Bubba 'n' Stix
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Bubba 'n' Stix | |
---|---|
Developer(s) | Core Design |
Publisher(s) | Tengen |
Designer(s) | Simon Phipps |
Composer(s) | Nathan McCree |
Platform(s) | Genesis, Amiga, CD32 |
Release | 1994 |
Genre(s) | Platform |
Mode(s) | Single-player |
Bubba 'n' Stix is a side-scrolling platform game for the Sega Genesis, Amiga and CD32 developed and released by Core Design. The Genesis version was released by Tengen in the United States and featured a promotional tie-in with the Bubblicious bubble gum brand.
The player controls Bubba, a redneck character, who is accompanied by a sentient stick named Stix. Stix can be used in various ways to help Bubba defeat enemies and get past obstacles: for instance, Stix can be thrust into a hole in the side of a platform so that Bubba can climb higher.
Development
[edit]According to designer Simon Phipps, originally Core Design had wanted a "moody, dark and atmospheric" game featuring an adventurer wielding a multipurpose stick. It became apparent to him that a realistic approach to the design was not feasible. As a result, Phipps, along with collaborator Billy Allison, sketched out a large number of mostly outlandish uses for the game's central tool. After reviewing the drawings, Core subsequently gave the go-ahead to develop the game.[1]
The game's protagonist started out as a green long-necked alien and went through several iterations until the developers settled on Bubba.[1]
Reception
[edit]Publication | Score |
---|---|
AllGame | SMD: [7] |
Amiga Computing | AMI: 85%[2] |
Amiga Format | AMI & CD32: 85%[3][4] |
Amiga Power | AMI & CD2: 84%[5][6] |
Electronic Gaming Monthly | SMD: 6.75/10[9] |
Flux | SMD: 7/10[8] |
The four reviewers of Electronic Gaming Monthly gave the Genesis version a 6.75 out of 10, particularly praising the originality of the gameplay concept and the highly challenging puzzles.[10] GamePro likewise praised the game's originality and "thought-provoking challenges".[11] Flux magazine gave the genesis version a 7 out of 10 and saying the game's humor makes Bubba 'n' Stix stand out from other games and they also praised the graphics describing it as "bright, cartoonish and cute".[12] In 1995, MegaZone included the game on their "Top 50 Games In History".[13]
See also
[edit]- Bubble and Squeak, a similar game released the same year
References
[edit]- ^ a b "Bubba 'n' Stix Videogame Design". simonphipps.com. Archived from the original on January 17, 2012. Retrieved January 7, 2012.
- ^ Clays, Simon (February 1994). "Bubba n Stix". Amiga Computing. No. 70. p. 133. Retrieved April 1, 2021.
- ^ Bradley, Stephen (March 1994). "Bubba n Stix". Amiga Format. No. 57. pp. 54–55. Retrieved April 1, 2021.
- ^ Bradley, Stephen (April 1994). "Bubba n Stix CD32". Amiga Format. No. 58. p. 60. Retrieved April 1, 2021.
- ^ Winstanley, Mark (February 1994). "Bubba n Stix". Amiga Power. No. 34. pp. 34–35. Retrieved April 1, 2021.
- ^ Campbell, Stuart (May 1994). "Bubba n Stix CD32". Amiga Power. No. 37. pp. 82–83. Retrieved April 1, 2021.
- ^ Brett Alan Weiss. "Bubba 'N' Stix Review". Allgame. Archived from the original on November 16, 2014. Retrieved May 13, 2022.
- ^ Amrich, Dan (September 1994). "Bubba & Stix Review". Flux (1): 78. Retrieved March 18, 2022.
- ^ "Review Crew: Bubba 'N' Stix". Electronic Gaming Monthly. No. 59. EGM Media, LLC. June 1994. p. 34.
- ^ "Review Crew: Bubba 'N' Stix". Electronic Gaming Monthly. No. 59. EGM Media, LLC. June 1994. p. 34.
- ^ "ProReview: Bubba 'N' Stix". GamePro. No. 60. IDG. July 1994. p. 58.
- ^ Amrich, Dan (September 1994). "Bubba & Stix Review". Flux (1): 78. Retrieved March 18, 2022.
- ^ "Top 50 Games In History". MegaZone (50): 3. April 1995.