Jump to content

MachineGames

From Wikipedia, the free encyclopedia
(Redirected from Machine Games)

MachineGames Sweden AB
Company typeSubsidiary
IndustryVideo games
Founded2009; 15 years ago (2009)
Founders
  • Kjell Emanuelsson
  • Jerk Gustafsson
  • Magnus Högdahl
  • Jim Kjellin
  • Fredrik Ljungdahl
  • Jens Matthies
  • Michael Wynne
Headquarters,
Sweden
Key people
ProductsWolfenstein (2014–present)
Number of employees
162 (2024)[1]
ParentZeniMax Media (2010–present)
DivisionsMachineGames Sundsvall
Websitemachinegames.com

MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several publishers, MachineGames agreed with Bethesda Softworks to develop an entry in the Wolfenstein series in July 2010 and was acquired by Bethesda's parent company, ZeniMax Media, in November. In the Wolfenstein series, MachineGames developed The New Order (2014), The Old Blood (2015), The New Colossus (2017), Youngblood (2019), and Cyberpilot (2019). The studio is developing Indiana Jones and the Great Circle (2024) as well as another Wolfenstein game.

History

[edit]

MachineGames' founding team—consisting of Kjell Emanuelsson, Jerk Gustafsson, Magnus Högdahl, Jim Kjellin, Fredrik Ljungdahl, Jens Matthies, and Michael Wynne—was previously employed by Swedish video game company Starbreeze Studios, of which Högdahl was also the founder.[2] By mid-2009, while the team was working on the game Syndicate, Starbreeze had grown to more than 100 employees, and the seven-piece team wanted to start anew.[2][3] All seven left the studio and set up MachineGames in Uppsala, Sweden.[2] An alternative name considered for the company was "Tungsten".[3] Matthies became the company's creative director, while Gustafsson became managing director and executive producer.[2][3] Högdahl and Wynne left shortly thereafter for personal reasons.[3] For the first one-and-a-half years, the MachineGames team brainstormed game ideas and pitched them to various publishers, including Bethesda Softworks, being rejected on all of them.[2][3] Running out of funds, the team considered either selling their homes to finance the studio further or closing down the studio entirely.[2]

Around this time, developer id Software and the rights to its Wolfenstein series of games were acquired by Bethesda's parent company, ZeniMax Media.[2] Following this acquisition, Bethesda offered MachineGames to work on one of its intellectual properties, and when Matthies learned that no one was developing a Wolfenstein game at the time, he requested that MachineGames could develop one.[2] Matthies, Gustafsson, and other MachineGames employees visited id Software in Mesquite, Texas, in July 2010 to discuss this prospect.[2] Id Software was already impressed with the team's work while at Starbreeze and only requested that MachineGames use their id Tech 5 engine for the endeavour.[2] By November, all necessary paperwork for MachineGames to develop a Wolfenstein game was completed, and the studio became a subsidiary of ZeniMax to pursue development on what would later become Wolfenstein: The New Order.[2] MachineGames was incorporated as ZeniMax Sweden AB, which was later changed to MachineGames Sweden AB.[4][5] After the acquisition, MachineGames resumed hiring.[3] According to Gustafsson, around 70% of the company's employees at the time came from Starbreeze.[3]

MachineGames developed Wolfenstein: The New Order (2014) and its prequel, Wolfenstein: The Old Blood (2015).[6] In June 2016, they released Dimension of the Past, a free episode for id Software's 1996 game Quake, in celebration of the game's twentieth anniversary.[7] At Electronic Entertainment Expo 2017, Wolfenstein II: The New Colossus, a sequel to The New Order, was announced with a release date of 27 October 2017 for Microsoft Windows, PlayStation 4 and Xbox One.[8] MachineGames developed Wolfenstein: Youngblood, the follow-up to The New Colossus with a focus on co-operative gameplay, and Wolfenstein: Cyberpilot, a virtual reality game, both released in 2019.[9][10] MachineGames created a further Quake episode, Dimension of the Machine, for the game's re-release in 2021, as well as Call of the Machine for Quake II's re-release in 2023.[11][12]

Microsoft acquired ZeniMax in March 2021.[13][14] A third Wolfenstein game has been in development since at least September 2018.[15] MachineGames announced in January 2021 that it was developing a game set in the Indiana Jones film franchise, which in January 2024 was revealed as Indiana Jones and the Great Circle.[16][17] In November 2023, the studio announced plans to open a satellite studio in Sundsvall, Sweden; which is expected to be fully staffed in 2025.[18]

Games developed

[edit]
Year Title Platform(s)
2014 Wolfenstein: The New Order PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One
2015 Wolfenstein: The Old Blood PlayStation 4, Windows, Xbox One
2016 Quake: Dimension of the Past Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
2017 Wolfenstein II: The New Colossus Nintendo Switch, PlayStation 4, Windows, Xbox One
2019 Wolfenstein: Youngblood Nintendo Switch, PlayStation 4, Stadia, Windows, Xbox One
Wolfenstein: Cyberpilot PlayStation 4, Windows
2021 Quake: Dimension of the Machine Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
2023 Quake II: Call of the Machine Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
2024 Doom: Legacy of Rust Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
Indiana Jones and the Great Circle Windows, Xbox Series X/S, PlayStation 5

References

[edit]
  1. ^ "MachineGames Sweden AB - Företagsinformation". AllaBolag. Retrieved 1 July 2024.
  2. ^ a b c d e f g h i j k Pitts, Russ (15 May 2014). "Making Wolfenstein: A fight club on top of the world". Polygon. Archived from the original on 15 March 2017. Retrieved 12 June 2017.
  3. ^ a b c d e f g Leone, Matt (14 June 2013). "The team reviving Wolfenstein". Polygon. Archived from the original on 5 May 2019. Retrieved 5 May 2019.
  4. ^ McWhertor, Michael (3 November 2010). "Did The House of Fallout Just Buy *Another* Studio?". Kotaku. Archived from the original on 5 May 2019. Retrieved 5 May 2019.
  5. ^ Makuch, Eddie (7 May 2013). "Wolfenstein: The New Order revealed". GameSpot. Archived from the original on 5 May 2019. Retrieved 5 May 2019.
  6. ^ Meer, Alec (24 June 2016). "Um, There's A New, Official Quake 1 Episode Out". Rock, Paper, Shotgun. Archived from the original on 2 January 2018. Retrieved 12 February 2017.
  7. ^ McWhertor, Michael (12 June 2017). "BJ Blazkowicz is back in Wolfenstein 2: The New Colossus". Polygon. Archived from the original on 12 June 2017. Retrieved 12 June 2017.
  8. ^ Gill, Patrick (12 June 2018). "What do we know about Wolfenstein Youngblood?". Polygon. Archived from the original on 23 June 2018. Retrieved 23 June 2018.
  9. ^ McWhertor, Michael (12 August 2018). "Prey and Wolfenstein take two very different approaches in VR spinoffs". Polygon. Archived from the original on 29 June 2019. Retrieved 17 March 2019.
  10. ^ Porter, Jon (10 August 2023). "Quake II is getting the remaster treatment". The Verge. Archived from the original on 20 October 2023. Retrieved 10 August 2023.
  11. ^ Rupper, Laura (19 August 2021). "Quake Remaster Is Available Now With Bonus New Expansion". Game Informer. Archived from the original on 19 August 2021. Retrieved 19 August 2021.
  12. ^ Bass, Dina; Schreier, Jason (21 September 2020). "Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox". Bloomberg News. Archived from the original on 21 September 2020. Retrieved 21 September 2020.
  13. ^ Robinson, Andy (9 March 2021). "Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive". Video Games Chronicle. Archived from the original on 9 March 2021. Retrieved 9 March 2021.
  14. ^ Lanier, Liz (24 September 2018). "Bethesda is Making 'Wolfenstein III,' Not Abandoning Single Player". Variety. Archived from the original on 12 January 2021. Retrieved 19 December 2020.
  15. ^ Makuch, Eddie (12 January 2021). "New Indiana Jones Game Coming From Wolfenstein Studio". GameSpot. Archived from the original on 12 January 2021. Retrieved 12 January 2021.
  16. ^ Scullion, Chris (18 January 2024). "MachineGames' Indiana Jones and the Great Circle uses Harrison Ford's likeness". Video Games Chronicle. Archived from the original on 18 January 2024. Retrieved 18 January 2024.
  17. ^ Mäki, Jonas (2 November 2023). "Wolfenstein-utvecklarna öppnar en Sundsvalls-filial" [The Wolfenstein developers open a Sundsvall branch]. Gamereactor Sverige (in Swedish). Archived from the original on 3 November 2023. Retrieved 3 November 2023.
[edit]