File:Binary decomposition.png
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Summary
DescriptionBinary decomposition.png |
English: Binary decomposition of unrolled circle plane. Relation between binary decomposition and binary numbers. It is a graphical explanation how to convert proper decimal fraction to binary fraction. A decomposition of a Carleson square into dyadic Whitney boxes |
Date | |
Source | Own work |
Author | Adam majewski |
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Summary
Relation between binary decomposition and external angles for quadratic polynomials[1]
-
circle plane
-
unrolled circle plane
There are 3 planes :
- extended complex plane ( parameter eplane or dynamic plane, but dynamic is easier to understand), for example plane for fc(z) = z*z +c where c= -2
- extended complex plane for c= 0
- above plane where circle is transformed int streight segment ( from 0 to 1 ). It can be called unrolled circle plane
Lines :
- horizontal are boundaries of escape time level sets ( dwell bands )
- vertical are dynamic external rays
Note that distance between horizontal lines is getting smaller when trace from up to down. Light gray band at the bottom of the image is a Juli a set.
how to convert proper decimal fraction to binary fraction
When fraction :
- is greater then 1/2 then it starts with 0.1
- is smaller then 1/2 then it starts with 0.0
( to do )
So when I trace external ray ( vertical line ) :
- inwards ( from point at infinity towards Julia set ) I add bit at the end each time I cross level set boundary ( horizontal line )
- outwards ( from boundary of Julia set toward point at inifinity) I add the bit at the beginning
C src code
"an image is basically a matrix" so program uses 2 arrays ( edge and data).
Program checks every pixel of the image ( see FillArray function ) :
// for all pixels of image
for(iy = iyMin; iy<=iyMax; ++iy)
{ printf(" %d z %d\n", iy, iyMax); //info
for(ix= ixMin; ix<=ixMax; ++ix) PlotPoint(A, ix, iy, IterationMax, iMethod ) ; //
}
converts from c=0 plane to unrolled circle plane converting :
- horizontal coordinate x to argument of complex number z
- vertical coordinate y to radius of complex number z
It can be done using GiveZ function :
// from screen to world coordinate mapping
complex double GiveZ(unsigned int ix, unsigned int iy)
{
double Zx, Zy; // Z=Zx+Zy*I = radius*e^{turn*2*pi*I}
double turn = ((double) ix)/((double ) ixMax); // arg(Z)
double radius = ((double) (iyMax-iy))/((double) iyMax); // abs(Z)
Zx = ZxMax*radius*cos(turn*2.0*pi);
Zy = ZyMax*radius*sin(turn*2.0*pi);
return (Zx+ I*Zy);
}
and computes it's color ( see ComputeColor function) :
- if point escapes then it is exterior of the Julia set
- if point do not escapes then it is interior of the Julia set
if (Zx2+Zy2<1.0) return iColorOfInterior;
if (Zx2+Zy2>ER2)
{ switch( iMethod )
{
case 1: // level set method
if (i%2 == 0) return 150;
else return 190;
break;
case 2: // binary decomposition method
if (Zy>0) return iColorOfExteriorUp;
else return iColorOfExteriorDown;
break;
} // switch
}
Exterior can be colored using 2 methods :
Program creates 6 pgm images.
/*
Adam Majewski
adammaj1 aaattt o2 dot pl // o like oxygen not 0 like zero
fraktal.republika.pl
c console progam
How to compute iteration :
gcc r.c -lm -Wall -march=native
time ./a.out
m
*/
#include <stdio.h>
#include <stdlib.h> // malloc
#include <string.h> // strcat
#include <math.h> // M_PI; needs -lm also
#include <complex.h>
/* --------------------------------- global variables and consts ------------------------------------------------------------ */
// virtual 2D array and integer ( screen) coordinate
// Indexes of array starts from 0 not 1
//unsigned int ix, iy; // var
static unsigned int ixMin = 0; // Indexes of array starts from 0 not 1
static unsigned int ixMax ; //
static unsigned int iWidth ; // horizontal dimension of array
static unsigned int iyMin = 0; // Indexes of array starts from 0 not 1
static unsigned int iyMax ; //
static unsigned int iHeight = 2000; //
// The size of array has to be a positive constant integer
static unsigned int iSize ; // = iWidth*iHeight;
// memmory 1D array
unsigned char *data;
unsigned char *edge;
unsigned char *edge1;
// unsigned int i; // var = index of 1D array
//static unsigned int iMin = 0; // Indexes of array starts from 0 not 1
static unsigned int iMax ; // = i2Dsize-1 =
// The size of array has to be a positive constant integer
// unsigned int i1Dsize ; // = i2Dsize = (iMax -iMin + 1) = ; 1D array with the same size as 2D array
/* world ( double) coordinate = dynamic plane */
static const double ZxMin=-10.0;
static const double ZxMax=10.0;
static const double ZyMin=-10.0;
static const double ZyMax=10.0;
static double PixelWidth; // =(ZxMax-ZxMin)/ixMax;
static double PixelHeight; // =(ZyMax-ZyMin)/iyMax;
static double ratio ;
static unsigned long int iterMax = 1000; //iHeight*100;
static double ER = 9.0; // Escape Radius for bailout test
static double ER2;
/* colors = shades of gray from 0 to 255 */
// 8 bit color = int number from 0 to 255
unsigned char iColorOfInterior=200; //
static unsigned char iColorOfExteriorUp = 125;
static unsigned char iColorOfExteriorDown = 245;
static unsigned char iColorOfUnknown = 100;
long int iUknownPixels=0;
const double pi = 3.141592653589793;
/* ------------------------------------------ functions -------------------------------------------------------------*/
//------------------complex numbers -----------------------------------------------------
// from screen to world coordinate mapping
// uses global cons
complex double GiveZ(unsigned int ix, unsigned int iy)
{
double Zx, Zy; // Z=Zx+Zy*I = radius*e^{turn*2*pi*I}
double turn = ((double) ix)/((double ) ixMax); // arg(Z)
double radius = ((double) (iyMax-iy))/((double) iyMax); // abs(Z)
Zx = ZxMax*radius*cos(turn*2.0*pi);
Zy = ZyMax*radius*sin(turn*2.0*pi);
return (Zx+ I*Zy);
}
// uses globaal cons
//double GiveZy(unsigned int ix, unsigned int iy)
// { return (ZyMax - iy*PixelHeight);} // reverse y axis
/* ----------- array functions = drawing -------------- */
/* gives position of 2D point (ix,iy) in 1D array ; uses also global variable iWidth */
unsigned int Give_i(unsigned int ix, unsigned int iy)
{ return ix + iy*iWidth; }
// plots raster point (ix,iy)
int iDrawPoint(unsigned char A[], unsigned int ix, unsigned int iy, unsigned char iColor)
{
/* i = Give_i(ix,iy) compute index of 1D array from indices of 2D array */
A[Give_i(ix,iy)] = iColor;
return 0;
}
//;;;;;;;;;;;;;;;;;;;;;; setup ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
int setup()
{
printf("setup\n");
/* 2D array ranges */
iWidth = iHeight;
iSize = iWidth*iHeight; // size = number of points in array
// iy
iyMax = iHeight - 1 ; // Indexes of array starts from 0 not 1 so the highest elements of an array is = array_name[size-1].
//ix
ixMax = iWidth - 1;
/* 1D array ranges */
// i1Dsize = i2Dsize; // 1D array with the same size as 2D array
iMax = iSize-1; // Indexes of array starts from 0 not 1 so the highest elements of an array is = array_name[size-1].
/* Pixel sizes */
PixelWidth = (ZxMax-ZxMin)/ixMax; // ixMax = (iWidth-1) step between pixels in world coordinate
PixelHeight = (ZyMax-ZyMin)/iyMax;
ratio = ((ZxMax-ZxMin)/(ZyMax-ZyMin))/((float)iWidth/(float)iHeight); // it should be 1.000 ...
// for numerical optimisation in iteration
ER2 = ER * ER;
/* create dynamic 1D arrays for colors ( shades of gray ) */
data = malloc( iSize * sizeof(unsigned char) );
edge = malloc( iSize * sizeof(unsigned char) );
edge1 = malloc( iSize * sizeof(unsigned char) );
if (edge1==NULL || edge== NULL || data == NULL)
{
fprintf(stderr," Could not allocate memory");
getchar();
return 1;
}
printf(" end of setup \n");
return 0;
} // ;;;;;;;;;;;;;;;;;;;;;;;;; end of the setup ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
unsigned char ComputeColor(unsigned int ix, unsigned int iy, int IterationMax, int iMethod)
{
// check behavour of z under fc(z)=z^2+c
// using 2 target set:
// 1. exterior or circle (center at origin and radius ER )
// as a target set containing infinity = for escaping points ( bailout test)
// for points of exterior of julia set
// 2. interior of circle with center = alfa and radius dMaxDistance2fixed
// as a target set for points of interior of Julia set
// Z= Zx+ZY*i;
int i=0; // number of iteration
complex double Z; // Z= Zx + Zy*I
double Zx, Zy;
double Zx2, Zy2; // Zx2 = Zx* Zx
// from screen to world coordinate
Z = GiveZ(ix,iy);
Zx = creal(Z);
Zy = cimag(Z);
//
Zx2=Zx*Zx;
Zy2=Zy*Zy;
if (Zx2+Zy2<1.0) return iColorOfInterior;
if (Zx2+Zy2>ER2)
{ switch( iMethod )
{
case 1: // level set method
if (i%2 == 0) return 150;
else return 190;
break;
case 2: // binary decomposition method
if (Zy>0) return iColorOfExteriorUp;
else return iColorOfExteriorDown;
break;
} // switch
}
// if not inside target set around
while (i< IterationMax)
{ // then iterate
Zy=2*Zx*Zy ;
Zx=Zx2-Zy2 ;
Zx2=Zx*Zx;
Zy2=Zy*Zy;
// escaping test
if (Zx2+Zy2>ER2)
{ switch( iMethod )
{
case 1: // level set method
if (i%2 == 0) return 100;
else return 200;
break;
case 2: // binary decomposition method
if (Zy>0) return iColorOfExteriorUp;
else return iColorOfExteriorDown;
break;
} // switch
}
// if escaping stop iteration
i+=1;
}
// pixel is not escaping to infinity or not attracting to fixed attractore :
// change parameters : iterMax, distance ...
iUknownPixels+=1;
return iColorOfUnknown ; //
}
// plots raster point (ix,iy)
int PlotPoint(unsigned char A[] , unsigned int ix, unsigned int iy, int IterationMax, int iMethod)
{
unsigned i; /* index of 1D array */
unsigned char iColor;
i = Give_i(ix,iy); /* compute index of 1D array from indices of 2D array */
iColor = ComputeColor(ix, iy, IterationMax, iMethod);
A[i] = iColor;
return 0;
}
// fill array
// uses global var : ...
// scanning complex plane
int FillArray(unsigned char A[], int IterationMax, int iMethod )
{
unsigned int ix, iy; // pixel coordinate
printf("compute image \n");
// for all pixels of image
for(iy = iyMin; iy<=iyMax; ++iy)
{ printf(" %d z %d\n", iy, iyMax); //info
for(ix= ixMin; ix<=ixMax; ++ix) PlotPoint(A, ix, iy, IterationMax, iMethod ) ; //
}
return 0;
}
int ComputeBoundariesFromA2B(unsigned char A[], unsigned char B[])
{
unsigned int iX,iY; /* indices of 2D virtual array (image) = integer coordinate */
unsigned int i; /* index of 1D array */
/* sobel filter */
unsigned char G, Gh, Gv;
// boundaries are in edge array ( global var )
printf(" find boundaries in A array using Sobel filter\n");
// #pragma omp parallel for schedule(dynamic) private(i,iY,iX,Gv,Gh,G) shared(iyMax,ixMax, ER2)
for(iY=1;iY<iyMax-1;++iY){
for(iX=1;iX<ixMax-1;++iX){
Gv= A[Give_i(iX-1,iY+1)] + 2*A[Give_i(iX,iY+1)] + A[Give_i(iX-1,iY+1)] - A[Give_i(iX-1,iY-1)] - 2*A[Give_i(iX-1,iY)] - A[Give_i(iX+1,iY-1)];
Gh= A[Give_i(iX+1,iY+1)] + 2*A[Give_i(iX+1,iY)] + A[Give_i(iX-1,iY-1)] - A[Give_i(iX+1,iY-1)] - 2*A[Give_i(iX-1,iY)] - A[Give_i(iX-1,iY-1)];
G = sqrt(Gh*Gh + Gv*Gv);
i= Give_i(iX,iY); /* compute index of 1D array from indices of 2D array */
if (G==0) {B[i]=255;} /* background */
else {B[i]=0;} /* boundary */
}
}
return 0;
}
int CopyBoundariesFromA2B(unsigned char A[], unsigned char B[])
{
unsigned int iX,iY; /* indices of 2D virtual array (image) = integer coordinate */
unsigned int i; /* index of 1D array */
printf("copy boundaries from edge array to data array \n");
for(iY=1;iY<iyMax-1;++iY)
for(iX=1;iX<ixMax-1;++iX)
{i= Give_i(iX,iY); if (A[i]==0) B[i]=0;}
return 0;
}
// save "A" array to pgm file
int SaveArray2PGMFile( unsigned char A[], double k)
{
FILE * fp;
const unsigned int MaxColorComponentValue=255; /* color component is coded from 0 to 255 ; it is 8 bit color file */
char name [30]; /* name of file */
sprintf(name,"f%.0f", k); /* */
char *filename =strcat(name,".pgm");
char *comment="# Numerical approximation of Julia set for f(z)= z^2 after plane transformation; Adam Majewski";/* comment should start with # */
/* save image to the pgm file */
fp= fopen(filename,"wb"); /*create new file,give it a name and open it in binary mode */
fprintf(fp,"P5\n %s\n %u %u\n %u\n",comment,iWidth,iHeight,MaxColorComponentValue); /*write header to the file*/
fwrite(A,iSize,1,fp); /*write A array to the file in one step */
printf("File %s saved. \n", filename);
fclose(fp);
return 0;
}
int info()
{
// diplay info messages
printf("Numerical approximation of \n");
printf("Image Width = %f \n", ZxMax-ZxMin);
printf("PixelWidth = %f \n", PixelWidth);
printf("Maximal number of iterations = iterMax = %ld \n", iterMax);
printf("ratio of image = %f ; it should be 1.000 ...\n", ratio);
printf("Unknown pixels = %ld ; it should be 0 ...\n", iUknownPixels);
return 0;
}
/* ----------------------------------------- main -------------------------------------------------------------*/
int main()
{
setup();
FillArray(data, iterMax, 1 ); // level set method
SaveArray2PGMFile( data, iHeight+0); // save array data (components of Fatou set ) to pgm file
ComputeBoundariesFromA2B(data, edge1);
SaveArray2PGMFile( edge1, iHeight+1); // save array edge (Julia set ) to pgm file
FillArray(data, iterMax, 2 ); // binary decomposition method
SaveArray2PGMFile( data, iHeight+2); // save array data (components of Fatou set ) to pgm file
ComputeBoundariesFromA2B(data, edge);
SaveArray2PGMFile( edge, iHeight+3); // save array edge (Julia set ) to pgm file
CopyBoundariesFromA2B(edge1, edge); // boundary = boundary from LSM + boundary from BDM
SaveArray2PGMFile( edge, iHeight+4); // save array data (Julia set and components ) to pgm file
CopyBoundariesFromA2B(edge, data);
SaveArray2PGMFile( data, iHeight+5); // save array data (Julia set and components ) to pgm file
printf(" allways free memory to avoid buffer overflow \n");
free(data);
free(edge);
free(edge1);
info();
return 0;
}
Image magic code
convert f2005.pgm f.png
GIMP
Gimp was used for manually adding the numbers to the image
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