Jump to content

Homestuck

Listen to this article
From Wikipedia, the free encyclopedia
(Redirected from Homestuck^2: Beyond Canon)

Homestuck
Logo
Author(s)Andrew Hussie
Website
Current status/scheduleUpdated May 9, 2024
Launch dateApril 13, 2009 (2009-04-13)
End dateApril 13, 2016 (2016-04-13)[a]
Publisher(s)

Homestuck is an Internet fiction series created by American author and artist Andrew Hussie. The fourth and best-known of Hussie's four MS Paint Adventures, it originally ran from April 13, 2009 to April 13, 2016. Though normally described as a webcomic, and partly constituted by a series of single panel pages, Homestuck also relied heavily on Flash animations and instant message logs to convey its story, along with occasional use of browser games.

Its plot centers on a group of teens who trigger the inevitable destruction of Earth by installing the beta version of an upcoming PC game, Sburb. The teens soon come into contact with a group of Internet trolls who are revealed to be horned aliens, and these trolls work with the kids to create a new universe by completing the game. It has been noted for its complex and nonlinear plot, considerable length at over 8,000 pages and 800,000 words, and intensely devoted fan community.

The success of Homestuck has resulted in numerous related projects and sequels, including the Hiveswap series of adventure games.

Synopsis

[edit]
Sburb's "beta" logo prior to the Scratch, a cataclysmic universe resetting event

In 2009, on thirteen-year-old John Egbert's birthday, he receives a beta copy of an upcoming computer game, Sburb. Upon installing the game on his computer, he triggers a real life meteor storm, as a massive meteor approaches him, with a countdown slowly ticking down to when it will collide with his house. John survives only by being transported to a place called "the Medium". John's friends, Rose Lalonde, Dave Strider, and Jade Harley join him in the game along with their guardians, and they learn that playing the game has inadvertently triggered the destruction of Earth and that they must beat Sburb to create a new universe.

John and his friends are attacked by a ruthless villain known as Jack Noir while exploring the medium. As this is ongoing, John and his friends are also harassed by a group of twelve Internet trolls whose own session of Sburb was a failure that they blame the kids for. Among them, Karkat Vantas, Kanaya Maryam, Terezi Pyrope, and Vriska Serket each develop a relationship with the four humans, and the trolls are revealed to be an alien species simply called "trolls". The narrative shifts to a side story arc about the trolls and the specific sequence of events that led this group to play their own session of the game. The group and troll society as a whole is manipulated by the enigmatic Doc Scratch, who serves an even more mysterious master. The trolls win their session and a new universe – the universe the kids inhabit – is created. Before they can claim their prize, they are attacked by Jack Noir and forced into hiding, where they begin to troll the kids via a chat program.

Each of the twelve trolls is associated with a Western zodiac sign and a color.

Returning to the present, the two species cooperate to salvage the kids' game session. However, Vriska sabotages key events which results in the kids' accidentally empowering Jack Noir from a simple adversary to a seemingly-invincible monster. Rising tensions among the trolls eventually boil over, and some begin to attack and kill others; almost half the group (including Vriska) dies before Karkat manages to restore order. From Doc Scratch, the kids learn about a game mechanism called the "Scratch" that allows the humans to reset their session to escape Jack but will also inadvertently summon Lord English, Doc Scratch's master who seeks dominion over all of reality.

Executing the Scratch resets the kids' universe, and versions of themselves become guardians to a new group of players, who are versions of their own ancestors. As a result, John's late grandmother, Jane Crocker, is fifteen years old and the protagonist of the new arc. She leads her three friends Roxy Lalonde, Dirk Strider, and Jake English – the mother, brother, and grandfather of Rose, Dave, and Jade, respectively – through their own session of the game, while the original humans and surviving trolls journey through dimensions to the new post-Scratch session over the course of three years.

The post-Scratch version of Earth quickly becomes dominated by the Condesce, the sinister former troll empress now in service to Lord English. In lieu of trolls, the four post-Scratch kids interact online with two alien cherubs,[b] the siblings Calliope and Caliborn. While Calliope becomes a fast friend of the group, Caliborn resents their camaraderie, and is highly antagonistic towards them. After the post-Scratch kids enter their session, the two cherubs play their own version of Sburb in a session that sees Caliborn cheating to win by having his sister assassinated.

When finally uniting in the new session, the kids and trolls enact a plan to create a new universe and to defeat Lord English, the Condesce, and Jack Noir; the latter of whom escaped from the original doomed session. John Egbert develops new powers allowing him to retcon previous events within the Homestuck narrative. In the ensuing conflict, only John, Roxy, Dirk, and one of the trolls, Terezi, survive. With Terezi's guidance, John retcons key events in the narrative, most notably Vriska's death, setting up a timeline with a clear path to victory. In the retconned narrative, the kids and trolls defeat their enemies in a giant battle and create the new universe. The comic ends with Lord English fighting an army led by Vriska, Caliborn becoming Lord English after gaining unconditional immortality, and the remaining living heroes about to enter their newly created universe.

Style and development

[edit]
A screenshot of Homestuck page 668

While nominally a webcomic, Homestuck consists of a combination of static images, animated GIFs, and instant message logs.[2] Generally, pages included a single panel, and navigational links to successive pages are phrased similarly to commands in interactive fiction games.[3]: 28–29 [4]: 1038–1039  Additionally, unlike previous works from Andrew Hussie which exclusively relied on GIF images for animation,[5] Homestuck introduced complex animations and browser games made with Adobe Flash,[6][7] many involving contributions from fan artists.[8] According to academic Kevin Veale of Massey University, Homestuck used these various methods of engagement to manipulate its readers' experiences in order to tell a multilayered non-linear story.[4]

The basic premise of Sburb has been described as similar to games like The Sims,[9] Spore,[10] and EarthBound.[11] As in Hussie's prior webcomic Problem Sleuth, the adventure is characterized by time travel, mystery, a complex fictional universe, and frequent references to pop culture and previous adventures. Changes from previous stories include an emphasis on contemporary society, such as online gaming and Internet culture, which contrasts with the historical settings of MS Paint Adventures comics Bard Quest and Problem Sleuth.[12]

Hussie first launched an early version of Homestuck, the Homestuck Beta, on April 10, 2009.[13] The Homestuck Beta was published only three days after Problem Sleuth and ran until April 13, 2009.[13]

A recurring symbol throughout Homestuck is the spirograph.

The initial style of the webcomic was developed to be advanced by fan contributions, with the fans deciding what actions the characters would take. Later, Hussie moved away from this style because the fan input method had grown "too unwieldy and made it difficult... to tell a coherent story." While Hussie now controlled the main plot of the story and the characters' actions, he still "visit[ed] fan blogs and forums" to figure out small things to add into Homestuck.[14][15] However, throughout its run, content within Homestuck would cease to be updated in several named pauses. The most infamous of these pauses was the result of Andrew Hussie taking a full year to solely focus on the production of Hiveswap in the gigapause.[16][17]

Cover of Homestuck Book 1

On April 13, 2016, Hussie released the final chapter of the webcomic: a nine-minute-long animated short titled "[S] ACT 7". Hussie stated that an epilogue to the webcomic would be released at some point in the future.[18][19] In late 2016, the comic updated with a credit sequence and more panels in the form of a Snapchat story.[20] By the end of its run, the entire work contained over 800,000 words across at least 8,000 pages.[6][21]

After its completion, writer Ben Tolkin said, "Do I recommend Homestuck? Should you drop everything and start reading it? You can't. Homestuck is over, and I mean over, not just that it isn't updating. 'Homestuck,' the masterpiece, was the event, the community, the shifting pace of updates, the constant chatter between fandom and author. Homestuck is done. If you missed it, you missed it." Rob Beschizza added that reading Homestuck now would be "like buying a DVD of Woodstock. It doesn't matter how well they played or how pretty they were; what mattered was being there."[22]

In 2018, Hussie partnered with Viz Media to release physical versions of Homestuck.[23][24] These hardcover books featured the original storyline and art, while also providing new commentary.[23][24]

[edit]
Homestuck creator Andrew Hussie at a fan convention in 2010

A significant amount of merchandise has been sold through Hussie's shop, company, and record label What Pumpkin, including "T-shirts, hoodies, pins, books" and fan art prints. Fans have also been "recruited" to make music for the webcomic. The music has been bundled into albums, with ten major soundtrack albums having been released thus far, in addition to eighteen side albums.[14][25] On April 13, 2014, the fifth anniversary of Homestuck, Paradox Space, an anthology spin-off webcomic, was launched.[26]

Sequels

[edit]

On April 13, 2019 – exactly ten years after Homestuck started – The Homestuck Epilogues began.[27] The Epilogues are presented in purely text format with no images, completely abandoning the webcomic genre and instead being styled similarly to Archive of Our Own fanfiction. Alongside Andrew Hussie, it was also written by multiple fan writers.[28] Though released for free online, the Homestuck Epilogues were also given a physical release.[29]

On October 25, 2019, an official followup was launched, titled Homestuck: Beyond Canon, initially Homestuck^2.[30][31] Homestuck: Beyond Canon has been written by a team of writers based on a story outline by Hussie, and the project receives funding from Patreon.[31] In March 2021, Homestuck: Beyond Canon's about page was updated to state that the work was "updated regularly for about a year until it was paused indefinitely. The creative team is now being commissioned to finish the story privately. All content will be posted here at once when the story is complete."[32] According to a February 2021 post on Homestuck's Patreon page, "Homestuck^2 is going to be completed, but this Patreon will not be charging patrons anymore."[33] Snake Solutions, a company commissioned to write and illustrate Homestuck^2, has reportedly shut down.[34] On October 8, 2023, the comic was updated again for the first time in nearly three years, with a news post stating that the comic was being worked on by a new team being directed by Hiveswap composer James Roach, with Hussie acting as Executive Producer. On October 30, 2023, the Homestuck Patreon was relaunched. The ^2 from the title was also dropped, with Roach saying "In the original outline, it was just called Homestuck: Beyond Canon. Andrew mentioned the old team pushed for the ^2 but this isn't actually a sequel in the traditional sense." The original chapters leading up to the first 2023 update were also referred to as a "prologue" by Roach.[35]

Sweet Bro and Hella Jeff

[edit]

Early in Homestuck, Hussie introduced a webcomic contained within the main story titled Sweet Bro and Hella Jeff.[36] The webcomic, drawn within Homestuck by character Dave Strider, is intentionally poorly made.[37]

TopatoCo produced a print publication collecting the strips. The press release from TopatoCo described Sweet Bro and Hella Jeff as "the worst comic strip ever".[38] In 2017, TopatoCo announced a second Sweet Bro and Hella Jeff book, co-written by dril,[39] co-drawn by KC Green, and funded through Kickstarter.[40]

Video games

[edit]

On September 4, 2012, Hussie announced a Kickstarter to raise funds to develop a Homestuck video game.[41] Kotaku noted that the project had raised "more than $275,000 in hours".[42] More than 80% of the $700,000 goal was pledged in the first day.[43][44] The game reached the full $700,000 of funding in fewer than 32 hours.[41] The campaign also reached certain "stretch goal" amounts, whereupon Hussie added macOS and Linux support onto the proposed game.[45] Digital Trends writer Graeme McMillan commented that the campaign was approaching, at the time, the record for most successful comics-related Kickstarter campaign, which was previously held by The Order of the Stick campaign with $1,254,120.[46] The Kickstarter eventually raised $2,485,506, making it the "fifth game on Kickstarter to pull in a full seven figures" and the third highest funded video game in Kickstarter history at the time. An additional PayPal-based fundraiser was created to accommodate those who could not donate via Kickstarter's available methods.[47][48]

While development was going to initially be done by game studio The Odd Gentlemen, production was later moved in-house to What Pumpkin.[49] This coincided with a change in the game's art style from 3D to 2D.[17] Development began in 2013, with the finished product expected in 2014; the first episode was later released in 2017.[50]

Additionally, Homestuck has led to the creation of two visual novel games: Hiveswap Friendsim and Pesterquest.[31]

Fan community

[edit]
A group of Homestuck fans in cosplay in 2013

MSPFA

[edit]

MS Paint Fan Adventures, or MSPFA for short, is a website in which users can create and view stories in the Homestuck format. During the period when the series was still ongoing, Andrew Hussie allowed fans to contribute suggestions to the story via the MS Paint Adventures forums, but this was later deprecated when the work got more popular.[51]

Intensity and size

[edit]

Throughout much of its history, the size of Homestuck's fan community was in the millions, with around a million unique visitors coming to the site daily.[52][16] At one point, one of the webcomic's Flash animations caused Newgrounds, Megaupload, and Twitter (now X) to crash when it was uploaded, due to the strain that the number of views had put on the servers.[43]

Notable fans

[edit]

Actor Dante Basco is a known fan of the webcomic, having been urged to read it by friends telling him that the character Rufio, which he played as in the 1991 film Hook, is featured in it. This interest in the webcomic led to a friendship with Andrew Hussie and resulted in the creation of a new character, Rufioh, with Basco's "typing quirks and personality".[53] He would then team up with the Voice Over Nexus YouTube channel to voice the titular character in Let's Read Homestuck.[citation needed]

Toby "Radiation" Fox, best known for his later creation of the video game Undertale,[54][55] was a noted member of Homestuck's official Music Contribution Team.[11][56] Amanda Brennan, an Internet historian, has credited much of Undertale's initial success on Tumblr to Fox's association with Homestuck.[57][58]

Reception and impact

[edit]

"So begins Homestuck, Andrew Hussie's webcomic/cartoon/video game/mixed media art project that went on to take over every convention with a sea of grey body paint, surpass War and Peace's word count, raise $2.5 million on Kickstarter and then suddenly disappear, leaving its fans either desperate for more or wanting to forget it ever happened."

—Reuben Baron, "Let Me Tell You About Homestuck, the Internet's Most Ambitious Comic"[36]

Lauren Rae Orsini, in an interview with Andrew Hussie, asked Hussie whether, because of the immense size of Homestuck and its fandom, with more than 5,000 pages and 128 characters at the time, Hussie considered himself in control of the comic. Hussie responded that he felt Homestuck was "still under my control", but that the background of Homestuck as a movement "is not under my control, and never really was."[59] Orsini also suggested, in a separate article, that the effort put forward by people who finish Homestuck is an example of effort justification.[60]

Homestuck was compared to James Joyce's Ulysses by PBS Idea Channel due to the work's length and complexity.[6][61][62] Lori Henderson of the School Library Journal described Homestuck as being "mostly black and white with splashes of color and a minimal amount of animation", but said that it worked for the webcomic and that, because the "characters are a little goofy-looking and are often shown without arms", it only "adds to the charm".[63] Mordicai Knode of Tor Books explained that Homestuck has to be discussed separately between what it is as a webcomic and what its plot actually is. Comparing it to hypertext fiction and the genre's attempted use in physical novels like Pale Fire and House of Leaves, Knode concluded that "Homestuck is the first great work of genuinely hypertext fiction. If that puts it in the same breath as Ulysses, then so be it."[64]

Bryan Lee O'Malley, creator of the graphic novel series Scott Pilgrim, described Homestuck as a "massive undertaking of deftly-handled long-term serialized storytelling. It's well-written and thoughtful. It has things to say".[13] NPR named it among its top 100 reader favorite comics and graphic novels in 2017.[2]

Notes

[edit]
  1. ^ This end date does not count the credits or photos posted to the official Homestuck Snapchat.
  2. ^ The cherubs are green skeleton-like creatures named for the biblical cherubim. Fitting the name, the mature form of their species has wings, evoking common depictions of angels.

References

[edit]
  1. ^ "VIZ Media Announces Acquisition and Publishing Plans for Homestuck Collector's Edition Series". VIZ Media (Press release). San Francisco, California. October 6, 2017. Archived from the original on February 15, 2021. Retrieved October 14, 2017.
  2. ^ a b Weldon, Glen; Mayer, Petra (July 12, 2017). "Let's Get Graphic: 100 Favorite Comics And Graphic Novels". NPR. Homestuck. Archived from the original on February 13, 2021. Retrieved February 15, 2021.
  3. ^ Short, Jennifer (2014). "Chapter II: Description of Site and Research Methods". Let Me Tell You About Homestuck: The Online Production of Place (PDF). Electronic Theses and Dissertations, 2004–2019 (Thesis). pp. 28–33. Archived from the original on February 27, 2021. Retrieved February 15, 2021.
  4. ^ a b Veale, Kevin (December 2019). "'friendship isn't an emotion fucknuts': Manipulating Affective Materiality to Shape the Experience of Homestuck's Story". Convergence: The International Journal of Research into New Media Technologies. 25 (5/6): 1027–1043. doi:10.1177/1354856517714954. ISSN 1354-8565. S2CID 59144629. Archived from the original on December 31, 2023. Retrieved February 20, 2021.
  5. ^ Baio, Andy (November 9, 2011). "Arcade Improv: Humans Pretending to Be Videogames". Kotaku. Archived from the original on September 22, 2013. Retrieved November 10, 2011.
  6. ^ a b c Cavna, Michael (October 29, 2018). "'Homestuck' creator explains how his webcomic became a phenomenon". The Washington Post. ProQuest 2126760776. Archived from the original on October 24, 2021. Retrieved February 15, 2021.
  7. ^ Chute, Hillary; Jagoda, Patrick (2014). "Special Issue: Comics & Media". Critical Inquiry. 40 (3). University of Chicago Press: 10. doi:10.1086/677316. ISSN 0093-1896. JSTOR 10.1086/677316. S2CID 162360781. Archived from the original on April 13, 2021. Retrieved February 20, 2021 – via JSTOR.
  8. ^ Roy, Jessica (September 10, 2012). "A Noob's Guide to Homestuck, the Favorite Webcomic of Internetty Teens Everywhere". The New York Observer. Betabeat. Archived from the original on January 20, 2013. Retrieved September 11, 2012.
  9. ^ McGown, Justin (October 17, 2011). "Homestuck fans prepare for webcomic release". The Tartan. Pittsburgh, PA: Carnegie Mellon. ProQuest 1646851349. Archived from the original on September 22, 2013. Retrieved October 23, 2011.
  10. ^ Tiara, Creatrix (May 24, 2016). "Bisexual Trolls and Non-Binary Sprites: The Power of LGBTQ Visibility in "Homestuck"". Autostraddle. Archived from the original on June 3, 2018.
  11. ^ a b Orsini, Lauren Rae (August 2, 2012). "Inside the strange, brave new world of Homestuck". The Daily Dot. Archived from the original on February 15, 2021. Retrieved January 13, 2013.
  12. ^ Meeks, Elijah (December 3, 2010). "Interview with Andrew Hussie, Creator of Homestuck". Digital Humanities Specialist. Stanford University Libraries & Academic Information Resources. Archived from the original on August 13, 2019. Retrieved April 4, 2012.
  13. ^ a b c O'Malley, Bryan Lee (October 2, 2012). "'Scott Pilgrim' Guy Interviews 'Homestuck' Guy: Bryan Lee O'Malley On Andrew Hussie". Comics Alliance. Archived from the original on March 8, 2013. Retrieved October 6, 2012.
  14. ^ a b Faircloth, Kelly (October 3, 2012). "Stuck on Homestuck: How Andrew Hussie Turned a Tumblr Craze Into a Teenage Empire". The New York Observer. Betabeat. Archived from the original on October 5, 2012.
  15. ^ Katz, Mara (October 19, 2019). "When MS Paint ruled the fandom world: An innovative webcomic, 10 years later". Ars Technica. Condé Nast. Archived from the original on February 26, 2021. Retrieved February 18, 2021.
  16. ^ a b Min, Lilian (February 24, 2014). "A Story That Could Only Be Told Online". The Atlantic. Archived from the original on June 3, 2018. Retrieved March 7, 2017.
  17. ^ a b Krisciunas, Mantas (November 8, 2016). "'Hiveswap' and the Tenacity of Fandom". PopMatters. Archived from the original on January 20, 2021. Retrieved February 18, 2021.
  18. ^ MacDonald, Heidi (April 13, 2016). "Homestuck ends its seven-year run with a nine-minute cartoon". Comics Beat. Archived from the original on February 15, 2021. Retrieved February 20, 2021.
  19. ^ Macy, Seth G. (April 13, 2016). "Webcomic Homestuck Ends 7 Year Run". IGN. Archived from the original on February 15, 2021. Retrieved February 20, 2021.
  20. ^ Alvim de Almeida, Maiara (May 29, 2019). Leitores e autores na era da web 2.0: Webcomics, Narrativas Hipertextuais e Participação (PDF) (Thesis) (in Brazilian Portuguese). Federal University of Juiz de Fora. pp. 85, 99. Archived (PDF) from the original on April 13, 2021. Retrieved March 9, 2021.
  21. ^ Trolinger, Madeleine (September 27, 2019). "What is 'Homestuck?'". University Wire. Peoria, IL. The Bradley Scout. ProQuest 2297723591. Archived from the original on April 4, 2023. Retrieved February 13, 2021.
  22. ^ Beschizza, Rob (November 22, 2016). "Homestuck was the "internet's first masterpiece"". Boing Boing. Archived from the original on June 25, 2021. Retrieved June 25, 2021.
  23. ^ a b Canfield, David (April 19, 2018). "Homestuck creator on turning his beloved web comic into a book". Entertainment Weekly. Archived from the original on April 3, 2023. Retrieved April 3, 2023.
  24. ^ a b Cavna, Michael (October 29, 2018). "'Homestuck' creator explains how his webcomic became a phenomenon". The Washington Post. Archived from the original on October 29, 2018. Retrieved April 3, 2023.
  25. ^ Orsini, Lauren Rae (September 3, 2012). "Behind the wonderful and weird soundtrack to Homestuck". The Daily Dot. Archived from the original on November 11, 2020. Retrieved September 13, 2012.
  26. ^ Cruz, Larry (June 6, 2014). "'Paradox Space': 'Homestuck' outsourced". Comic Book Resources. Robot 6. Archived from the original on February 15, 2021. Retrieved December 3, 2015.
  27. ^ Lee, Julia (April 22, 2019). "Homestuck updated with two epilogues three years after series ends". Polygon. Vox Media. Archived from the original on February 15, 2021. Retrieved February 15, 2021.
  28. ^ Lutz, Michael (May 15, 2019). "How 'Homestuck' Defined What It Means to Be a Fan Online". Vice. Archived from the original on February 15, 2021. Retrieved February 15, 2021.
  29. ^ Viz Media [@VIZMedia] (August 19, 2019). "Pre-order The Homestuck Epilogues now" (Tweet). Retrieved February 15, 2021 – via Twitter.
  30. ^ Lee, Julia (October 25, 2019). "Homestuck returns with Homestuck^2, a canon continuation of the infamous webcomic". Polygon. Vox Media. Archived from the original on February 15, 2021. Retrieved October 25, 2019.
  31. ^ a b c "Surprise 'Homestuck 2' release for interactive web comic". Yahoo! News. AFP Relax. October 28, 2019. Archived from the original on February 15, 2021. Retrieved February 13, 2021.
  32. ^ "Homestuck^2: Beyond Canon". homestuck2.com. Archived from the original on March 18, 2021. Retrieved March 30, 2021.
  33. ^ "Homestuck is creating Homestuck^2: Beyond Canon". Patreon. Archived from the original on April 2, 2021. Retrieved March 31, 2021.
  34. ^ Sanchez, Carlos E. "Snake Solutions, the studio behind Homestuck^2, has reportedly shut down". The Nation Wired. Archived from the original on April 13, 2021. Retrieved March 30, 2021.
  35. ^ "Homestuck^2: Beyond Canon". Archived from the original on December 4, 2023. Retrieved December 4, 2023.
  36. ^ a b Baron, Reuben (April 12, 2019). "Let Me Tell You About Homestuck, the Internet's Most Ambitious Comic". CBR. Archived from the original on February 15, 2021. Retrieved February 15, 2021.
  37. ^ Cruz, Larry (September 19, 2014). "The ironic awfulness off 'Sweet Bro and Hella Jeff'". Comic Book Resources. Robot 6. Archived from the original on February 15, 2021. Retrieved October 17, 2014.
  38. ^ "Sweet Bro and Hella Jeff Hardcover". TopatoCo (Press release). Easthampton, MA. January 20, 2013. Archived from the original on February 15, 2021. Retrieved November 20, 2014 – via Tumblr.
  39. ^ Swearingen, Jake (November 17, 2017). "It Is With a Heavy Heart That Twitter Is Finding Out Who @Dril Is". Intelligencer. Vox Media. Archived from the original on January 18, 2021. Retrieved February 18, 2021.
  40. ^ Rowland, Holly (November 16, 2017). "Sweet Bro and Hella Jeff and the Quest for the Missing Spoon". TopatoCo (Press release). Archived from the original on December 10, 2017. Retrieved December 9, 2017.
  41. ^ a b Rigney, Ryan (September 6, 2012). "What The Heck Is Homestuck, And How'd It Get $750K On Kickstarter?". Wired. Archived from the original on September 9, 2012. Retrieved September 6, 2012.
  42. ^ Cox, Kate (September 4, 2012). "Homestuck Kickstarter Raises Over $275,000 in Hours to Make Game of Comic That Makes Fun of Games". Kotaku. Archived from the original on February 15, 2021. Retrieved September 4, 2012.
  43. ^ a b Daw, David (September 6, 2012). "Webcomic Kickstarter Raises $500,000 For a Game in a Day". PC World. Archived from the original on February 15, 2021. Retrieved September 6, 2012.
  44. ^ McMillan, Graeme (September 5, 2012). "Homestuck Kickstarter Nears Game Goal In Less Than Three Days". Comics Alliance. Archived from the original on September 7, 2012. Retrieved September 5, 2012.
  45. ^ Davis, Lauren (September 9, 2012). "Crowdfund a Homestuck video game, gruesome dog costumes, and Golden Age baked goods". io9. Archived from the original on February 15, 2021. Retrieved September 9, 2012.
  46. ^ McMillan, Graeme (September 6, 2012). "'Homestuck' heads towards new Kickstarter record". Digital Trends. Archived from the original on February 15, 2021. Retrieved September 6, 2012.
  47. ^ Curtis, Tom (October 4, 2012). "Homestuck becomes the third highest funded game on Kickstarter". Gamasutra. Archived from the original on February 15, 2021. Retrieved October 6, 2012.
  48. ^ Tipps, Seth (October 5, 2012). "Homestuck Kickstarter closes at $2.4m". Develop. Archived from the original on October 7, 2012. Retrieved October 6, 2012.
  49. ^ Foxall, Sam (December 18, 2016). "Long awaited Homestuck adventure game, Hiveswap, finally comes to Steam Greenlight". PCGamesN. Archived from the original on April 13, 2021. Retrieved February 18, 2021.
  50. ^ Rose, Victoria (September 14, 2017). "Hiveswap review". Polygon. Vox Media. Archived from the original on December 17, 2022. Retrieved February 18, 2021.
  51. ^ Short, Jennifer (2014). "Chapter III: MS Paint Adventures As Place". Let Me Tell You About Homestuck: The Online Production of Place (PDF). Electronic Theses and Dissertations, 2004–2019 (Thesis). pp. 42–67. Archived from the original on February 27, 2021. Retrieved February 15, 2021.
  52. ^ Orsini, Lauren Rae (October 1, 2012). "The most popular, epic webcomic you've never heard of". CNN. Archived from the original on February 15, 2021. Retrieved October 6, 2012.
  53. ^ Romano, Aja (December 21, 2012). "From Homestuck to Hollywood, actor Dante Basco breaks the mold". The Daily Dot. Archived from the original on February 15, 2021. Retrieved January 2, 2013.
  54. ^ Castro, Sadie (February 18, 2020). "Of Homestuck and Undertale". University Wire. Springfield, IL. The Journal. ProQuest 2357193559. Archived from the original on April 4, 2023. Retrieved February 13, 2021.
  55. ^ Audureau, William (October 13, 2018). "A la recherche de l'insaisissable Toby Fox, auteur du jeu vidéo culte " Undertale "". Le Monde (in French). Archived from the original on April 13, 2021. Retrieved February 18, 2021.
  56. ^ Funk, John (October 15, 2012). "Land of memes and trolls: The epic and ridiculous self-aware world of Homestuck". Polygon. Vox Media. Archived from the original on May 20, 2016. Retrieved February 18, 2021.
  57. ^ McCracken, Allison (November 2020). "Chapter 3. Going Down the Rabbit Hole". A Tumblr Book: Platform and Cultures. University of Michigan Press. pp. 46–48. doi:10.3998/mpub.11537055. ISBN 978-0-472-07456-3.
  58. ^ Broderick, Ryan (August 9, 2021). "The bizarre Minecraft meme Penis SMP has spawned a world of its own". Polygon. Archived from the original on August 9, 2021. Retrieved March 2, 2022.
  59. ^ Orsini, Lauren Rae (September 7, 2012). "Behind Andrew Hussie' Homestuck Adventure Game". The Daily Dot. Archived from the original on February 15, 2021. Retrieved September 7, 2012.
  60. ^ Orsini, Lauren Rae (September 6, 2012). "Is Homestuck the "Ulysses" of the Internet?". The Daily Dot. Archived from the original on February 15, 2021. Retrieved September 13, 2012.
  61. ^ Rugnetta, Mike (September 5, 2012). "Is Homestuck the Ulysses of the Internet?". PBS Idea Channel. Archived from the original on February 15, 2021. Retrieved September 5, 2012.
  62. ^ Glennon, Jen (April 13, 2018). "'Homestuck' creator Andrew Hussie on the legacy and future of his epic webcomic". Newsweek. Archived from the original on April 13, 2021. Retrieved February 15, 2021.
  63. ^ Henderson, Lori (September 11, 2012). "A Mom's Adventures in Homestuck Part 1". School Library Journal. Archived from the original on October 16, 2012. Retrieved September 11, 2012.
  64. ^ Knode, Mordicai (September 18, 2012). "Homestuck is the First Great Work of Internet Fiction". Tor Books. Archived from the original on April 13, 2018. Retrieved September 18, 2012.

Bibliography

[edit]

TopatoCo

[edit]

Viz Media

[edit]
  • Hussie, Andrew (2018). Homestuck, Book 1: Act 1 & Act 2. San Francisco, CA: VIZ Media. ISBN 978-1-4215-9940-3.
  • Hussie, Andrew (2018). Homestuck, Book 2: Act 3 & Intermission. San Francisco, CA: VIZ Media. ISBN 978-1-4215-9939-7.
  • Hussie, Andrew (2018). Homestuck, Book 3: Act 4. San Francisco, CA: VIZ Media. ISBN 978-1-4215-9941-0.
  • Hussie, Andrew (2019). Homestuck, Book 4: Act 5 Act 1. San Francisco, CA: VIZ Media. ISBN 978-1-4215-9942-7.
  • Hussie, Andrew (2019). Homestuck, Book 5: Act 5 Act 2 Part 1. San Francisco, CA: VIZ Media. ISBN 978-1-4215-9943-4.
  • Hussie, Andrew (2020). Homestuck, Book 6: Act 5 Act 2 Part 2. San Francisco, CA: VIZ Media. ISBN 978-1-974706-50-1.
  • Hussie, Andrew (2020). The Homestuck Epilogues: Volume Meat / Volume Candy. San Francisco, CA: Viz Media. ISBN 978-1-974701-08-7.

Further reading

[edit]
[edit]
Listen to this article (15 minutes)
Spoken Wikipedia icon
This audio file was created from a revision of this article dated 28 July 2023 (2023-07-28), and does not reflect subsequent edits.