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Description This is a demo of realtime dynamic glass refraction. The scene - minus any refraction geometry - is rendered into an Irrlicht-managed rendertarget. When rendering the refraction geometry an HLSL shader takes the rendertarget, refraction texture, diffuse texture and calculates the per-pixel refraction.
Date
English: May 9, 2009
Русский: 9 мая 2009 года
Source
English: Dynamic Glass Refraction, which was taken here:http://sio2.g0dsoft.com/modules/wmpdownloads/visit.php?cid=1&lid=15
Русский: Пакет демонстраций Dynamic Glass Refraction, который доступен по этому адресу:http://sio2.g0dsoft.com/modules/wmpdownloads/visit.php?cid=1&lid=15
Author Irrlicht team, SiO2 demo
Permission
(Reusing this file)
zlib License (compatible with GNU General Public License)

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ZLIB
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Date/TimeThumbnailDimensionsUserComment
current10:31, 9 May 2009Thumbnail for version as of 10:31, 9 May 20091,440 × 900 (2.73 MB)NeD80{{Information |Description=This is a demo of realtime dynamic glass refraction. The scene - minus any refraction geometry - is rendered into an Irrlicht-managed rendertarget. When rendering the refraction geometry an HLSL shader takes the rendertarget, re
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