Jump to content

Chameleon Run

From Wikipedia, the free encyclopedia
(Redirected from Draft:Chameleon Run)
Chameleon Run
Developer(s)Hyperbolic Magnetism
Publisher(s)Noodlecake Studios
Designer(s)Ján "Split" Ilavský
Programmer(s)Ján "Split" Ilavský
Composer(s)Ján "Split" Ilavský
EngineUnity 3D
Platform(s)
Release7 April 2016[1]
Genre(s)Action
Mode(s)Single-player

Chameleon Run is a 2016 action game developed by Hyperbolic Magnetism and published by Noodlecake Studios. It was released for iOS, Android, Windows Phone, and Nintendo Switch.

Development

[edit]

The game was originally created as a Ludum Dare prototype by Ján Ilavsky. Ilavský later decided to remake it into a full-length game when he saw how many clones of Chameleon Run came up on the App Store and Google Play that used his source code.[1]

Gameplay

[edit]

Chameleon Run is an auto runner and does not require the user to do but short and long jumps by holding the screen and to allow colour change between two of the same characters. The first is purple and the second is yellow. The player controls a cube-like character that moves to the right and forward direction. The player's task is to help the character get to the end on the white cubic road by jumping over obstacles and pits. The game features an original mechanic in that the player can touch only objects that have the same colour as the character. The player has to switch the character's colour so that the character can move on different platforms. Every level features three tasks: finish the level, collect all coins and crystals, and finish the level without switching colour.[2]

Reception

[edit]

Chameleon Run has received generally positive reviews from critics. It holds 85/100 on Metacritic.[3]

Pocket Gamer called Chameleon Run "A fresh and exciting take on the autorunner." It praised its gameplay and its mechanics including the colour-switching mechanic.[5]

TouchArcade praised the colour-switching mechanic and environment that is "full of life." It also praised challenges and visuals.[4]

Chameleon Run is one of winners of Apple Design Awards 2016.[6]

Chameleon Run has sold over 260,000 copies as of 1 July 2016.[7] Sales were 400,000 units as of February 2017.[8]

Chameleon Run is nominated for five Czech Game of the Year Awards. It is nominated in categories Best Game, Best Mobile Game, Best Game Design, Best technological solution and Best Visuals. Winners were announced on 10 February 2016.[9] Chameleon Run won in categories Best mobile game of the year and Best design.[10]

Port

[edit]

A Nintendo Switch version of the game launched on June 14, 2018. This version is called Chameleon Run: Deluxe Edition and it includes six new levels unique to the Switch and a special fourth objective to complete on each level.[11]

References

[edit]
  1. ^ a b Poláček, Petr. "Do boje proti vykrádačkám vyběhne český Chameleon Run na začátku dubna - Games.cz". Games.cz. Retrieved 13 May 2016.
  2. ^ Williams, Felicia (16 April 2016). "Game Review: Chameleon Run". TechCrunch. Retrieved 13 May 2016.
  3. ^ a b "Chameleon Run for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 13 May 2016.
  4. ^ a b Carter, Chris (3 May 2016). "'Chameleon Run' Review – A Change of Color". TouchArcade. Retrieved 13 May 2016.
  5. ^ Slater, Harry (8 April 2016). "Chameleon Run Review". Pocket Gamer. Retrieved 13 May 2016.
  6. ^ Starr, Michelle (June 13, 2016). "Apple Design Awards go to Lara Croft Go and an anatomy app". CNET. Retrieved June 16, 2016.
  7. ^ "Jan Split Ilavsky on Twitter". Retrieved 1 July 2016.
  8. ^ "Českou hrou roku 2016 je Samorost 3 od studia Amanita Design | Kultura". Lidovky.cz. 10 February 2017. Retrieved 10 February 2017.
  9. ^ "Nominace - ČESKÁ HRA ROKU 2016". ČESKÁ HRA ROKU 2016 (in Czech). Archived from the original on 28 July 2017. Retrieved 27 January 2017.
  10. ^ "Českou hrou roku 2016 je Samorost 3 | ČeskéNoviny.cz". www.ceskenoviny.cz (in Czech). Retrieved 10 February 2017.
  11. ^ "Chameleon Run Sprints Onto Nintendo Switch With A Deluxe Edition". Nintendo Life. 2018-06-01. Retrieved 2018-06-04.
[edit]