DescriptionRendering techniques example, path tracing, low quality, Blender Cycles.png
English: A 3D rendered image using path tracing, rendered by Blender's Cycles renderer.
Lower quality settings have been used in order to highlight the potential weaknesses of path tracing (the Cycles renderer is capable of much higher quality images). The scene uses very simple lighting, and uniform background colors, to make it easier to interpret differences in global illumination.
All materials in the scene are rendered realistically, but there is significant noise, because only 16 light paths were sampled per pixel. Most of the noise occurs in regions illuminated by light passing through the transparent cow, or reflecting from the mirrored cow, and being scattered to different parts of the scene. This type of illumination produces bright spots, sometimes with complex shapes, called caustics and is something that path tracing has difficulty capturing. Diffuse indirect illumination is handled well by path tracing. The low resolution of the mesh causes some artifacts (particularly along the shadow terminator), because path tracing needs to be able to intersect rays with accurate geometry.
to share – to copy, distribute and transmit the work
to remix – to adapt the work
Under the following conditions:
attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.