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Katharsis (video game)

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Katharsis
Developer(s)Metropolis Software House
Publisher(s)
Platform(s)MS-DOS
ReleaseMarch 17, 1997 (shareware)[1]
Genre(s)Scrolling shooter
Mode(s)Single-player

Katharsis (also known as Blaster!) is a horizontally scrolling shooter from Polish developer Metropolis Software House and published by CD Projekt in 1997.

Plot

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In the year 2616, a ship leaves Earth and 18 months later the planet loses contact with the vessel. In 4720 AD, Earth is attacked by a foreign ship and the player is one of the few survivors. Their mission is to protect a bomb that will be used to destroy the enemy base.

Gameplay

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Development

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Led by Polish developer Adrian Chmielarz, the team aimed to combine classical mechanisms for scrolling shooters with the increase in capabilities of IBM PC compatibles of the late twentieth century.[2] The Polish premiere of the game took place on March 1, 1997; the game received online and television press and a competition was created.[3] It had a US premiere on June 6, 1997.[4]

Reception

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Meristation called the graphics and sound "novel".[5] The AV Vault thought the game put more attention into its graphics than its controls.[6] MerixStudio felt the game was surprisingly deep, complex and mysterious, and a notable example of Polish developers entering the side-scrolling market.[7]

References

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  1. ^ "Online Gaming Review". 1997-06-06. Archived from the original on 1997-06-06. Retrieved 2023-04-16.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. ^ "Katharsis (PC) - GRYOnline.pl". GRY-Online.pl.
  3. ^ "Archived copy". Archived from the original on 1997-07-10. Retrieved 2020-02-14.{{cite web}}: CS1 maint: archived copy as title (link)
  4. ^ Katharsis - IGN.com, retrieved 2018-04-17
  5. ^ S.L., MERISTATION MAGAZINE; S.L., MERISTATION MAGAZINE; S.L., MERISTATION MAGAZINE; S.L., MERISTATION MAGAZINE (18 August 2001). "Dispara a todo lo que se mueva". meristation.as.com.
  6. ^ "Katharsis PC review - The Adrenaline Vault". 10 May 2012. Archived from the original on 10 May 2012.
  7. ^ "From video arcade to social media. The advertising value of side-scrolling shooters". Merixstudio.com. Retrieved 2018-04-17.
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