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Summary

Description
English: Inversion in a sphere example: inversion of a cylinder passing through the sphere.
Date
Source Own work
Author Rocchini

Licensing

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution
This file is licensed under the Creative Commons Attribution 3.0 Unported license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

Source Code

Very raw C++ source code generating VRML:

/* Sphere Inversion sample generator (VRML 1.0)
   (C)2012 Claudio Rocchini */
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

const double PI = 3.1415926535897932384626433832795;

class point3 {
public:
	double x,y,z;
	point3() {}
	point3( double nx, double ny, double nz ): x(nx),y(ny),z(nz) {}
};
double norm( const point3 & p ) {
	return sqrt(p.x*p.x + p.y*p.y + p.z*p.z);
}
point3 operator+ ( const point3 & a, const point3 & b ) {
	return point3( a.x+b.x, a.y+b.y, a.z+b.z );
}
point3 operator- ( const point3 & a, const point3 & b ) {
	return point3( a.x-b.x, a.y-b.y, a.z-b.z );
}
point3 operator* ( const point3 & a, double s ) {
	return point3( a.x*s, a.y*s, a.z*s );
}

point3 inversion( const point3 & CS, double RS, const point3 & p ) {
	point3 d = p-CS;
	double dp = norm(d);
	double k = (RS*RS)/(dp*dp);
	return CS + d*k;
}

int main() {
	const double GS = 0.1;				// global scale
	point3 CS(0,0,0); double RS = 100;	// sphere center and radius
	point3 CC(0,0,0); point3 AC(0,1,0);	// cylinder "center" and axis
	point3 A1(1,0,0); point3 A2(0,0,1);	// cylinder hortobase
	double RC = 50;	double HC = 1600;	// cyinder radius and height
	
	FILE * fo = fopen("sphereinv.wrl","w");
	fprintf(fo,"#VRML V1.0 ascii\n");
	fprintf(fo,
		"Separator {\n"
		"  Material {\n"
		"    ambientColor   0.2 0.2 0.2\n diffuseColor   0.4 0.9 0.2\n"
		"    specularColor  0.3 0.3 0.3\n emissiveColor  0 0 0\n"
		"    shininess      0.4\n transparency   0.5\n"
		"  }\n"
		"  Translation { translation %g %g %g }\n"
		"  Sphere { radius %g }\n"
		"}\n"
		,CS.x*GS,CS.y*GS,CS.z*GS,RS*GS
	);
	fprintf(fo,"Coordinate3 {\n""point [\n");
	
	const int N = 32;
	const int M = 256;
	int i,j;
	for(i=0;i<N;++i)
	for(j=0;j<M;++j)
	{
		double p1 = 2*PI*i/N;		// 1st parameter
		double c1 = cos(p1)*RC;
		double s1 = sin(p1)*RC;
		double p2 = -HC/2 + HC*j/M;	// 2nd parameter
		point3 p = CC + A1*c1 + A2*s1 + AC*p2;
		fprintf(fo,"%g %g %g,\n",p.x*GS,p.y*GS,p.z*GS);
		point3 ip = inversion(CS,RS,p);
		fprintf(fo,"%g %g %g,\n",ip.x*GS,ip.y*GS,ip.z*GS);
	}
	fprintf(fo,"]\n}\n");
	fprintf(fo,"Separator {\n");
	fprintf(fo,
		"  Material {\n"
		"    ambientColor   0 0 0\n diffuseColor   0 0 0\n"
		"    specularColor  0 0 0\n emissiveColor  0 0 0.8\n"
		"    shininess      0.0\n transparency   0.0\n"
		"  }\n"
		);
	fprintf(fo,"IndexedLineSet {\ncoordIndex [\n");
	for(i=0;i<N;++i) for(j=0;j<M-1;++j) fprintf(fo,"%d,%d,-1,\n",(j+i*M)*2,((j+1)+i*M)*2);
	for(j=0;j<M;++j) for(i=0;i<N;++i)   fprintf(fo,"%d,%d,-1,\n",(j+i*M)*2,(j+((i+1)%N)*M)*2);
	fprintf(fo,"]\n}\n}\nSeparator {\n");
	fprintf(fo,
		"  Material {\n"
		"    ambientColor   0 0 0\n diffuseColor   0 0 0\n"
		"    specularColor  0 0 0\n emissiveColor  0.8 0 0\n"
		"    shininess      0.0\n transparency   0.0\n"
		"  }\n"
		);
	fprintf(fo, "IndexedLineSet {\n coordIndex [\n");
	for(i=0;i<N;++i) for(j=0;j<M;++j) fprintf(fo,"%d,%d,-1,\n",(j+i*M)*2+1,((j+1)%M+i*M)*2+1);
	for(j=0;j<M;++j) for(i=0;i<N;++i) fprintf(fo,"%d,%d,-1,\n",(j+i*M)*2+1,(j+((i+1)%N)*M)*2+1);
	fprintf(fo, "]\n}\n}\n");
	fclose(fo);
	return 0;
}

Credits

VRML rendered by Cortona3D Viewer

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depicts

29 May 2012

File history

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Date/TimeThumbnailDimensionsUserComment
current12:00, 29 May 2012Thumbnail for version as of 12:00, 29 May 2012880 × 750 (389 KB)Rocchini

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