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688(I) Hunter/Killer

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Jane's 688(I) Hunter/Killer
Developer(s)Sonalysts, Inc.
Publisher(s)Electronic Arts
Producer(s)Ed Gwynn
Programmer(s)David Capizzano
Robert Costello
Mel Davey
Scott Martin
Tod Swain
Composer(s)Dave Frazer
Neil M. Goldberg
Curt Ramm
SeriesJane's Combat Simulations
Platform(s)Microsoft Windows
Release
Genre(s)Submarine simulator
Mode(s)Single-player, multiplayer

Jane's 688(i) Hunter/Killer is a 1997 submarine simulator video game, developed by Sonalysts Inc. and published by Electronic Arts and more recently by Strategy First for Windows 95 compatible operating systems. It is named after the 688 (Improved) Los Angeles class of United States (SSN) submarine, and was a successor to the earlier game 688 Attack Sub.[2][3] It is part of the Jane's Combat Simulations series. It was released on Valve's Steam content delivery service[4] as well as DotEmu.[5]

Development

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688(I) Hunter/Killer was developed by Sonalysts Inc., which had previously developed submarine simulations and wargames for the United States Department of Defense.[6] The developers limited themselves to plausible real world scenarios, based on projections from Jane's Information Group.[6] Because of the authentic tactics and technology being simulated, Sonalysts had the Pentagon review the game to ensure that it did not contain any valuable military secrets.[6]

The game was developed using custom software tools, with the exception of the ship models, which were done using PowerAnimator.[6]

Reception

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T. Liam McDonald gave 688(I) Hunter/Killer an 8.8 out of 10 in GameSpot, lauding the depth, complexity, and realism of the simulation, and the way the different systems and stations are integrated such that the player can naturally switch between them.[7]

Next Generation rated the game four stars out of five.[8]

The game sold more than 200,000 copies.[9]

Reviews

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See also

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References

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  1. ^ "Online Gaming Review". 1998-02-07. Archived from the original on 1998-02-07. Retrieved 2023-04-16.
  2. ^ "688(I) Hunter/Killer". www.subsim.com.
  3. ^ "Gamespot.com review and information". Archived from the original on 2011-05-25. Retrieved 2008-02-23.
  4. ^ "688(I) Hunter/Killer on Steam". store.steampowered.com.
  5. ^ "DotEmu Game Page". Archived from the original on 2011-04-09. Retrieved 2011-05-02.
  6. ^ a b c d "NG Alphas: 688(I) Hunter Killer". Next Generation. No. 29. Imagine Media. May 1997. pp. 95–97.
  7. ^ McDonald, T. Liam (22 July 1997). "688(I) Hunter/Killer Review". GameSpot. Archived from the original on 15 December 2012. Retrieved 13 December 2019.
  8. ^ "Finals". Next Generation. No. 34. Imagine Media. October 1997. p. 182.
  9. ^ "Sonalysts". Hartford Courant. March 4, 1999. p. 38. Retrieved May 1, 2022 – via Newspapers.com.
  10. ^ "688(I) Hunter/Killer". Subsim.com. Retrieved August 7, 2022.
  11. ^ Eatough, Mitch. "688(I) Hunter/Killer by Jane's Combat Simulations". Archived from the original on February 11, 2002. Retrieved August 7, 2022.
  12. ^ "Dive! Dive! Dive!". Game Revolution. September 1, 1997. Retrieved August 7, 2022.
  13. ^ "688i Hunter Killer". PC Jeux (in French). September 1997. p. 105. Retrieved August 7, 2022.
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