Jump to content

Banshee's Last Cry

From Wikipedia, the free encyclopedia
(Redirected from Kamaitachi no Yoru)
Kamaitachi no Yoru
Super Famicom cover art
Developer(s)Chunsoft
Publisher(s)
Director(s)Kazuya Asano
Producer(s)Koichi Nakamura
Writer(s)Takemaru Abiko
Composer(s)Kota Kano
Kojiro Nakashima
Platform(s)Super Famicom, PlayStation, Game Boy Advance, PC, mobile, iOS, Nintendo Switch, PlayStation 4, Steam
Release
November 25, 1994[2]
  • Super Famicom
    • JP: November 25, 1994
    PlayStation
    • JP: December 3, 1998
    Game Boy Advance
    • JP: June 28, 2002
    Mobile
    • JP: April 1, 2002
    Web browser
    • JP: July 1, 2002
    Android
    • JP: February 1, 2011
    iOS
    • JP: April 25, 2013
    • WW: January 24, 2014[1]
    Switch, PS4, Steam
    • JP: September 19, 2024
Genre(s)Visual novel, adventure
Mode(s)Single player

Kamaitachi no Yoru[a], released in English as Banshee's Last Cry,[1] is a visual novel developed and published by Chunsoft for the Super Famicom in 1994. The game is the second sound novel by Chunsoft and brought a myriad of other companies to develop similar games. The term "sound novel" was a registered trademark, but is regarded as a genre.

A remake, Kamaitachi no Yoru: Rinne Saisei, was released for PlayStation Vita in 2017 and ported to Windows in 2018.

Gameplay

[edit]

The player reads the text on a gamebook.

Plot

[edit]

The game follows the characters Toru (Max in the English localization) and his girlfriend Mari (Grace in English), who stay at a ski lodge when a snowstorm takes place. One of the fellow lodge guests are killed and the characters are drawn into a murder mystery, while being cut off from contact with the outside world.

Development

[edit]

The game was revealed alongside a contest for readers to write related storylines. Ten of such stories were published in a book titled Anata dake no Kamaitachi no Yoru (あなただけのかまいたちの夜, lit. "Your Own Night of the Sickle Weasels"). This book was a success. A similar competition started upon the release of Kamaitachi no Yoru 2. It went out of print after many years, but was re-published when the sequel came out.

The story was written by Takemaru Abiko.[2]

Music

[edit]

Kōjirō Nakashima and Kōta Katō composed the game. The soundtrack gained significant popularity and was reused in television shows about Aum Shinrikyo. Two songs, "Sequence" and "Two People Return Alive" were orchestrated for the fourth volume of Orchestral Game Music Concerts.

Graphics

[edit]

Background images included the lodge in Hakuba, Nagano.[3] Exceptions are the background for bathrooms and the wine cellar, which were done with miniatures. All characters have silhouettes. Banshee's Last Cry changed the setting (including its graphics) to British Columbia.[4]

Ports

[edit]

Releases

[edit]

The game was ported to PlayStation on December 3, 1998 and for Game Boy Advance on June 28, 2002.[5] It was released on SoftBank Mobile on April 1, 2002, and on PC on July 1, 2002. i-mode released it on January 30, 2004. The story had minor changes for the script of Kamaitachi no Yoru × 3 for PlayStation 2. It was later ported to other consoles, and was released on the Virtual Console service in Japan for Wii in 2007 and Wii U in 2013.[6]

Aksys Games released the game in English for iOS entitled Banshee's Last Cry in January 2014.[7] It was translated by Jeremy Blaustein.[8][9]

Changes

[edit]
PlayStation version
  • A flow chart was added and choices were colored according to whether choosing in previous arcs
  • The player may replay the scenes
  • Vibration added
  • Two stories were added
  • Changes in unlocking the extra storylines and parodies
  • Improved graphics
  • Added background information on characters
Game Boy Advance version (comparison with PlayStation version)
  • The characters were changed after the ones for the sequel
  • A commercial message for the sequel can be unlocked
  • No vibration
  • Two extra stories were excluded after lacking cartridge spaces
  • Some minor changes in the script

Remake

[edit]
Kamaitachi no Yoru: Rinne Saisei
Cover art
Developer(s)5pb.[b]
Publisher(s)5pb.
Artist(s)Alpha
Writer(s)Ryukishi07
Platform(s)PlayStation Vita
Microsoft Windows
ReleasePlayStation Vita
  • JP: February 16, 2017
Microsoft Windows
  • JP: February 23, 2018
Genre(s)Visual novel, adventure
Mode(s)Single player

A remake developed and published by 5pb., Kamaitachi no Yoru: Rinne Saisei, was released in Japan for PlayStation Vita in 2017[11] and ported to Windows in 2018.[12] The remake has a new Japanese cast, new art by Sharin no Kuni: The Girl Among the Sunflowers artist Alpha and an additional scenario written by Ryukishi07.[13]

[edit]

Radio drama

[edit]

A radio drama was released on Compact Disc. The characters appeared in a different storyline with terrorists trying to acquire WMDs somewhere in Nagano. It stars Hikaru Midorikawa and Yumi Tōma.

Television drama

[edit]

The two-hour drama series was aired by Tokyo Broadcasting System on July 3, 2002.[14] Kamaitachi no Yoru 2 was released on July 18 of the same year, and the first edition of the game contained a bonus DVD of the entire drama. Like the radio drama version, the television is not a rendition of the actual game (the premise is that the fans gathered to shoot a film based on the game, when one of the characters are killed).[14] It was available at Hulu Japan.[2]

Reception

[edit]

Famitsu scored the Game Boy Advance game 31 out of 40,[15] and for Super Famicom for 30 out of 40.[16]

The game sold 1.25 million units with remakes and ports in April 2002.[17] It sold 750,000 units for Super Famicom[18] and over 400,000 units for PlayStation.[19]

In August 2016, Spike Chunsoft conducted a poll on whether gamers would like to see Kamaitachi No Yoru released via Steam.[20]

See also

[edit]

Notes

[edit]
  1. ^ Japanese: かまいたちの夜, Hepburn: Kamaitachi no Yoru
  2. ^ Development support by Spike Chunsoft.[10]

References

[edit]
  1. ^ a b "Tales of Murder Await You – - Aksys Games". Archived from the original on 2017-07-21. Retrieved 2014-01-25.
  2. ^ a b c https://www.famitsu.com/news/202011/25209993.html [bare URL]
  3. ^ "『かまいたちの夜』の舞台となったペンションに宿泊…!あの名シーンを妻と再現してきた【ネタバレ注意】". 22 December 2020. Retrieved 2 August 2024.
  4. ^ Ciolek, Todd (29 January 2014). "The X Button - Stale Phantasia". Retrieved 2 August 2024.
  5. ^ "サウンドノベル:かまいたちの夜Gba".
  6. ^ "Wii Uバーチャルコンソール8月7日配信タイトル ― 『かまいたちの夜』". 31 July 2013. Retrieved 2 August 2024.
  7. ^ "Aksys Games Releases Kamaitachi no Yoru Visual Novel on iOS". Archived from the original on 29 March 2014. Retrieved 6 June 2014.
  8. ^ "Projects". Retrieved 2 August 2024.
  9. ^ "Blackmore: Adventures in culture clash". 21 February 2014. Retrieved 2 August 2024.
  10. ^ "Banshee's Last Cry Remake Has New Scenarios by Higurashi when They Cry Writer". 15 November 2016. Retrieved 2 August 2024.
  11. ^ "『かまいたちの夜 輪廻彩声』公式サイトが正式オープン" (in Japanese). 25 November 2016. Retrieved 2 August 2024.
  12. ^ "Kamaitachi no Yoru: Rinne Saisei coming to PC on February 23 in Japan". 19 November 2017.
  13. ^ Romano, Sal (15 November 2016). "Kamaitachi no Yoru remake announced for PS Vita [Update]". Gematsu. Retrieved 21 April 2023.
  14. ^ a b "かまいたちの夜|ドラマ・時代劇|Tbsチャンネル - TBS" (in Japanese). Retrieved 2 August 2024.
  15. ^ ゲームボーイアドバンス - かまいたちの夜 ~アドバンス~. Weekly Famitsu. No.915 Pt.2. Pg.122. 30 June 2006.
  16. ^ おオススメ!! ソフト カタログ!!: かまいたちの夜. Weekly Famicom Tsūshin. No.335. Pg.115. 12–19 May 1995.
  17. ^ "チュンソフト、怖さの中の美しさを描く「かまいたちの夜2」。ゲーム業界外のクリエイターが集結". Impress Watch. Impress Corporation. 3 April 2002. Archived from the original on 1 December 2019. Retrieved 29 December 2019.
  18. ^ "Press Release: 「au one Market」にて Android™搭載スマートフォン対応アプリ" (PDF). Chunsoft. 19 November 2010. Archived (PDF) from the original on 23 March 2016. Retrieved 29 December 2019.
  19. ^ "業界に一石を投じたジャンル"サウンドノベル"を今一度振り返る". ねとらぼ (in Japanese). ITmedia. July 26, 2006. Archived from the original on 29 December 2019. Retrieved 29 December 2019.
  20. ^ Lada, Jenni (4 August 2016). "Spike Chunsoft's Polling Twitter Users About Unreleased Games". Siliconera. Retrieved 2 August 2024.
[edit]