English: This is an animation I have made using Blender and GIMP showing camera shearing (left) used to "fake" rotation, e.g. in raycasting engines, versus true camera rotation (right). I have used model and textures that I have created completely myself so this is not a derivative work of any other work.
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http://creativecommons.org/publicdomain/zero/1.0/deed.enCC0Creative Commons Zero, Public Domain Dedicationfalsefalse