Jump to content

Eve: The Second Genesis

From Wikipedia, the free encyclopedia
(Redirected from Eve The Second Genesis CCG)
Eve: The Second Genesis
DesignersPétur Örn Þórarinsson
PublishersCCP Games, White Wolf, Inc.
Players2 or more
Setup time< 3 minutes[note 1]
Playing time~ 30 minutes[note 2]
ChanceSome (order of cards drawn)
SkillsCard playing
Arithmetic
Reading
Logic
Strategy

Eve: The Second Genesis is an out-of-print collectible card game set in the universe created for the online game Eve Online. Each player represents the CEO of a corporation, aligned with a particular race, and through exploration, mining, and military strength, their goal is to defeat their opponent CEOs.

History

[edit]

In August 2006, the card game was previewed at Gen Con with a tournament.[1]

Current status of the game is unknown.[citation needed]

Play summary

[edit]

Each player begins play with a starbase, located in their home region. Initially, this home region is the only source of ISK, which is the currency in the Eve universe. By playing cards from their hand, each card usually costing a certain amount of ISK, the player can do the following:

  • build up their home region, strengthening their starbase or increasing its ISK generation capacity
  • build ships
  • explore outer regions
  • cause events to occur using "news" cards

The player can also deploy their ships to defend outer regions, thus gaining ISK or other benefits from the region. Of course, a player can also deploy their ships into their opponent's home region, in an attempt to destroy their starbase. Victory is normally decided when only one starbase remains, or if a player runs out of cards in their draw deck.

Card series

[edit]

Core Set

[edit]

The Core Set consists of 240 different cards and four Starter Kits. The Starter Kits are split into two different packs each containing two starter decks. The Day of Darkness Starter Kit consists of the Minmatar and Amarr. The Great War Starter Kit consists of the Caldari and Gallente. Each Starter Kit contains a total of 110 cards.

Expansions

[edit]

The Exiled

[edit]

In 2007, CCP announced the first expansion, called The Exiled. Originally scheduled for a July 2007 release, The Exiled was delayed due to three printing attempts and launched at Gen Con Indy[2] on August 29, 2007.[citation needed] In addition to expanding the current card types, The Exiled adds characters which can act as agents at a starbase, or as pilots for ships.[citation needed]

Reception

[edit]

The game was positively received by RPG.net, who wrote that the game "is a great, albeit not very original, game. It will be tough to sell to gamers who have never played EVE Online before and it will be just as difficult to get computer gamers to play this CCG, but if gamers give EVE: The Great War a chance and are willing to look past Magic: The Gathering and World of Warcraft, they are sure to discover an excellent card game."[3]

References

[edit]
  1. ^ Stefanescu, Tudor (August 8, 2006). "WoW And EVE Card Games Debut at Gen Con This Week". Softpedia. Retrieved September 17, 2016.
  2. ^ "Eve: the Second Genesis: The Exiled". TCG Player. 2007. Retrieved September 17, 2016.
  3. ^ Vandereyken, Dirk. "Review of Eve: The Great War". RPG.net. Retrieved September 17, 2016.

Notes

[edit]
  1. ^ Excluding deck construction
  2. ^ Games may take much longer or shorter depending on a deck's play style and the number of players
[edit]