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Cribbage statistics

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In cribbage, the probability and maximum and minimum score of each type of hand can be computed.

Distinct hands

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  • There are 12,994,800 possible hands in Cribbage: 52 choose 4 for the hand, and any one of the 48 left as the starter card.

  • Another, and perhaps more intuitive way of looking at it, is to say that there are 52 choose 5 different 5-card hands, and any one of those 5 could be the turn-up, or starter card.
    Therefore, the calculation becomes:

  • 1,009,008 (approximately 7.8%) of these score zero points,[1] or 1,022,208 if the hand is the crib, as the starter must be the same suit as the crib's four cards for a flush.
  • Not accounting for suit, there are 14,715 unique hands.[2]

Maximum scores

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  • The highest score for one hand is 29: 555J in hand with the starter 5 of the same suit as the Jack (8 points for four J-5 combinations, 8 points for four 5-5-5 combinations, 12 points for pairs of 5s and one for the nob). There is also the “Dealer’s 30”, (28 for 5-5-5-5 in the hand and a Jack as the starter. The dealer would take 2 for cutting the Jack…to make 30.)
  • The second highest score is 28 (hand and starter together comprise any ten-point card plus all four 5s, apart from the 29-point hand above).
  • The third highest score is 24 (A7777, 33339, 36666, 44447, 44556, 44566, 45566, 67788 or 77889); 24 is the maximum score for any card combination without a 2 or a ten-card, except for the above examples with four 5s.
  • The maximum score for any hand containing a 2 is 20; either 22229 or 26778 if the latter is a four-card flush.
  • The highest score as a dealer from the hand and crib is 53. The starter must be a 5, the hand must be J555, with the Jack suit matching the starter (score 29), and the crib must be 4466 (score 24), or vice versa.
  • The highest number of points possible (excluding pegging points) in one round is 77. The dealer must score 53, the opponent must then have the other 4466 making another 24 point hand for a total of 77.
  • The highest number of points from a hand that has a potential to be a "19 hand" is 15. It is a crib hand of one suit, 46J and another ten card, with a 5 of that suit cut up. The points are 15 for 6, a run for 9, nobs for 10, and a flush for 15. Any of the following cards in an unlike suit yields a "19 hand"; 2,3,7,8,and an unpaired ten card.
  • The most points that can be pegged by playing one card is 15, by completing a double pair royal on the last card and making the count 15: 12 for double pair royal (four-of-a-kind), 2 for the 15, and 1 for the last card. This can happen in two ways in a two-player game. The non-dealer must have two ten-value cards and two 2s, and the dealer must have one ten-value card and 722, in which case the play must go: 10-10-10-go; 7-2-2-2-2. For example:
Alice
(dealer)
10 of spades7 of diamonds2 of diamonds2 of clubs
Bob 2 of spadesJack of hearts2 of heartsQueen of clubs
Player Card Cumulative Score Announced
Bob Jack of hearts 10 "ten"
Alice 10 of spades 20 "twenty"
Bob Queen of clubs 30 3 points (run) "thirty for three"
Alice 1 point to Bob (30 for one) "go"
Alice 7 of diamonds 7 "seven"
Bob 2 of hearts 9 "nine"
Alice 2 of diamonds 11 2 points "eleven for two"
Bob 2 of spades 13 6 points "thirteen for six"
Alice 2 of clubs 15 15 points (double pair royal,
fifteen, last card)
"fifteen for fifteen"
  • Alternatively, the players can each have two deuces, with one also holding A-4 and the other two aces. Then play might go 4-A-A-A-2-2-2-2.
  • The maximum number of points that can be scored in a single deal by the dealer in a two player game is 78 (pegging + hand + crib):
    Non-dealer is dealt 3 3 4 4 5 J and Dealer is dealt 3 3 4 4 5 5. Non-dealer discards J 5 to the crib (as ill-advised as this may be). Dealer discards 5 5 to the crib. Note that the J is suited to the remaining 5. The remaining 5 is cut.
    Play is 3 3 3 3 4 4 4 4 go. The dealer scores 29 total peg points.
    The dealer's hand is 3 3 4 4 5 = 20
    The dealer's crib is J(nobs) 5 5 5 5 = 29
    The total score for the dealer is 29 + 20 + 29 = 78.
    Note that the correct play for both players is to keep 3 3 4 5 worth 10 points and discarding J 4 and 4 5 to the crib respectively, meaning in reality, this hand would never take place. A more realistic hand would be both players being dealt 3 3 4 4 J J with both discarding J J and a 5 cut. In this case, with pegging as described above, the total score would be 20 (hand) + 21 (crib) + 29 (pegging) = 70 points.
  • The maximum number of points that can be scored in a single deal by the non-dealer in a two player game is 48 (pegging + hand), with the following example :
    Non-dealer is dealt 5 5 4 4 crib crib and Dealer is dealt 4 4 5 9 crib crib. Cut card is a 6.
    Play is 5 5 5 4 4 4 4, with the Non-dealer pegging 24. The Non-dealer scores 24 in the hand for a total of 48 points.
  • The maximum number of points that can be scored with a four-card flush is 21, which is achieved with a hand of 5 5 10 J Q or 5 5 J Q K: a pair, six fifteens, a three-card sequence, and the flush. A five-card flush of 5 10 J Q K scores 18 if the Jack is not the starter.

Minimum scores

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  • The dealer in two-player, 6-card cribbage will always peg at least one point during the play (the pegging round), unless the opponent wins the game before the pegging is finished. If non-dealer is able to play at each turn then dealer must score at least one for "last"; if not, then dealer scores at least one for "go".
  • While 19 is generally recognized as "the impossible hand", meaning that there is no combination of 5 cards that will produce a score of 19 points, scores of 25, 26, 27, and greater than 29 are also impossible in-hand point totals.[1] Sometimes if a player scores 0 points in their hand they will claim they have a "19-point hand."[3]

Minimum while holding a 5

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If a player holds a 5 in their hand, that player is guaranteed at least two points, as shown below:

A 0-point hand must have five distinct cards without forming a run or a fifteen combination. If such a hand includes a 5, it cannot hold a 10 or a face card. It also cannot include both an A and a 9; both a 2 and an 8; both a 3 and a 7; or both a 4 and a 6. Since four more cards are needed, exactly one must be taken from each of those sets. Let us run through the possible choices:

  • If the hand includes a 9, it cannot hold a 6, so it must hold a 4. Having both a 4 and a 9, it cannot hold a 2, so it must hold an 8. Holding both a 4 and an 8, it cannot hold a 3, so it must hold a 7. But now the hand includes a 7-8 fifteen, which is a contradiction.
  • Therefore, the hand must include an A.
    • If the hand includes a 7, it now cannot contain an 8, as that would form a 7-8 fifteen. However it cannot hold a 2, as that would form a 7-5-2-A fifteen. This is a contradiction.
    • Therefore, the hand must include a 3. Either a 2 or a 4 would complete a run, so the hand must therefore include a 6 and an 8. But this now forms an 8-6-A fifteen, which is a contradiction.

Therefore, every set of five cards including a 5 has a pair, a run, or a fifteen, and thus at least two points.

Interestingly, a hand with two 5s also can score at least two points; an example is 2 5 5 7 9, which would be most likely a crib hand, and would not score a flush because of the pair, although said hand can be a non-crib four-card flush if either 5 is the starter. A hand with three 5s scores at least eight points; a hand with all four 5s scores 20 points and is improved only with a 10, J, Q, or K (scoring 28 except for the 29 hand previously described.)

It is also true that holding both a 2 and a 3, or an A and a 4 (pairs of cards adding up to five) also guarantees a non-zero score:

  • If a hand includes both a 2 and a 3 and is to score 0 points, it cannot have a face card, an A, a 4, or a 5. This requires three cards from the 6, 7, 8, and 9, and any such selection will include a fifteen.
  • If a hand includes both an A and a 4 and is to score 0 points, it cannot have a face card or a 5. It also cannot have both a 2 and a 3; both a 6 and a 9; or both a 7 and an 8. If the hand includes a 2, it cannot have a 9 (9-4-2 fifteen). Thus it must have a 6. It then cannot have an 8 (8-4-2-A fifteen) or a 7 (7-6-2 fifteen). If, however, the hand includes a 3, it cannot include an 8 (8-4-3 fifteen) or a 7 (7-4-3-A fifteen). These are all contradictions, so every hand containing both an A and a 4 scores at least two points.

Odds

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  • The table below assumes the card(s) discarded to the crib are randomly chosen. Given this assumption, the odds of getting a 28 hand in a two-player game are about 1 in 170984, and a perfect 29 hand 1 in 3,248,700.[3]
  • However, if we assume that the player will always keep J555 if those cards are included in the hand, the odds of getting a perfect 29 hand starting with a six-card hand are 1 in 216,580, while the odds after discarding from a five-card hand are 1 in 649,740.[4]


Scoring Breakdown, assuming random discard(s) to the crib[1]

Score Number of hands
(out of 12,994,800)
Percentage of hands Percentage of hands at least as high
0 1,009,008 7.7647 100
1 99,792 0.7679 92.2353
2 2,813,796 21.6532 91.4674
3 505,008 3.8862 69.8142
4 2,855,676 21.9755 65.928
5 697,508 5.3676 43.9525
6 1,800,268 13.8538 38.5849
7 751,324 5.7817 24.7311
8 1,137,236 8.7515 18.9494
9 361,224 2.7798 10.1979
10 388,740 2.9915 7.4181
11 51,680 0.3977 4.4266
12 317,340 2.4421 4.0289
13 19,656 0.1513 1.5868
14 90,100 0.6934 1.4355
15 9,168 0.0706 0.7421
16 58,248 0.4482 0.6715
17 11,196 0.0862 0.2233
18 2,708 0.0208 0.1371
19 0 0 0.1163
20 8,068 0.0621 0.1163
21 2,496 0.0192 0.0542
22 444 0.0034 0.0350
23 356 0.0027 0.0316
24 3,680 0.0283 0.0289
25 0 0 0.0006
26 0 0 0.0006
27 0 0 0.0006
28 76 0.0006 0.0006
29 4 0.00003 0.00003

Note that these statistics do not reflect frequency of occurrence in 5 or 6-card play. For 6-card play the mean for non-dealer is 7.8580 with standard deviation 3.7996, and for dealer is 7.7981 and 3.9082 respectively. The means are higher because the player can choose those four cards that maximize their point holdings. For 5-card play the mean is about 5.4.

Slightly different scoring rules apply in the crib - only 5-point flushes are counted, in other words you need to flush all cards including the turn-up and not just the cards in the crib. Because of this, a slightly different distribution is observed:

Scoring Breakdown (crib/box hands only)

Score Number of hands (+/- change from non-crib distribution)
(out of 12,994,800)
Percentage of hands Percentage of hands at least as high
0 1,022,208 (+13,200) 7.8663 100
1 99,792 (0) 0.7679 92.1337
2 2,839,800 (+26,004) 21.8534 91.3658
3 508,908 (+3,900) 3.9162 69.5124
4 2,868,960 (+13,284) 22.0778 65.5962
5 703,496 (+5,988) 5.4137 43.5184
6 1,787,176 (-13,092) 13.7530 38.1047
7 755,320 (+3,996) 5.8125 24.3517
8 1,118,336 (-18,900) 8.6060 18.5393
9 358,368 (-2,856) 2.7578 9.9332
10 378,240 (-10,500) 2.9107 7.1755
11 43,880 (-7,800) 0.3377 4.2648
12 310,956 (-6,384) 2.3929 3.9271
13 16,548 (-3,108) 0.1273 1.5342
14 88,132 (-1,968) 0.6782 1.4068
15 9,072 (-96) 0.0698 0.7286
16 57,288 (-960) 0.4409 0.6588
17 11,196 (0) 0.0862 0.2179
18 2,264 (-444) 0.0174 0.1318
19 0 (0) 0 0.1144
20 7,828 (-240) 0.0602 0.1144
21 2,472 (-24) 0.0190 0.0541
22 444 (0) 0.0034 0.0351
23 356 (0) 0.0027 0.0317
24 3,680 (0) 0.0283 0.0289
25 0 (0) 0 0.0006
26 0 (0) 0 0.0006
27 0 (0) 0 0.0006
28 76 (0) 0.0006 0.0006
29 4 (0) 0.00003 0.00003

As above, these statistics do not reflect the true distributions in 5 or 6 card play, since both the dealer and non-dealer will discard tactically in order to maximise or minimise the possible score in the crib/box.

Card combinations

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  • A hand of four aces (AAAA) is the only combination of cards wherein no flip card will add points to its score.
  • There are 71 distinct combinations of card values that add to 15:
Two
cards
Three
cards
Four cards Five cards
X5
96
87
X4A
X32
95A
942
933
86A
852
843
77A
762
753
744
663
654
555
X3AA
X22A
94AA
932A
9222
85AA
842A
833A
8322
76AA
752A
743A
7422
7332
662A
653A
6522
644A
6432
6333
554A
5532
5442
5433
4443
X2AAA
93AAA
922AA
84AAA
832AA
8222A
75AAA
742AA
733AA
7322A
72222
66AAA
652AA
643AA
6422A
6332A
63222
553AA
5522A
544AA
5432A
54222
5333A
53322
4442A
4433A
44322
43332
Note: "X" indicates a card scoring ten: 10, J, Q or K

Hand plus Crib statistics

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If both the hand and the crib are considered as a sum (and both are drawn at random, rather than formed with strategy as is realistic in an actual game setting) there are 2,317,817,502,000 (2.3 trillion) 9-card combinations.

  • As stated above, the highest score a dealer can get with both hand and crib considered is 53.
  • The only point total between 0 and 53 that is not possible is 51.

Scoring Breakdown

Score Number of hand-crib pairs
(out of 2,317,817,502,000)
Percentage of hand-crib pairs to 6 decimal places Percentage of hand-crib pairs at least as high
0 14,485,964,652 0.624983 100
1 3,051,673,908 0.131662 99.375017
2 80,817,415,668 3.486789 99.243356
3 23,841,719,688 1.028628 95.756566
4 190,673,505,252 8.226424 94.727938
5 70,259,798,952 3.031291 86.501514
6 272,593,879,188 11.7608 83.470222
7 121,216,281,624 5.22976 71.709422
8 290,363,331,432 12.527446 66.479663
9 151,373,250,780 6.530853 53.952217
10 254,052,348,948 10.960843 47.421364
11 141,184,445,960 6.091267 36.460521
12 189,253,151,324 8.165145 30.369254
13 98,997,926,340 4.27117 22.204109
14 127,164,095,564 5.486372 17.932939
15 59,538,803,512 2.568744 12.446567
16 77,975,659,056 3.364185 9.877823
17 32,518,272,336 1.402969 6.513638
18 42,557,293,000 1.836093 5.110669
19 17,654,681,828 0.761694 3.274576
20 22,185,433,540 0.957169 2.512881
21 8,921,801,484 0.384923 1.555712
22 10,221,882,860 0.441013 1.17079
23 4,016,457,976 0.173286 0.729776
24 5,274,255,192 0.227553 0.55649
25 1,810,154,696 0.078097 0.328938
26 2,305,738,180 0.099479 0.25084
27 750,132,024 0.032364 0.151361
28 1,215,878,408 0.052458 0.118998
29 401,018,276 0.017302 0.06654
30 475,531,940 0.020516 0.049238
31 184,802,724 0.007973 0.028722
32 233,229,784 0.010062 0.020749
33 82,033,028 0.003539 0.010686
34 71,371,352 0.003079 0.007147
35 19,022,588 0.000821 0.004068
36 44,459,120 0.001918 0.003247
37 9,562,040 0.000413 0.001329
38 10,129,244 0.000437 0.000916
39 1,633,612 0.00007 0.000479
40 5,976,164 0.000258 0.000409
41 1,517,428 0.000065 0.000151
42 600,992 0.000026 0.000085
43 127,616 0.000006 0.00006
44 832,724 0.000036 0.000054
45 222,220 0.00001 0.000018
46 42,560 0.000002 0.000009
47 24,352 0.000001 0.000007
48 119,704 0.000005 0.000006
49 6,168 0 0
50 384 0 0
51 0 0 0
52 4,320 0 0
53 288 0 0

See also

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References

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  1. ^ a b c Steven S. Lumetta (2007-05-15). "Amusing Cribbage Facts". Archived from the original on 2018-01-16. Retrieved 2008-03-03.
  2. ^ Tim Wood (2008-08-05). "All Possible Cribbage Hands". Archived from the original on 2013-02-09. Retrieved 2008-08-05.
  3. ^ a b Weisstein, Eric W. "Cribbage". MathWorld. Retrieved 2008-03-02. All scores from 0 to 29 are possible, with the exception of 19, 25, 26, and 27. For this reason, hand scoring zero points is sometimes humorously referred to as a "19-point" hand.
  4. ^ Cribbage Corner (2008-05-05). "Perfect cribbage hand odds". Retrieved 2008-05-05.