018.
  6. ^ a b Remo, Chris (January 23, 2009). "Microsoft Makes Big Cuts At Flight Sim Studio". Gamasutra. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  7. ^ Ramsey, Morgan (June 23, 2012). "Ensemble Studios: From Beginning to End, An Excerpt from Gamers at Work". Gamasutra. Archived from the original on March 21, 2019. Retrieved February 6, 2019.
  8. ^ "Microsoft Inks Deal With Newly Formed Digital Anvil" (Press release). Microsoft. February 19, 1997. Archived from the original on February 9, 2019. Retrieved February 6, 2019.
  9. ^ a b c d e Ciolek, Todd (June 11, 2018). "E3 2018: Here's What Happened To Every Studio Microsoft Has Bought". IGN. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  10. ^ a b c d e McElroy, Justin (September 15, 2014). "Microsoft's checkered history of gaming acquisitions, from Bungie to Minecraft". Polygon. Archived from the original on February 11, 2019. Retrieved February 7, 2019.
  11. ^ Bevan, Mike (October 2013). "See You on the Beach". Retro Gamer. No. 120. Imagine Publishing. pp. 58–63.
  12. ^ "Xbox Brings "Future-Generation" Games to Life" (Press release). Microsoft. March 10, 2000. Archived from the original on February 3, 2019. Retrieved February 6, 2019.
  13. ^ "New Game: Head of Microsoft's Games Division Outlines Company's Strategy for PC and Console Games" (Press release). Microsoft. May 10, 2000. Archived from the original on January 28, 2019. Retrieved February 6, 2019.
  14. ^ "Microsoft Promotes Fries to Vice President of Games Publishing" (Press release). Microsoft. May 10, 2000. Archived from the original on February 9, 2019. Retrieved February 6, 2019.
  15. ^ Feldman, Curt (May 18, 2004). "Q&A: Microsoft Game Studios' GM Shane Kim". GameSpot. Archived from the original on February 9, 2019. Retrieved February 6, 2019.
  16. ^ Stevens, Colin (February 5, 2019). "Microsoft Studios Is Now Xbox Game Studios". IGN. Archived from the original on February 7, 2019. Retrieved February 7, 2019.
  17. ^ "Microsoft/Bungie Interview". IGN. June 19, 2000. Archived from the original on February 9, 2019. Retrieved February 6, 2019.
  18. ^ Bass, Dina (January 6, 2021). "Xbox: The Oral History of an American Video Game Empire". Bloomberg News. Archived from the original on January 6, 2021. Retrieved January 6, 2021.
  19. ^ Gitlin, Jonathan M. (October 31, 2014). "A trip to Turn 10, the Forza studio merging car culture with games". Ars Technica. Archived from the original on October 31, 2014. Retrieved February 8, 2019.
  20. ^ Boulding, Aaron (September 24, 2002). "Microsoft Buys Rare". IGN. Archived from the original on February 9, 2019. Retrieved February 6, 2019.
  21. ^ Feldman, Curt (December 16, 2004). "Take-Two helps Microsoft get out of sports game". GameSpot. Archived from the original on December 5, 2014. Retrieved February 4, 2018.
  22. ^ GamesIndustry International (December 17, 2004). "Microsoft sells off sports game studio to Take Two". Eurogamer. Archived from the original on December 4, 2011. Retrieved February 4, 2018.
  23. ^ "Microsoft Announces Appointment of Peter Moore As Corporate Vice President of Retail Sales and Marketing". Microsoft. January 20, 2003. Archived from the original on February 9, 2019. Retrieved February 6, 2019.
  24. ^ Caron, Frank (July 18, 2007). "A retrospective on Peter: always wanting Moore". Ars Technica. Archived from the original on February 9, 2019. Retrieved February 6, 2019.
  25. ^ "Q&A: Joshua Howard, Carbonated Games". MCV. July 23, 2007. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  26. ^ Yin-Poole, Wesley (May 12, 2016). "Lionhead: The inside story". Eurogamer. Archived from the original on December 28, 2017. Retrieved February 6, 2019.
  27. ^ Jenkins, David (May 4, 2007). "New Microsoft Game Studios Office For Europe". Gamasutra. Archived from the original on January 27, 2019. Retrieved January 27, 2019.
  28. ^ Sterling, Jim (July 17, 2007). "Confirmed: Peter Moore leaving Microsoft, replaced by Don Mattrick". Destructoid. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  29. ^ Romano, Benjamin (October 6, 2007). "Microsoft, "Halo" maker Bungie split". The Seattle Times. Archived from the original on January 30, 2016. Retrieved February 7, 2019.
  30. ^ Nutt, Christian (July 24, 2009). "Reports: Halo: Reach Bungie's Last Halo Game, More". Gamasutra. Archived from the original on February 9, 2019. Retrieved February 7, 2019.
  31. ^ Smith, Edward (2016). "Studio Profile: 343 Industries". Edge. No. 300. Future Publishing. pp. 94–97.
  32. ^ Keiser, Joe (May 22, 2008). "Exclusive Interview: MS to Delist XBLA Titles". Next-Gen.biz. Archived from the original on January 24, 2012. Retrieved May 22, 2008.
  33. ^ Vance, Ashlee (January 22, 2009). "Microsoft to cut 5,000 jobs in company's first major layoff". The New York Times. Archived from the original on February 9, 2019. Retrieved February 7, 2019.
  34. ^ Martin, Matt (September 10, 2008). "Microsoft to close Ensemble Studios". GamesIndustry.biz. Archived from the original on February 9, 2019. Retrieved February 7, 2019.
  35. ^ "Microsoft to buy Vancouver-based game developer BigPark". CBC News. May 8, 2009. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  36. ^ Thorsen, Tor (September 15, 2009). "Microsoft's Phil Spencer promoted, Shane Kim retiring". CNET. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  37. ^ Crossley, Rob (August 12, 2010). "Microsoft Game Studios adds in-house mobile team". Develop. Archived from the original on August 15, 2010. Retrieved February 7, 2019.
  38. ^ Mitchell, Richard (March 2, 2010). "Rare to build new studio in Birmingham, England". Engadget. Archived from the original on February 9, 2019. Retrieved February 7, 2019.
  39. ^ Thorsen, Tor (June 6, 2011). "E3 2011: Halo 4 anchors Microsoft press conference". GameSpot. Archived from the original on January 20, 2019. Retrieved January 19, 2019.
  40. ^ McElroy, Justin (October 12, 2011). "Microsoft buys indie developer Twisted Pixel". Engadget. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  41. ^ Staff (March 13, 2012). "Harrison takes over MGS Europe, but not Molyneux's job". VG247. Archived from the original on April 3, 2019. Retrieved February 7, 2019.
  42. ^ O'Connor, Alice (June 6, 2012). "Microsoft acquires Magic Marker dev Press Play". Shacknews. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  43. ^ French, Michael (July 26, 2012). "Microsoft to open new Xbox studio in London". MCV. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  44. ^ Kietzmann, Ludwig (July 25, 2012). "Report: Microsoft reduces staff at Vancouver studio, cans 'Project Columbia' for Kinect". Engadget. Archived from the original on February 9, 2019. Retrieved February 7, 2019.
  45. ^ Parfitt, Ben (November 29, 2012). "Microsoft Vancouver renamed Black Tusk Studios, is working on new triple-A franchise". MCV. Archived from the original on March 20, 2019. Retrieved February 7, 2019.
  46. ^ Hafer, T.J. (November 30, 2012). "Microsoft's new Black Tusk Studios, headed by ex-EA devs, looking to make the next Halo". PC Gamer. Archived from the original on November 5, 2015. Retrieved October 12, 2016.
  47. ^ "Microsoft announces Lift London, a new developer focused on cloud games for tablets, mobiles and TVs'". Eurogamer. Archived from the original on June 27, 2014.
  48. ^ "Microsoft Recruits for Deep Tech team'". ZDNet. Archived from the original on June 7, 2013. Retrieved May 15, 2013.
  49. ^ Orland, Kyle (July 1, 2013). "Xbox President Don Mattrick leaving Microsoft to become Zynga CEO". Ars Technica. Archived from the original on February 9, 2019. Retrieved February 7, 2019.
  50. ^ Correia, Alexa Ray (July 11, 2013). "Julie Larson-Green to take over Xbox hardware division following Mattrick's departure". Polygon. Archived from the original on February 9, 2019. Retrieved February 7, 2019.
  51. ^ a b Tilley, Aaron (February 3, 2022). "Microsoft's Videogame Boss and the Long Battle to Reinvent the Company". The Wall Street Journal. Archived from the original on February 3, 2022.
  52. ^ "Microsoft's PC gaming chief leaves after just six months". Eurogamer. February 13, 2014. Archived from the original on March 20, 2019. Retrieved February 8, 2019.
  53. ^ "Phil Spencer named new boss of Xbox". Eurogamer. March 31, 2014. Archived from the original on May 31, 2014. Retrieved May 31, 2014.
  54. ^ a b c Cox, Alex (June 13, 2018). "The history of Minecraft". TechRadar. Archived from the original on August 9, 2018. Retrieved February 7, 2019.
  55. ^ Hesseldahl, Arik (August 29, 2015). "Minecraft Billionaire Markus Persson Hates Being a Billionaire". Recode. Archived from the original on February 9, 2019. Retrieved February 7, 2019.
  56. ^ Dring, Christopher (July 9, 2020). "How Minecraft and Mojang taught Xbox how to buy studios". GamesIndustry.biz. Archived from the original on January 24, 2021. Retrieved July 20, 2020.
  57. ^ "State of Decay sequels on Xbox One". Eurogamer. January 11, 2014. Archived from the original on April 19, 2014. Retrieved April 28, 2014.
  58. ^ Xbox Wire Staff (January 27, 2014). "Microsoft Studios acquires rights to Gears of War franchise". Xbox Wire. Archived from the original on October 15, 2015. Retrieved February 12, 2014.
  59. ^ "Microsoft bought the rights to "Rise of" IP". Eurogamer. May 30, 2014. Archived from the original on March 20, 2019. Retrieved February 8, 2019.
  60. ^ "Introducing The Coalition". Xbox Wire. June 3, 2015. Archived from the original on March 20, 2019. Retrieved February 8, 2019.
  61. ^ Pitcher, Jenna (October 29, 2014). "Xbox Entertainment Studios Reportedly Shuttered as Heads Leave". IGN. Archived from the original on June 2, 2020. Retrieved February 8, 2019.
  62. ^ a b "Hololens games on Xbox one". The Verge. March 7, 2015. Archived from the original on October 3, 2017. Retrieved September 5, 2017.
  63. ^ "Kudo Tsunoda Expands Role at Microsoft". Eurogamer. March 9, 2015. Archived from the original on March 20, 2019. Retrieved February 8, 2019.
  64. ^ McWhertor, Michael (September 30, 2015). "Splosion Man studio Twisted Pixel no longer part of Microsoft". Polygon. Archived from the original on February 9, 2019. Retrieved February 7, 2019.
  65. ^ McWhertor, Michael (November 19, 2015). "Xbox's Kudo Tsunoda moves to new role at Microsoft". Polygon. Archived from the original on November 23, 2015. Retrieved November 23, 2015.
  66. ^ Stuart, Keith (March 1, 2016). "Microsoft to unify PC and Xbox One platforms, ending fixed console hardware". The Guardian. Archived from the original on April 25, 2022. Retrieved April 24, 2022.
  67. ^ "Changes at Microsoft Studios, UK and Denmark". March 7, 2016. Archived from the original on March 7, 2016. Retrieved March 7, 2016.
  68. ^ "Lionhead Studios shuts its doors today". Polygon. April 29, 2016. Archived from the original on March 20, 2019. Retrieved March 29, 2018.
  69. ^ Scammell, David (March 8, 2016). "Microsoft Studios site removes 5 more studios". VideoGamer. Archived from the original on February 9, 2019. Retrieved February 8, 2019.
  70. ^ Hurley, Leon (March 8, 2016). "Lionhead might not be the only studio Microsoft canned: all the Kinect teams look dead". GamesRadar+. Archived from the original on January 24, 2021. Retrieved February 8, 2019.
  71. ^ "Microsoft Xbox boss Phil Spencer just got a big promotion, and will now report directly to CEO Satya Nadella". businessinsider.com. Archived from the original on June 24, 2018. Retrieved June 24, 2018.
  72. ^ "Microsoft promoted its 'Minecraft' boss to be the new executive in charge of all Xbox game efforts". businessinsider.com. Archived from the original on June 24, 2018. Retrieved June 24, 2018.
  73. ^ Yin-Poole, Wesley (June 10, 2018). "Microsoft buys Ninja Theory, Playground Games, more". Eurogamer.net. Archived from the original on June 12, 2018. Retrieved June 10, 2018.
  74. ^ Crecente, Brian (June 10, 2018). "Former Crystal Dynamics Head Opens Microsoft Game Studio the Initiative". Variety. Archived from the original on June 12, 2018. Retrieved June 10, 2018.
  75. ^ "Obsidian, inXile acquired by Microsoft Studios". Gamasutra. November 10, 2018. Archived from the original on November 11, 2018. Retrieved November 10, 2018.
  76. ^ Frank, Allegra (February 5, 2019). "Microsoft Studios is now Xbox Game Studios". Polygon. Archived from the original on February 6, 2019. Retrieved February 5, 2019.
  77. ^ Chalk, Andy (February 5, 2019). "Xbox Game Studios rebranding signals big changes for Microsoft's focus on gaming". PC Gamer. Archived from the original on February 7, 2019. Retrieved February 5, 2019.
  78. ^ Jones, Ali (June 9, 2019). "Psychonauts developer Doublefine is now an Xbox Game Studio". PCGamesN. Archived from the original on June 24, 2019. Retrieved June 9, 2019.
  79. ^ Kerr, Chris (June 10, 2019). "Microsoft has quietly established a new Age of Empires studio". Gamasutra. Archived from the original on June 10, 2019. Retrieved June 10, 2019.
  80. ^ Devore, Jordan (November 14, 2019). "Age of Empires IV had its gameplay debut at X019". Destructoid. Archived from the original on January 5, 2021. Retrieved November 14, 2019.
  81. ^ Calvin, Alex (August 20, 2019). "Gamescom 2019 - Microsoft's new Age of Empires arm isn't a developer, firm overseeing other studios working on IP". PGGamesInsider.biz. Archived from the original on August 20, 2019. Retrieved August 20, 2019.
  82. ^ McAloon, Alissa (August 13, 2019). "Multi-platform games from Xbox-owned studios must 'make sense for the franchise'". Gamasutra. Archived from the original on August 13, 2019. Retrieved August 13, 2019.
  83. ^ Dring, Christopher (August 20, 2019). "Microsoft has "no plans" to release more Xbox exclusives on PS4 or Nintendo Switch". GamesIndustry.biz. Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  84. ^ Robinson, Andy (November 14, 2019). "Xbox is 'shifting focus' away from studio acquisitions". Video Games Chronicle. Archived from the original on November 14, 2019. Retrieved November 15, 2019.
  85. ^ Barton, Seth (January 10, 2020). ""All of our games… will play up and down that family of devices" – Xbox's Matt Booty ends the next-gen exclusive as we know it". MCV/Develop. Archived from the original on January 11, 2020. Retrieved January 10, 2020.
  86. ^ McWhertor, Michael (July 20, 2020). "Xbox Series X will have Microsoft's 'most diverse collection of first-party games'". Polygon. Archived from the original on July 20, 2020. Retrieved July 20, 2020.
  87. ^ van de Velde, Aernout (November 18, 2020). "Phil Spencer Says Xbox Needs to Focus More on RPGs; "Is An Area That We Should Focus"". wccftech. Archived from the original on December 9, 2020. Retrieved December 3, 2020.
  88. ^ Bass, Dina; Schreier, Jason (September 21, 2020). "Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox". Bloomberg News. Archived from the original on September 24, 2020. Retrieved September 21, 2020.
  89. ^ "Welcoming the Talented Teams and Beloved Game Franchises of Bethesda to Xbox". Xbox.com. September 21, 2020. Archived from the original on October 4, 2020. Retrieved October 4, 2020.
  90. ^ White, Same (November 15, 2021). "How Xbox outgrew the console: inside Phil Spencer's multi-billion dollar gamble". GQ. Archived from the original on November 15, 2021. Retrieved November 15, 2021.
  91. ^ Gutierrez, Luis Joshua (June 23, 2023). "Starfield Could Have Been A PlayStation Exclusive, Prompting Microsoft's ZeniMax Acquisition". GameSpot. Retrieved June 23, 2023.
  92. ^ Yin-Poole, Wesley (March 8, 2021). "Microsoft's $7.5bn acquisition of ZeniMax approved in the US and EU". Eurogamer. Archived from the original on March 8, 2021. Retrieved March 8, 2021.
  93. ^ Robinson, Andy (March 9, 2021). "Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive". Video Games Chronicle. Archived from the original on March 9, 2021. Retrieved March 9, 2021.
  94. ^ "Form 10-K". SEC. June 30, 2021. p. 39. Archived from the original on August 6, 2021. Retrieved August 7, 2021.
  95. ^ Warren, Tom (March 9, 2021). "Microsoft completes Bethesda acquisition, promises some Xbox and PC exclusives". The Verge. Archived from the original on March 10, 2021. Retrieved March 11, 2021.
  96. ^ Orland, Kyle (March 9, 2021). "Microsoft confirms "some" new Bethesda titles will be exclusive to Xbox, PC". Ars Technica. Archived from the original on March 9, 2021. Retrieved March 9, 2021.
  97. ^ Warren, Tom (March 11, 2021). "Xbox boss says Microsoft's Bethesda deal was all about exclusive games for Game Pass". The Verge. Archived from the original on March 11, 2021. Retrieved March 11, 2021.
  98. ^ Kerr, Chris (February 25, 2021). "Ongoing Fallout 4 DLC lawsuit could impact Microsoft's takeover of Bethesda". Gamasutra. Archived from the original on February 25, 2021. Retrieved February 25, 2021.
  99. ^ Makuch, Eddie (March 17, 2021). "ZeniMax Board Of Directors Dissolved After Xbox's Bethesda Purchase". GameSpot. Archived from the original on March 21, 2021. Retrieved March 17, 2021.
  100. ^ Kovach, Steve (January 18, 2022). "Microsoft to buy Activision in $68.7 billion all-cash deal". CNBC. Archived from the original on January 18, 2022. Retrieved January 18, 2022.
  101. ^ Warren, Tom (January 18, 2022). "Microsoft to acquire Activision Blizzard for $68.7 billion". The Verge. Archived from the original on January 18, 2022. Retrieved January 18, 2022.
  102. ^ "Welcoming the Incredible Teams and Legendary Franchises of Activision Blizzard to Microsoft Gaming". Xbox. Phil Spencer, CEO, Microsoft Gaming. January 18, 2022. Archived from the original on January 19, 2022. Retrieved January 19, 2022.
  103. ^ Ivan, Tom (October 13, 2023). "Microsoft has officially completed its acquisition of Activision Blizzard". Video Games Chronicle. Retrieved October 13, 2023.
  104. ^ Warren, Tom (June 26, 2023). "Microsoft considered acquiring Bungie and Sega to bolster Xbox Game Pass, internal emails show". The Verge. Retrieved June 26, 2023.
  105. ^ "Court docs reveal Microsoft considered buying Final Fantasy publisher Square Enix". June 28, 2023.
  106. ^ "Microsoft Slashes 10K Jobs, Including At Xbox And Halo Studios". Kotaku. January 18, 2023. Retrieved March 2, 2024.
  107. ^ "Microsoft set to cull 10,000 jobs". Eurogamer.net. January 18, 2023. Retrieved March 2, 2024.
  108. ^ Warren, Tom (October 26, 2023). "Microsoft reorgs its Xbox and marketing teams to prepare for an AI and gaming future". The Verge. Retrieved October 26, 2023.
  109. ^ "Turn 10's Alan Hartman is the new head of Xbox Game Studios". Engadget. November 10, 2023. Retrieved November 15, 2023.
  110. ^ 343 INDUSTRIES, Official. "A New Dawn". www.halowaypoint.com. Retrieved October 14, 2024.{{cite web}}: CS1 maint: numeric names: authors list (link)
  111. ^ Warren, Tom (October 14, 2024). "Rare boss Craig Duncan promoted to Xbox Game Studios chief". The Verge. Retrieved October 14, 2024.
  112. ^ Boyes, Emma (October 5, 2007). "Bungie and Microsoft officially split". GameSpot. Fandom, Inc. Retrieved June 24, 2023.
  113. ^ White, Lewis (January 3, 2019). "Microsoft's Lift London is not defunct; social media closed as focus is shifted away from games". MSPoweruser. Archived from the original on March 30, 2019. Retrieved February 8, 2019.
  114. ^ Terdiman, Daniel (September 28, 2006). "Microsoft, Peter Jackson to form game studio". CNET. Archived from the original on March 5, 2022. Retrieved March 5, 2022.
  115. ^ Brice, Kath (July 28, 2009). "Jackson's Wingnut studio still working on original properties". GamesIndustry. Archived from the original on March 5, 2022. Retrieved March 5, 2022.
  116. ^ Thorsen, Tor (December 1, 2005). "Digital Anvil melted down". GameSpot. Archived from the original on February 5, 2020. Retrieved February 5, 2020.
  117. ^ Makuch, Eddie (January 17, 2013). "Halo 2 PC going offline next month". GameSpot. Archived from the original on March 20, 2019. Retrieved January 27, 2019.
[edit]